blackcherry said:
CanadianWolverine said:
I take it you guys didn't see this? http://ca.youtube.com/watch?v=tSnNYUbNdfg
If there is anything I take from that (other than Jace Hall is a douche), its that it must be stuck in some sort of game development hell. Seriously, they should have said "Fuck Technology, just release this game." years ago and then worked on next tech if they still had jobs.
Also, what hype? No one is hyped for this game, hype died years ago. Now its more like a curiosity. I'm sure it will sell a few copies and not be anything special. If they try to hype this though, that will become instant fail, like it should be released with like no lead up press at all, just suddenly one day have it pop up on Steam for $20 and we'll pick it up just out of wondering what took so freaking long and have a good laugh at how silly it is. I expect 50% - 60% ratings at best for this slow poke.
Honestly I feel this will happen and 'chinese democracy syndrome' will happen. Its been delayed for so long it cannot help but be a disappointment that will leave people wondering what took so long.
I don't see how it could possibly be any good. Any game that takes this long has fundamental problems. If anyone else works in the industry, you know what I'm talking about.
Root problems of most cancelled/delayed games:
1. Technical/engine issues. Choosing an incorrect game engine to power the game can mean the difference of 6 months up to 2 years of unforeseen development time. In some cases, an engine is abandonned altogether.
2. Poor design choices. This can caused by item 1 (ie. not knowing the capabilities of the engine). Also can be made by designers who suffer from autism-like (not making light of it) symptoms and can't understand why his/her ideas are going to cause problems.
3. Mis/Re-allocation of development resources. Often times in a company that is developing multiple titles, resources are shifted in order to make deadlines, while another is sacrificed. Sometimes, key team members leave the company and this can cause setbacks.
4. Underestimating development time/poor time management. This is a common problem.
5. Inadequate pre-production. This is a killer in the industry. 2 titles I've worked on suffered numerous delays because certain parts of the game were not planned well enough in advance. If there is not a clear vision of the end product by the first day of production, you will have many problems.
and IMO the biggest is called 'Feature Creep'. This is essentially getting close to internal deadlines and features are still being added/changed.
DNF appears to suffer from all of the above and I think it's a miracle it hasn't been scrapped.