thisCoverYourHead said:A code on the back of the CD case that you had to enter during installation. Screw every other system out there.
thisCoverYourHead said:A code on the back of the CD case that you had to enter during installation. Screw every other system out there.
Like I said in the original post, this is how most retailers deal with piracy/shoplifting: raise the price on payin' customers to cover the presumed losses.Woodsey said:"Pay a 10-25% premium on every game (the usual retailer method)"
Huh?
OT: I'd just use Steam, or I'd do that thing where the pirated copy "degrades" as you play - basically where you prevent weapons from doing any damage, or stop the character from being able to jump, etc. so the pirate can't play past a certain point.
Huh, I never knew that - the only price rise I've ever seen is on console games.Rosicrucian said:Like I said in the original post, this is how most retailers deal with piracy/shoplifting: raise the price on payin' customers to cover the presumed losses.Woodsey said:"Pay a 10-25% premium on every game (the usual retailer method)"
Huh?
OT: I'd just use Steam, or I'd do that thing where the pirated copy "degrades" as you play - basically where you prevent weapons from doing any damage, or stop the character from being able to jump, etc. so the pirate can't play past a certain point.
I can't prove game developers do this, but every other retail store does just this sort of thing, so I wouldn't be surprised if its included in the accounting.Woodsey said:Huh, I never knew that - the only price rise I've ever seen is on console games.Rosicrucian said:Like I said in the original post, this is how most retailers deal with piracy/shoplifting: raise the price on payin' customers to cover the presumed losses.Woodsey said:"Pay a 10-25% premium on every game (the usual retailer method)"
Huh?
OT: I'd just use Steam, or I'd do that thing where the pirated copy "degrades" as you play - basically where you prevent weapons from doing any damage, or stop the character from being able to jump, etc. so the pirate can't play past a certain point.
What about keelhauling or dropping from the yardarm?Spitfire175 said:Where I come from, pirates are hanged, drawn and quartered.Demon ID said:If your going to call yourself a pirate, i'm going to make you walk the plank...
Steam is not effective DRM. Steam is simply an effective distribution source.Mad Stalin said:well the only one that worked properly so far ofcourse... Steam
Yup. That seemed to work quite well for online games to keep pirates out. Not so well on offline games, but oh well.CoverYourHead said:A code on the back of the CD case that you had to enter during installation. Screw every other system out there.
I used to buy retail, god I was a sucker. I got FFXIII from Hong Kong for $53. It's $120 retail here, that's just fucked.Mad Stalin said:people buy games from retailers unless theyre importing it? thats news to me honestly.. thought retailers was for old people and uninformed individualssquid5580 said:Which is fine for DD but doesn't help the retailer versions of the game.Mad Stalin said:well the only one that worked properly so far ofcourse... Steam
The only effective DRM you will ever find is not on a disc. Make the packaging attractive to the customers. Give us a trinket and a cool looking box for our shelves. Project 10 is a good start. The unfortunate side effect is this stuff can be pirated as well.
Some cannons, a faster shi.... Ninja'd.... by pirates DAMN.Hubilub said:Piracy protection?
I would get a stronger fleet, some bigger cannons, and better men.
That damned Jack Sparrow ain't getting my ship! Blow them to hell I say!
Well then you might want to put in an effort to making sure you are informed first since even the CEOs of the DD sites are saying that DD is still a small percentage of the overall sales.Mad Stalin said:people buy games from retailers unless theyre importing it? thats news to me honestly.. thought retailers was for old people and uninformed individualssquid5580 said:Which is fine for DD but doesn't help the retailer versions of the game.Mad Stalin said:well the only one that worked properly so far ofcourse... Steam
The only effective DRM you will ever find is not on a disc. Make the packaging attractive to the customers. Give us a trinket and a cool looking box for our shelves. Project 10 is a good start. The unfortunate side effect is this stuff can be pirated as well.