I've been doing a full replay of both Dragon Age Origins and Dragon Age 2 on the vague theory that DA3 won't suck (because I'm an eternal optimist, I guess?) and I want a decent import, and almost finished with DA2 has got me thinking. I now know why I didn't like the ME3 ending, and it's not even why I thought I didn't like it.
I thought I was fighting an enemy that intended to annihilate all life and instead I was forced into a considerably less important decision with no right answers - Mages vs. Templars. Or Organics vs. Synthetics, as the case may be.
In both series's, I am forced to make a moral choice where I support neither. This isn't the problem though. The problem is that I was told my major overarching goal was to save the world (or the galaxy) from the major boss at the end, be it the Archdemon or the Reapers. And now, at the end, I find myself being forced to choose between two sides where I support neither, instead of just defeating the boss I came all this way to defeat, because that would be too easy or something, I guess.
I see both sides. I can see how some Mages resort to blood magic solely to enable their escape from the Templars. I can also see how that's a totally valid reason for the Templars to hunt them in the first place. I really do see how both sides have a 100% valid argument and I find it very, very hard to condemn one or the other to total destruction when I know both are right. In real life, I don't have these decisions. Either one decision is always right and another is wrong, or at the very least the "no right answer" choices are above my pay grade. So naturally, I hate all the choices - all have collateral damage that don't feel clean, or not final. They all feel like not just a compromise, but an unnecessary one at that. I could always just kill the boss, and it was a clean victory. Now games seem to want to force me to pick between two equally good - and equally bad - options. Sorry, but I don't like that, and while I may be FORCED to pick between them in real life, a game is entertainment. I should ALWAYS have a "ride off into the sunset with the girl" ending available. If I don't have the option to choose that ending, then that is a flaw in game design. That, in itself, is a flaw. Yes, it is.
The same issue arises in ME3, to me anyhow. I don't want to wipe out the Geth. I don't want the Quarians to starve. And I don't want EDI to transform into some sort off organic creature that now has a lifespan and this will eventually die, whereas she could have lived forever. NONE of these are good options. They're all different shades of bad. And with EC, now I have the option to just throw up my hands and say "screw this, I just spent most of my (shepherd's) life saving the galaxy but since I don't like the three shitty choices I've been given, I'll just let you exterminate us all now, kthxbye!" No. Just no. Someone at bioware (idr who it was, Hudson probably) said there wasn't going to be any super-happy ending.
Well here's my question: why the fuck not? What is inherently wrong with an ending where the good guy wins and the bad guy dies, cut, dried, the end? How is that a bad thing?
And at the very least, could we stop the artificial Mages vs. Templars bullshit in DA3 and at least not ruin that franchise too? Surely there must be a way to write an archdemon back into the game, no?