I have been making a run through the Dragon Age series, Mass Effect series, and Witcher series as I am quite a fan of each of these series on their own, and RPG's in general. I also was recently talking with a few friends on dialogue tree's and how they impact your game play.
Both of the guys I was talking to were in favour of "straight forward" style dialogue tree's which make your answer = your choice. Example being any time you get aggressive with someone (in a non intimidate move) you are trying to trigger a fight via dialogue.
Myself, I prefer a more ambiguous, which allows me to answer as "I" would, aka without the full knowledge of how the topic will play out, but you THINK it means . To me, this makes you think a bit more on your dialogue choices and can really make the story portions that much more exciting/entertaining when you are trying to guage/juggle your own personal dislike/agression for a character or situation against the mission/scenario your characters are in.
What are your thoughts
Both of the guys I was talking to were in favour of "straight forward" style dialogue tree's which make your answer = your choice. Example being any time you get aggressive with someone (in a non intimidate move) you are trying to trigger a fight via dialogue.
Myself, I prefer a more ambiguous, which allows me to answer as "I" would, aka without the full knowledge of how the topic will play out, but you THINK it means . To me, this makes you think a bit more on your dialogue choices and can really make the story portions that much more exciting/entertaining when you are trying to guage/juggle your own personal dislike/agression for a character or situation against the mission/scenario your characters are in.
What are your thoughts