Poll: What's really hurting the Game industry?

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Denamic

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Aug 19, 2009
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Hurting it?
The industry is bigger than it has ever been, despite the depression.
And it's still growing!
How in the world is it hurting?
 

Kurea

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Dec 26, 2010
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Veldt Falsetto said:
We are! The gamers. I bought El Shaddai: Ascension of the Metatron today, I was swiftly told that I was wasting my money and should wait for it to lower in price, as I was with Deus Ex, due to the fact that it isn't online.

I got told that because it wasn't an online multiplayer game, it wasn't worth buying for full price, not by a staff member but by a member of the public for that matter.

I know not everyone thinks this way but a fair amount of people do. That worries me so much as it's generally recognised that a lot of the biggest multiplayer games tend to recycle things year after year, escpecially a certain game related to fish that will charge ten pounds more than any other retail game this year which shall remain unnamed.

I brought up 3 single player, completely offline games, El Shaddai, Deus Ex and Skryim and was told that all 3 would be a waste of money due to the fact that they will fall in price eventually.

I think that what is hurting the game industry is a mixture of second hand sales and consumer habits and tastes. Games that should make money don't, games that push boundaries don't get bought and while games like Deus Ex: Human Revolution and Skyrim will undoubtedly earn money, nowhere near as much as a couple of first person shooters or remakes this year.

In my eyes, that is what is hurting the gaming industry.
There you have it. We are the problem. Buying into the notion that only certain types of games are worth playing. Not expecting, and even demanding, better and throwing our money at the feet of big name publishers who get away with murder (hyperbole, people, I know there are worse things out there). Assuming that "good enough" might as well be considered "great". That is what's hurting the industry. We can blame EA and Activision and Blizzard and all the companies we want to, but at the end of the day, we're the ones giving them money to burn.

As long as there are people out there who'll buy every new Guitar Hero that comes out, there will be more Guitar Hero ahead. I know, it's depressing.
 

-Samurai-

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Oct 8, 2009
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It's all the whiny people thinking that gaming was better when they were younger, or complaining that game X or series Y is horrible and hurting the industry.

Guess what? The selection of games has always sucked. There will always be a time when nearly every game plays and feels the same. The market will always be stale, and you'll always have to cling to those few games that truly stand out.

The price of games has always been high. You're not getting screwed any more now than you were 10 years ago.

The industry is fine. The customers, however, are absolute shit.
 

Veylon

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Aug 15, 2008
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Why all this doom and gloom? The games industry is doing fine. It's forecasted to take in $65 billion in revenue this year, up from $62.5 last year. This isn't the declining movie theater business or the ad-starved TV business. The only things at threat in this community are the businesses and the franchises. The industry itself isn't fading away.
 

OniYouji

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Jan 4, 2011
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Other: Market is oversaturated with too many similar games all vying for the lowest common denominator, lack of innovation.
 

FieryTrainwreck

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Apr 16, 2010
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Games are just the same as every other entertainment industry now. 95% of new releases are complete crap. 95% of AAA titles are exactly like something you played last year. Successful formulas are retread into the ground while nnovative and challenging gameplay/narrative is rewarded with mediocre sales and studio closings.

Yes, you can find some gems in the indie games market, same as you find a good indie movie now and then. But the best games (and, I'd argue, movies) are the ones that pair ingenuity and innovation with excellent production. This requires a passionate group of developers with enough clout and dedication to overcome the machinery of the big publishers.

Needless to say, those stars only align a few times a year. Those are the games you need to buy.
 

TheBritishAreComing

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Jul 19, 2011
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Other. Developers catering to casual gamers who have no interest or place in the genre (looking at you Bioware) while leaving their fanbase in the dust.
 

Souplex

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Jul 29, 2008
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Your poll is criminally lacking in an option for Digital Distribution.
 

RaikuFA

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Jun 12, 2009
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its a bit irrelevant, but i think this goes hand in hand with piracy

one thing that needs to be addressed is lack of availability for more original games(unless its a pc game theyre so much easier to find)which leads to piracy. take AAI2, one of the most pirated DS games of all time. one of the reasons? noone could buy it. capcom released only 50 copies and because of that, the sequels being shafted from the US. and from what were told, its a HELL of a lot better than the first but you need to play the first to know who they are

i also blame companies rereleasing the same old games over and over again(activision and EA im looking at you)
 

Tommeh Brownleh

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May 26, 2011
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I think it's the giant amount of modern warfare games lovingly rendered in every color of the brown spectrum. Not saying I don't like a good round of COD every so often, but there's JUST TO MANY OF THEM. Anything else, an FPS Sci Fi game, would be better. Make something like Halo maybe, just NOT another grey brown modern warfare game. This, my friends, is why the industry is in the crapper.
 

Vausch

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Dec 7, 2009
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Well it's a little of each some more than others.

Piracy is an issue, but proper ways around it such as Clumsy Batman and the like are better than DRM, which is usually cracked in a week or so and tends to turn people away from sales (it's why I didn't buy Assassin's Creed 2).

Pre-owned sales are probably the number one or second biggest thing hurting the industry since none of the money goes back to the publisher, and things like Project 10-dollar sometimes wind up making us pay more for the game than buying it new. I base this on most new used games at Gamestop being 55 dollars to the actual new copy's 60, US. The ways around that seems to me to be something like what was suggested during Extra Credits, which works out well for me since I never go online for multiplayer with console games.

