Poll: What's your take on Games For Windows?

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Playbahnosh

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Dec 12, 2007
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Not so long ago PC gamers everywhere got sneak-attacked by a program, and it hit a CRITICAL! A program, that came with certain new games, a program that no one asked for, let alone wanted to install and run. This is Games For Windows LIVE.

Many new releases came with GFW, and in order to play the game, you have to register an account and log in. In case you are not familiar with Games For Windows, it's essentially the same thing like on the 360. You register an account, log in, start the game, and from then on, the client logs everything you do in-game and gives you gamescore and achievement points for certain actions or by completing certain objectives. It lets you download stuff for your games, chat with friends and play online.

It sounds alright, in fact, it sounds great, in theory. But there are an increasing number of problems surfacing, and an increasing number of pissed-off gamers questioning the very existence of GFW. For example, GFW handles your savegames, assigns them to your profile. But if for some reason, your computer crashes and you are forced to reinstall your game (or your OS), your saved games won't work anymore. I had this same problem myself, when my computer crashed and I had to reinstall, after that my GTA IV saves didn't work. I had to search troubleshooting pages and internet forums for days, before I found a solution that worked. It wasn't an official method or patch either, it was a community made (gulp) hack.

In fact, most of the problems associated with Games For Windows doesn't have official solutions, only some community made workarounds and hacks that are tedious and hard to do in most cases, but inevitable if you want to play. GFW fails in many levels. Most of the time, it prevents players from actually playing the game, fracks up downloaded content and expansions, messes up savegames and online play, and a myriad of problems that shouldn't exists in a properly constructed and developed program. But, okay, nobody's perfect, but then you can simply go without GFW if you don't need those features, right? Wrong! A live and logged in GFW account is required to even play the game, else you can't save your game, can't advance, can't go online, or in extreme cases, can't even start it.

Well, what's your take on this?
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
10,077
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Screw GFW. If I wanted XBox Live, I'd buy an XBox. I'm a singleplayer PC gamer exclusively. I think of gaming as a reclusive, solitary pursuit. Adding this flippin' backend onto it obstructs that goal. Microsoft and its corporate partners can burn in hell.
 

Jaythulhu

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Jun 19, 2008
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Wtf do PCs need that kind of crap for? Sure, it's handy for consoles who don't natively network, but computers have been successfully running servers for online gaming for years. It's unneccessary, redundant, and an utter pain in the arse. I took my copy of GTA4 back to the shop just because I couldn't even install the damn thing without first installing rockstar's worthless chat app AND microshaft's buggy nonsense.
 

superbleeder12

agamersperspective.com
Oct 13, 2007
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It sounds like a shady version of DRM to me. I do not have any GFW games yet, and I hope I don't get any.

That thing with the savegames sound annoying as hell, seeing as I am constantly messing up my Windows box (normally on purpose). I like to manually back up my savegames to external hard drives and stuff so I don't lose them. I come from the Linux world, in which you do everything yourself, there's none of this "Yo dawg, we herd u like Bloatware, so we put some bloat in your bloatware, so you can bloat while you game"
 

cainx10a

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May 17, 2008
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I can't play GTA 4 online anymore for some reason, and I am sure that GFWL has something to do with it. Not to mention all the trouble of dealing with no connection error I get when trying to update my games. wtf
 

Playbahnosh

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Dec 12, 2007
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Yes, in my opinion it's a totally unnecessary and useless piece of software. It doesn't do what its intended for, and even messes up other programs, mainly the games it supposed to supplement.
superbleeder12 said:
It sounds like a shady version of DRM to me. I do not have any GFW games yet, and I hope I don't get any.
It really seems like a shady DRM, but in GFW you can create offline accounts for offline play, so you don't have to be logged in to your online profile all the time, BUT, in this case you can't use any of the features. So you don't have to stay online all the time, but still, you are stuck with an "OS in an OS" as mentioned above, that you can't turn off. And even if the game works perfectly on its own, if GFW breaks down for whatever reason, the whole thing will still be unplayable, and that's just not fair.

Aside from all this, I think it's more like a marketing scheme, so they can monitor what games you play, how many hours and in what times a day, if you finish the games, what achievements you unlocked (how pro or persistent you are), and hella lot of other things, that they can use for marketing purposes and getting feedback on how their games are doing out there. In short, it's a survey and marketing engine. And by facilitating online play and community driven gaming, they are simply making sure you play their games as long as they see fit. Controlling your gaming habits. And you can't even make it stop, because if you do, you won't play.

Catch-22 much?
 

Kaminobob

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Nov 29, 2007
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nothing will ever irritate me more than EA Store.

it's like Steam, but with none of the... well... functionality. or customer support. or...
you know... any of the parts except the one where you give them your money. and even that took 8 slow-loading webpages.

Rest in Pieces, EA Store. may you rot forever.