Poll: What's your perferred alignment?

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Kae

That which exists in the absence of space.
Legacy
Nov 27, 2009
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The Dreamlands
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Lose 1d20 sanity points.
Neutral with some inclination towards good, I mean I prefer to play the guy that mostly looks out for himself but has some moral values to hold him back, it tends to make it more fun for me as it forces me to choose between a good reward or helping somebody.
 

Bob_Dobb

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Aug 22, 2011
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It depends if there is drugs in the game, if there is I am a rock and roll clown and I do cocaine, and I play Chaotic Evil and steal and buy drugs.

If not Chaotic Good, I like to do things righteously while killing everything in sight.
 

rohansoldier

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Sep 5, 2011
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I tend to play a playthrough of each when the option is available. Games like Fable are the best example of this as they are one of the best examples of clear cut good vs evil (good gives you a halo over your head, evil gives you greenish skin and horns!).

I like to experience both sides of the personality spectrum, which is one good thing about fable as that has more obvious differences between the two.

The only criticism I with games like mass effect is that the choices between paragon/renegade aren't always as clear cut (apart from conversation choices and the odd sacrifice of npc characters such as the council at the end of me1) but I guess that makes it more realistic as good people sometimes do evil things by necessity and evil people sometimes do good things if there is something in it for them.

That being said, being able to go on a rampant killing spree on the citadel or ilium would be fun!
 

Daniel Janhagen

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Mar 28, 2011
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Good. Mostly Lawful Good "Knight in Sour Armor", if the game allows for me to actually get anything out of roleplaying something like that.

http://tvtropes.org/pmwiki/pmwiki.php/Main/KnightInSourArmor
 

Hunter112

New member
Jun 17, 2010
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Chaotic Neutral. Sometimes I find a character in a game an asshole and so I react in the way I think suits my opinion the the said person
 

tycho0042

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Jan 27, 2010
154
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I'm a chaotic good type myself. I like doing good things but sometimes laws just get in the way.
 

Last Hugh Alive

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Jul 6, 2011
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Neutral if I can help it, but more leaning towards Good because Neutral can sometimes be hard to balance. Yahtzee put it best, and I'm paraphrasing: Good alignments, while usually more dull, come off as the "proper" way the game is supposed to be played. "Evil" can be more fun, but often seems illogical and silly in a lot of the choices and half the time there's not as much incentive to be the guy that everybody hates.
 

TheDarklite

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Nov 26, 2010
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Depends on the game. I used to go for the Chaotic Good approach in the sense that I do what I believe is right.

That has changed a bit recently, probably more to the Chaotic Neutral side. This is very evident in my current New Vegas playthrough. I mostly do the right thing.... So long as it will benefit me.
 

Mathak

The Tax Man Cometh
Mar 27, 2009
432
0
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Mcoffey said:
Chaotic good. Lawful good is just too restrictive. It basically means you'd still have to hold up and enforce the laws of an unjust society, simply because those are the laws. Nah, when in a game where you have the power to change things, why wouldn't you?
That's a common misconception, actually. Lawful good means you follow your own moral code that may not neccesarily coincide with local laws. If a paladin kicks down the door of the local Lich King's castle the Lich isn't going to weasel out of a righteous asskicking by pointing out he made asskickings illegal. The paladin's personal code takes precedence over the law.

Lawful good all day erry day.
 

StormShaun

The Basement has been unleashed!
Feb 1, 2009
6,948
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Purely Good.

Why.

Not for the respect.
Not for the rewards.
Not for myself.

But for the greater good, frankly I consider myself good in anything, in life, in games and even in marshmallow roasting (Its true. XD)
And being good is me and a major part of my life.
 

Lhianon

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Aug 28, 2011
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while i usually end up with a rather bright halo in bioware-style games, this hapens because i think the baby-eating evil they normaly portray is rather stupid and boring.
in d&d terms i would be a neutral evil char with a constant mind blank spell cast on me.
to elaborate: i think a true villain needs allies and pawns, also blackmailing and manipulation is preferred over murder. if you can't avoid killing a person, you should either try to hide the evidence or convincingly blame one of your enemys in a way that lets them look more guilty the more they denie it.
 

Blubberburg

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Sep 17, 2009
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games usually either have real harsh punishments for going evil (in Bauldurs gate shop items are 200% more for a low reputation(evil)and random event spawns of powerful knights n stuff appear to wreck your team. while you get a half price discount on everything for the max reputation (good) and all the quests are like 'do the good thing for a sweet magic item, gold, experience and sweet stuff' or 'do the evil way for not much gold, hardly any xp, lose some reputation with the only payoff being the evil NPCs are better than the others, but your still better off getting a high reputation just under the 'evil guys will ditch you cap'.


However in a game like Fable or Fallout3, being good is slow and boring and being evil and slaughtering towns gets you tons of experience, items, allows you to buy their houses, gold, sometimes grows you demon horns and just all the sweetness.

Basicly i take the easy route
 

plugav

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Mar 2, 2011
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Grottnikk said:
In a CRPG I usually play an extroverted philanthropic kleptomaniac. I'll talk to everyone I see, do any good quests they have, then rummage through their chest-of-drawers for anything nifty.
Wow, I couldn't have said it better. Yes, that's my character as well.

In pen&paper RPGs, though, I lean towards the neutral. I'd sooner do good then evil, but whether you want me to save the princess or to kidnap her, you'd better be paying. Not that I'm greedy, I just need to eat. And equipment doesn't grow on trees either.