Design. I just like the idea of a work environment where you do what you love. What also appeals to me is that you could make choices in order to make the end result as enjoyable as possible.
Because the work needed is much, much bigger than you think at first. And because organisation over internet is really hard, because we can't agree on anything, much less all the things involved in making a game. Sure, it's a great idea in theory, and if it works I'll help out with all I can, but the closer you get to actually working the more you'll see how hard it really is, and how much work everyone needs to put into it.Soycopter said:If we all enjoy videogame jobs, why dont we just start a company? It suddenly came to my mind after reading all the posts.
Personally I can't get in the groove of organic design, nevermind character basics. Mechanics of game design are easy shmeazy for me, at least for technical aspects and modelling that is very blocky. My cousin works for EA and all he ever does is model faces, which I imagine would be cool but not for me.TheKnifeJuggler said:Defiantly design. Especially character design and development.