Poll: whats the most boring open world franchise today?

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sageoftruth

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I haven't actually played the game myself, but according to reviews and comments, wasn't vast open worlds with nothing interesting to do, the defining flaw of Dragon Age Inquisition? I heard people call it stuff like "Dragon Age Inconsequential".
 

sageoftruth

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Zhukov said:
stroopwafel said:
The formula is in need a of a serious shake-up but I don't think Ubi is able to do that. Then there is Horizon Zero Dawn that uses the same Ubi formula but somehow manages to be a really fun game. But atleast here the gameplay is fun and the world don't feel like a spreadsheet. It also doesn't have all that excess fat dragging everything down.
Yeah, it's funny that Ubisoft has defined that formula but other developers have done it so much better.

Shadow of Mordor was the best Assassin's Creed game ever made. Horizon Zero Dawn was what the Far Cry games could have been if Far Cry wasn't shit.
That actually makes a lot of sense to me. After all, creating the formula itself takes work and effort. If you let another company handle that, then you're free to focus on how to make it better. Still, the fact that Ubisoft hasn't been able to do that themselves, after sitting on that formula for so long is telling all right. I guess they've played their hand at this point and just need another team with fresh ideas to move it forward.

Still, like the rest of us, I'm already sick of the formula. I can't hear about open worlds anymore without thinking "Please don't let this be another Ubisoft model".
 

CaitSeith

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Xprimentyl said:
Ubisoft: We invented fire!" (AC1)
Everyone: Yay for fire!"
Ubisoft: Look! More fire!" (AC2)
Everyone: Yeah, we said it was great...
Ubisoft: Have you seen our fire? (AC3)
Everyone: Yes, goddamn it; we see your fucking fire. Christ...
Ubisoft: Look we added electricity to the fire! (AC4:BF)
Everyone: Ok, now THAT'S cool; get that fire out of the way.
Ubisoft: But who needs electricity when you can have MOAR FIRE!!!!! (Every AC since)
Everyone: Fucking hell...
Everyone, except the millions of people who keep buying the games. That's why Ubisoft keeps the same formula: it makes them money! (it also makes the joke not work at all)
 

sanquin

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I'd have to go with none of the options and pick DA:I instead. Don't get me wrong, I like the game. But that's because I'm a sucker for high fantasy like that, and have played mmo's for most of my life so I got used to that type of questing. Anyone who doesn't like mmo-style questing will only find DA:I boring.

A close second for me would be the Assassin's Creed series. I loved black flag, but not because of the assassin parts but because of the pirate parts. If they had just made it a pirate game rather than tacking on the assassin bullshit it would have been the best pirate game ever in my book.
 

TrulyBritish

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I'm always kind of leery of saying Assassins Creed in these situations, because I really do like most of the games I've played (except III and Black Flag oddly, but then those were the last two I've played), I just hate the fact that they're too repetitive to really be a yearly franchise. I've gone back to replaying the older ones and I've really enjoyed myself so far.

My choice would have to be Bethesda games, I played an awful lot of Oblivion but I just couldn't care when playing Skyrim or Fallout 3. Something just never grabbed me about those games.
 

Kerg3927

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Ezekiel said:
The best is probably the Souls series. The worst? Who cares?
If the Souls series is open world, I would argue that one reason it is the best is precisely because it is not so massive and open. The zones are carefully crafted to keep you confined to meaningful content. They didn't make the maps massive just so they could brag in their marketing about how massive the maps are. And thus they weren't forced to then have to fill all that empty space with crap just to fill it with something. They were able to exclude crappy content by not making unnecessary space in the first place, greatly raising the overall quality of the games.

I wish more RPG's would get back to that. I'm hoping the bigger is better massive open world craze is running its course. In the film industry it's called the cutting room floor, and it exists for reason.
 

maninahat

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I'd say the sub-genre of open-world games, in general, has gotten boring. No need to point out individual culprits. Case in point, I'm playing Horizon: Zero Dawn, which is on one hand a cool game about hunting robot dinosaurs, and on the other, exactly the same icon hoovering, carry sack crafting, herb gathering, repeato-sidequest time burglar as any Ubisoft piece of shit (Well, that's not fair, it actually does all of those things better than your regular ubisoft game. For instance, there are only five "climb the tower" puzzles, compared to the usual ubisoft 25 or so, and each one is different enough to be its own challenge, and also the "towers" are actually giant robot sauropods wearing sombreros, but I digress). The point is that even though it does it better, Horizon is still doing the same basic thing that has been done to death and back.

I'm now pining for a time in which we go back to a level based approach to game design. Instead of giving me 50 square kilometres of heather coated hills and generic objectives, give me one square kilometre of densely packed, carefully constructed, multilayered scenery. You know, like the Dishonored or Hitman games do.
 

Xprimentyl

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Kerg3927 said:
Ezekiel said:
The best is probably the Souls series. The worst? Who cares?
If the Souls series is open world, I would argue that one reason it is the best is precisely because it is not so massive and open. The zones are carefully crafted to keep you confined to meaningful content. They didn't make the maps massive just so they could brag in their marketing about how massive the maps are. And thus they weren't forced to then have to fill all that empty space with crap just to fill it with something. They were able to exclude crappy content by not making unnecessary space in the first place, greatly raising the overall quality of the games.

I wish more RPG's would get back to that. I'm hoping the bigger is better massive open world craze is running its course. In the film industry it's called the cutting room floor, and it exists for reason.
I generally agree with everything you said, but my one exception would have to be The Elder Scrolls: Morrowind. It was massive, but it used its size well. Lacking fast travel and waypoints like every other hand-holdy sandbox game nowadays, you HAD to explore Morrowind, and fortunately it was busting at the seams with shit to do and find and none of that copy-pasted dungeons and leveled loot crap that became Oblivion and Skyrim.
 

FatesVagrant

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Of ones I've played? Assassins Creed. Even the open world aspects of the first one were boring to me. I have not played an AC game since revelations so maybe it's gotten better but I'm not going to bet money on it.
 

Saelune

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SupahEwok said:
Where's the "Bethesda" option?
Then your answer might as well be "All Open-World Games" (Though I am sure that very well may be your and many other's answers, but then it would still be unfair to single out Bethesda)

The problem with alot of open-world games is there is nothing happening between point A and point B, and its just an excuse to make the world seem bigger than it is...(Like MGSV where your horse is just an interactive loading screen of desert).

Atleast Bethesda games there is stuff between point A and B and it is far more interesting than most other open world games have. Even ESO has lots of neat little bits to find that arent actually part of anything, but atleast make traveling fun.

I like the idea of open-world games for the "ooo, whats that over there? Ima go look" experience. Bethesda games give me that. Other open world games usually dont though...