Microtrasactions I don't really see a problem with. Yes they can break a game for people who DON'T buy them but even so. No game I've played has been ruined by it.

Inflated AAA prices are likely, but at the same time I think a bigger contender is next day/week DLC. Seriously EA, go to hell. You dare try to get me to buy more content for a game I paid full price for the next week after I bought it, AND charge people full price for every copy/paste madden game every year? No.
 

thePyro_13

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Sep 6, 2008
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Piracy: Non-issue, pirates wouldn't buy the game anyway, so they don't effect the overall profits. Not to mention, piracy ratios are the same now as they were back in the day, and that didn't kill the industry back than, why should it now?

Pre-Owned Sales: This is just an attempt to cash in at the cost of consumer rights.

DRMs: These are having a negative effect, but not in the way you think. People are still buying DRm'd games on average, so its not hurting sales. But the cost of producing or licensing the DRM is hurting devs, especially since the DRM never makes it's money back(DRM doesn't effect piracy rates).

Micro Transaction: It's an attempt to cash in, but not really hurting anything.

Inflated AAA prices: This is the killer, I can't afford to buy all the new release games($100 a game in australia). They would make more money(due to tripling their sales) at at lower price than they do now, I think that would really help the industry.

Nothing, they're doing fine: This might be true, maybe they're just upset because the sector isn't a ever expanding pot of gold. This is the negative side of capitalism, greed, screwing over your employees and customers to maintain an ever increasing net profit.
 

penguindogexd

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Jun 20, 2011
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TypeSD said:
Pricing, especially in Australia. And the fact that a lot of games are just plain shit.
you sir, are feeling the same way as me

even after our dollar reaches new heights (more than the american dollar i might add) we are still being wallet raped by companies like activision and ea. i have even thought of opening an american steam account to get cheaper games (but my computer is pretty bad and strains to run l4d1)

honestly, i am just running out of money and american companies are laughing all the way to the bank.
 

imperialwar

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Jun 17, 2008
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The thing that ruins games for me are Trolls and Elitist gamer jerks.
Its hard to get into a new multiplayer game as a result and makes me not want to buy those games, or discontinue subscribing.
 

F4LL3N

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May 2, 2011
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I picked 'other'. What's really hurting the Game industry? Developers making shitty games. I'm willing to pay $200+ for a single game if it's worth it. I'm willing to put up with stupid DRM if the game is good enough. The market is there, they can have our money if they really want it. People want great gaming experiences. Give us that and you'll have so much money you'll be using it as toilet paper.

Piracy and used games are not hurting the industry as much as they would have you believe. Piracy and used games are a result, in more cases than not, to developers making shitty games.

Proof the martket is there? How much money do popular games make... over a billion dollars. That's in the same league as the most successful movies of all time. How many millions pay a monthly fee to play World of Warcraft... There's probably 100-200 million console owners in the world, maybe more...
 

Snotnarok

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FPSMadPaul said:
Piracy, definitely. At least people are paying to keep the gaming industry going with pre-owned sales.
Uhhh...No people aren't giving anything to the industry when they buy preowned, not a cent goes to the company who made it, it's 100% profit for gamestop.

OT: It's how the industry is handling it. They're attacking pirates with DRM, which actually doesn't effect pirates at all since they just remove it, so basically they're making a bunch of people not buy it because of shitty limitations and hardware monitoring.

Things they can do to potentially lessen piracy:
1- Have sales like steam- Steam sales has profits go up 1200%, that's not sales, that's PROFIT not sale numbers.

2- Charge less for games that are shorter or have less content. This way people won't just rent the game and maybe will buy it. Sonic and Disgaea games are not 60 bucks so why do games like heavy rain (2-6 hour game) cost 60 bucks?

3- Stop bloody using DRM. It doesn't stop pirates, it doesn't slow them down it just hurts the paying customer and sales. However Steam and such manage things FAR better than Always on.

4- Stop making everything a shooter+genre. Fallout did it fine, however I've seen 3 more RPGs that got turned into shooters and that's gotta be pissing people off.
 

UnderCoverGuest

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May 24, 2010
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Lack of innovation on the side of corporate developers, lack of defiance on the side of gamers, and lack of rational thought for Call of Duty/Halo/Etc players. Troll-ololo and away I go!
 

immortalfrieza

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May 12, 2011
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Pyramid Head said:
Other. No one is taking the time to make good games because with how slow development is with todays graphics that would be a time frame of roughly eighteen years. One of the biggest problems with the gaming industry is that development tools just aren't up to par with the technology. Some AAA game people might claim otherwise, but they're the ones who contribute to the problem and frankly they can fuck off. Especially EA and Bethesda who actively damage the industry by either publishing games before the glitches were fixed or marketing scams that constantly put us in the controversy hot seat.
Of course that doesn't explain why handheld games suck balls. Why Nintendo is so deathly afraid of publishing something with depth and is so obsessed with stupid gimmicks is a mystery i'm nowhere near to the bottom of.
These^ are all part of the problem, and I'll add a couple more: Not being balanced between Graphics, Gameplay, and if it applies, Storyline. One, usually Graphics, is focused on to the detriment of the others. The greatest problem however is that most big AAA game developers that have legions of blind fans that will buy anything that has their name on it will just start doing their games half-assed, that happens to all publishers big enough eventually.