Poll: What sort of piracy protection would you choose?

Recommended Videos

sephiroth1991

New member
Dec 3, 2009
2,319
0
0
CoverYourHead said:
A code on the back of the CD case that you had to enter during installation. Screw every other system out there.
I like it, why hasn't it been done before.

OT:Isn't the whole point with the code to protect it from piracy
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
7,131
0
0
The only way to really prevent piracy is to stop making games, but then what would the assholes of the internet do?

I'll roll with any DRM that gets put out but I prefer Steam. It doesn't work for single player of course but it has multiplayer down.
 
Mar 18, 2010
310
0
0
GamingAwesome1 said:
SnowDensOfYesteryear said:
GamingAwesome1 said:
That's not an alternate spelling of "Epic," y'know.
I am fully aware of that. It comes from an xkcd comic, I don't expect everyone to catch the reference.
Oh, I know the comic. But it's still pretty stupid to use the word/joke entirely out of context and make it unfunny.
 

luckshot

New member
Jul 18, 2008
426
0
0
none, or as close to it as possible. the money not spent on drm would be put towards making the game worth buying
 

xanith02100

New member
Feb 1, 2009
200
0
0
Jandau said:
snip

There has to be a golden middle where the optimal ratio between combating piracy and making customers happy is achieved. There ARE methods of doing this, but unfortunately they involve actually rewarding your customers and making good games. The first "loses" you money, and the second implies you actually do what you're paid for. Both of these don't sit well with major publishers...
Everything this guy posted, I couldn't agree with more. Piracy is going to happen, no matter what. You could make your game require actual nuke launch codes and it will still get cracked, that's just how the internet works. So how about we actually make quality products and put in place simple piracy deterrents and call it a day?
 

L33tsauce_Marty

New member
Jun 26, 2008
1,198
0
0
SnowDensOfYesteryear said:
GamingAwesome1 said:
SnowDensOfYesteryear said:
GamingAwesome1 said:
That's not an alternate spelling of "Epic," y'know.
I am fully aware of that. It comes from an xkcd comic, I don't expect everyone to catch the reference.
Oh, I know the comic. But it's still pretty stupid to use the word/joke entirely out of context and make it unfunny.
I laughed.
 

GamingAwesome1

New member
May 22, 2009
1,794
0
0
Monkeyman8 said:
GamingAwesome1 said:
I am currently chortling over the fact that no-one has picked the Ubisoft method. So far.

Anyway my alternative would be to have a DRM that checks for a pirated copy like most do, when it detects this I would program to pop up a little message saying.

"This game is pirated, but don't worry we won't hurt the game or something. Don't you know this kind of hurts out sales? And prevents us from earning more money to make more games? If you like this game please do the right thing and buy the real version. Okay you can play now."


I imagine this will guilt trip a few pirates and isn't obstructive to the consumer at all! There is no way to really prevent priacy (as Ubisoft have shown with their EPOCH FAIL DRM method) so being kind about it I think is the best way to go.

We've seen what happens in the past when DRM gets aggressive (AC2,Spore). The game gets pirated more than other. It's a strange formula.

More copy protection = More piracy
so Ubisoft is using 40+ year old DRM?
Eh? Did you quote the wrong post? I see nothing about Ubisoft's DRM being 40 years old in my post.
 

Fraught

New member
Aug 2, 2008
4,418
0
0
Hurr Durr Derp said:
There are a couple of anti-piracy methods I find acceptable.

- CD-key
- Online activation (as long as you only have to activate it once)
- A 'demo mode' where you can't progress past a certain point with a pirated version (like Batman: Arkham Asylum)
- Project Ten Dollar
- Online registration to get access to extras (GalCiv2 sold well because of this even though it had no copy protection at all)
- A good multiplayer mode
This. DRM is a bane against humanity. It hinders the legitimate buyers, and fucks them over, but let's pirates get away fuck-free (as DRM is easily cracked).

From the list Mr. HurrDurrDerp gave, my favorite is probably either Online Activation or Online Registration. After that, it's 'demo mode', then good multiplayer and then CD-key. The CD-key doesn't really help developers at all, as serial sites are plentiful, and to bypass a CD-key check is the easiest thing since slicing bread.
 

The Thief

New member
Apr 24, 2008
315
0
0
I have an idea. What if instead of game companies releasing games with DRM, they gave out bonus content once they reach a desired number of sales. So, say ''Game Y'' is released to the public along with an announced goal of "X copies sold". Once said goal is reached, free DLC becomes available to everyone. It wouldn't have to be DLC, but that is the best I can come up with right now. Basically, it would be a public rewards system. It would not discourage piracy at all, but it would reward the combined effort of the fanbase.
 

Emphraim

New member
Mar 27, 2009
831
0
0
How about no DRM at all? Stardock uses no DRM at all on their games, and they are quite successful. Of course if you buy it from Impulse, that's a form of DRM itself, but buying their games in retail gives you full control over what you bought. The CD-key is only needed for patches. You can install the game on as many computers as you want without ever needing the CD key or anything else.
 

Assassin Xaero

New member
Jul 23, 2008
5,392
0
0
CoverYourHead said:
A code on the back of the CD case that you had to enter during installation. Screw every other system out there.
That does nothing to help stop piracy, that is just for installing it, which could be included with the file when you pirate it.

OT: I have no problems with Steam, works and doesn't suck.
 

Babitz

New member
Jan 18, 2010
418
0
0
The best protection against piracy is making a good game, which is something Ubisoft and EA will never realize, since they aren't that much interested in good games, just profit. Oh, and I think the whole piracy mumbo jumbo is bullshit. Piracy did more good for the gaming industry than bad. Just think about it.
 

yoyo13rom

New member
Oct 19, 2009
1,004
0
0
Alphavillain said:
I'd choose not sailing near Somalia.
Dude, that's just racist.

OT: Publishers enforce new DRMs and pirates crack them, it's the circle of life. The only uncrackable game is an unplayable game(as in not even those how buy it can't play it)