I think it's a good series overall, if a bit bland thanks to the wave of FPSs. But still, I do enjoy the story, and the gameplay does change a decent amount with each game. It's one of the few non-PC games that attempted to allow users to customize their games, to the point of being able to basically build entire levers with Reach (namely the forgeworld map being so large as to allow almost anything). Of course, it's not as good as, say, Timesplitters in level-creation, but I think it's a good game overall.
On that note, I'd say that Reach was my favorite overall (even if the story was predictable, though of course it kind of had to be given it was a prequel to the first game and such). I still prefer it over CoD or MoH.
I think a lot of hate comes from the popularity. I think it's earned the popularity to a degree, as it was one of the main console games to bring multiplayer into a more mainstream viewpoint as far as I know, but I also think it's because of that popularity they didn't experiment as much as they should have.
On that note, I'd say that Reach was my favorite overall (even if the story was predictable, though of course it kind of had to be given it was a prequel to the first game and such). I still prefer it over CoD or MoH.
I think a lot of hate comes from the popularity. I think it's earned the popularity to a degree, as it was one of the main console games to bring multiplayer into a more mainstream viewpoint as far as I know, but I also think it's because of that popularity they didn't experiment as much as they should have.