That's not an alternate spelling of "Epic," y'know.GamingAwesome1 said:EPOCH
That's not an alternate spelling of "Epic," y'know.GamingAwesome1 said:EPOCH
I like it, why hasn't it been done before.CoverYourHead said:A code on the back of the CD case that you had to enter during installation. Screw every other system out there.
I am fully aware of that. It comes from an xkcd comic, I don't expect everyone to catch the reference.SnowDensOfYesteryear said:That's not an alternate spelling of "Epic," y'know.GamingAwesome1 said:EPOCH
Oh, I know the comic. But it's still pretty stupid to use the word/joke entirely out of context and make it unfunny.GamingAwesome1 said:I am fully aware of that. It comes from an xkcd comic, I don't expect everyone to catch the reference.SnowDensOfYesteryear said:That's not an alternate spelling of "Epic," y'know.GamingAwesome1 said:EPOCH
Everything this guy posted, I couldn't agree with more. Piracy is going to happen, no matter what. You could make your game require actual nuke launch codes and it will still get cracked, that's just how the internet works. So how about we actually make quality products and put in place simple piracy deterrents and call it a day?Jandau said:snip
There has to be a golden middle where the optimal ratio between combating piracy and making customers happy is achieved. There ARE methods of doing this, but unfortunately they involve actually rewarding your customers and making good games. The first "loses" you money, and the second implies you actually do what you're paid for. Both of these don't sit well with major publishers...
I laughed.SnowDensOfYesteryear said:Oh, I know the comic. But it's still pretty stupid to use the word/joke entirely out of context and make it unfunny.GamingAwesome1 said:I am fully aware of that. It comes from an xkcd comic, I don't expect everyone to catch the reference.SnowDensOfYesteryear said:That's not an alternate spelling of "Epic," y'know.GamingAwesome1 said:EPOCH
Eh? Did you quote the wrong post? I see nothing about Ubisoft's DRM being 40 years old in my post.Monkeyman8 said:so Ubisoft is using 40+ year old DRM?GamingAwesome1 said:I am currently chortling over the fact that no-one has picked the Ubisoft method. So far.
Anyway my alternative would be to have a DRM that checks for a pirated copy like most do, when it detects this I would program to pop up a little message saying.
"This game is pirated, but don't worry we won't hurt the game or something. Don't you know this kind of hurts out sales? And prevents us from earning more money to make more games? If you like this game please do the right thing and buy the real version. Okay you can play now."
I imagine this will guilt trip a few pirates and isn't obstructive to the consumer at all! There is no way to really prevent priacy (as Ubisoft have shown with their EPOCH FAIL DRM method) so being kind about it I think is the best way to go.
We've seen what happens in the past when DRM gets aggressive (AC2,Spore). The game gets pirated more than other. It's a strange formula.
More copy protection = More piracy
This. DRM is a bane against humanity. It hinders the legitimate buyers, and fucks them over, but let's pirates get away fuck-free (as DRM is easily cracked).Hurr Durr Derp said:There are a couple of anti-piracy methods I find acceptable.
- CD-key
- Online activation (as long as you only have to activate it once)
- A 'demo mode' where you can't progress past a certain point with a pirated version (like Batman: Arkham Asylum)
- Project Ten Dollar
- Online registration to get access to extras (GalCiv2 sold well because of this even though it had no copy protection at all)
- A good multiplayer mode
That does nothing to help stop piracy, that is just for installing it, which could be included with the file when you pirate it.CoverYourHead said:A code on the back of the CD case that you had to enter during installation. Screw every other system out there.
Dude, that's just racist.Alphavillain said:I'd choose not sailing near Somalia.