Poll: What sort of piracy protection would you choose?

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Skinny Razor

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Mar 9, 2010
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This seems to be something of a common topic and I just wondered what ideas there might be out there. I realize the Ubisoft approach is widely despised, but it seems that there are few alternatives, given the legions of amateur cryptologists waiting with poised fingers to crack any new game that hits the market.

Most retailers just move the cost on in the form of price mark-ups, but a large amount of what they sell is non-transferable, so the problem isn't quite the same.

In the words of all those old anti-juvenile delinquency films: WHAT WOULD YOU DO?
 

CoverYourHead

High Priest of C'Thulhu
Dec 7, 2008
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A code on the back of the CD case that you had to enter during installation. Screw every other system out there.
 

Cherry Cola

Your daddy, your Rock'n'Rolla
Jun 26, 2009
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Piracy protection?

I would get a stronger fleet, some bigger cannons, and better men.

That damned Jack Sparrow ain't getting my ship! Blow them to hell I say!
 

Cabisco

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May 7, 2009
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If your going to call yourself a pirate, i'm going to make you walk the plank...
 

Veret

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Apr 1, 2009
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It never ceases to frustrate me how much publishers rely on DRM of any kind. Here's the thing: No matter how powerful, expensive, and/or inconvenient your game's protection is, it will be cracked in a matter of weeks, if not days (or hours, in Ubi's case). From that point on, you are only inconveniencing your legitimate customers, and people who pirate your game will be getting a superior version. If publishers weren't so intent on not letting the pirates "win", I think they would be able to make significantly more money by not including any DRM with their games.

Needless to say, I voted "other."
 

Hurr Durr Derp

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Apr 8, 2009
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There are a couple of anti-piracy methods I find acceptable.

- CD-key
- Online activation (as long as you only have to activate it once)
- A 'demo mode' where you can't progress past a certain point with a pirated version (like Batman: Arkham Asylum)
- Project Ten Dollar
- Online registration to get access to extras (GalCiv2 sold well because of this even though it had no copy protection at all)
- A good multiplayer mode
 

Zeromaeus

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Aug 19, 2009
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Other: None.
Pirates are there and they can break the system wide open shortly after release.
What's the point in hindering the people who do buy it in the face of that.
 

The DSM

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Apr 18, 2009
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Sword and a rifle.

Oh, the other pirates CD keys, they work well, but it does give me caps lock paranoia.
 

kampori

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Jan 25, 2010
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Veret said:
It never ceases to frustrate me how much publishers rely on DRM of any kind. Here's the thing: No matter how powerful, expensive, and/or inconvenient your game's protection is, it will be cracked in a matter of weeks, if not days (or hours, in Ubi's case). From that point on, you are only inconveniencing your legitimate customers, and people who pirate your game will be getting a superior version. If publishers weren't so intent on not letting the pirates "win", I think they would be able to make significantly more money by not including any DRM with their games.

Needless to say, I voted "other."
This.

But if you're gonna have any for now, then I'd go for the CD Key on the back. They were easy & idiot-proof..

All this current online crap is way over my head. Thank God I've been able to play Mass Effect 2 & DA:O so far.. but anything more than entering a code on a website & downloading stuff is too much. Even that is a little extreme.

I miss the days of simple 1 time CD Keys
 

Jandau

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Dec 19, 2008
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What most people don't understand about piracy is that it's not a simple issue with simple parameters and a simple solution. If it were, it would be solved by now. There are many aspects to it and I'd like to point out a few:

1. Once it's cracked... - ...it's cracked, no matter what type of DRM was used. No matter how convoluted or simple it is, once it's gone, everyone with an internet connection and a tiny bit of know-how (ability to use Google and/or Torrents) can pirate the game. And make no mistake, it WILL be cracked.

2. Casual Piracy - Bob and Bill live next door from each other, both have DVD burners and both play games. Bob wants to make a copy of his game for Bill. The publisher doesn't want that. Assuming Bob and Bill don't have the knowledge mentioned in the previous paragraph, even the most basic copy protection (disc check) will stop them.

3. Day 1 Piracy - If a game is pirated on release (or earlier), it will have the maximum effect on the sales. If the game hasn't been cracked for a week or two, a lot of would-be pirates will buy it legally, and those who don't likely won't anyway. A publisher wants to protect his game for at least a few weeks. Beyond that, further protection won't have much of an impact since most of the people who had any intention of purchasing the game have already done so. This favours draconic DRM such as the one used by Ubisoft.

4. Screwing over the customer - So, any DRM will stop casual piracy, and only convoluted draconic DRM will slow down pirates. But what about the legit customer? By making actual legitimate users jump through pointless hoops just to play your game, you are alienating your user base. Worried about lost sales due to piracy? Why aren't you worried about future lost sales due to demolished reputation? This is what likely awaits Ubisoft.

Conclusion - The Publisher has a thankless task. He needs to prevent Day 1 Piracy, while at the same time doing the least possible inconvenience to the legit customers. Ubisoft's method will fail. Not only will it be cracked every time, it will drive away regular customers.

There has to be a golden middle where the optimal ratio between combating piracy and making customers happy is achieved. There ARE methods of doing this, but unfortunately they involve actually rewarding your customers and making good games. The first "loses" you money, and the second implies you actually do what you're paid for. Both of these don't sit well with major publishers...
 

Kae

That which exists in the absence of space.
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Nov 27, 2009
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It's funny that until this point no one has voted on DRM. I
That being said I pretty much agree with this guy's opinion V
Veret said:
It never ceases to frustrate me how much publishers rely on DRM of any kind. Here's the thing: No matter how powerful, expensive, and/or inconvenient your game's protection is, it will be cracked in a matter of weeks, if not days (or hours, in Ubi's case). From that point on, you are only inconveniencing your legitimate customers, and people who pirate your game will be getting a superior version. If publishers weren't so intent on not letting the pirates "win", I think they would be able to make significantly more money by not including any DRM with their games.

Needless to say, I voted "other."
 

UlteriorMotive

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May 28, 2009
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I'm surprised there isn't more demand for the DRM ala Batman: Arkham Asylum.

Outside of amusing forum posts about bugs in one's moral code, it would lead to far more damning gameplay situations for would-be pirates. Making doors impossible to open, keys that won't appear, the lack of a jump button, I mean developers could work this angle more.

If you scatter these kinds of issues in a upcoming game, the pirates can't be expected to copy it right off the back. It might take days or weeks to counter these kinds of protections.

The more open world a game, the more amusements game developers could have from this.
 

Sebenko

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Dec 23, 2008
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CoverYourHead said:
A code on the back of the CD case that you had to enter during installation. Screw every other system out there.
Damn right. It might not stop pirates, but it also won't stop me playing games.

I thought most companies put profit before pride, but no, Ubisoft managed to prove me wrong. I hope the architect of that DRM scheme suffers tinnitus and stubs his toe on a regular basis.
 

Master Kuja

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May 28, 2008
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Forced update for every PC which delivers a massive jolt of electricity to a person's genitalia when a torrent for a game/film is downloaded.

Yes, I am suggesting that we zap pirates in the bollocks.
 
Mar 18, 2010
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Very, very good patches, mods, free DLC and the like.

Only if you have a confirmed, registered copy, however. (I believe it was StarDock that did this?)
 

GamingAwesome1

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May 22, 2009
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I am currently chortling over the fact that no-one has picked the Ubisoft method. So far.

Anyway my alternative would be to have a DRM that checks for a pirated copy like most do, when it detects this I would program to pop up a little message saying.

"This game is pirated, but don't worry we won't hurt the game or something. Don't you know this kind of hurts out sales? And prevents us from earning more money to make more games? If you like this game please do the right thing and buy the real version. Okay you can play now."


I imagine this will guilt trip a few pirates and isn't obstructive to the consumer at all! There is no way to really prevent priacy (as Ubisoft have shown with their EPOCH FAIL DRM method) so being kind about it I think is the best way to go.

We've seen what happens in the past when DRM gets aggressive (AC2,Spore). The game gets pirated more than other. It's a strange formula.

More copy protection = More piracy