2xDouble said:
targren said:
Look, I said it was OK. You don't have to attack me because you decided that you don't like the company. Remember? you quoted it.
Also, I'd clean up that post before accusing others of inability to use a keyboard. It doesn't really paint you in the most positive light.
Touche. I'll only offer that it wasn't written on a real keyboard, but one of those crappy tiny on-screen abominations that, not being a Japanese schoolgirl, I've got hands too big for.
Again, you have it all wrong. I don't dislike Anet. I've lost faith in them. There's a big difference. I
dislike EA and Sony, and would take true schadenfreude in hearing about them collapsing. ANet, OTOH, has made a lot of mistakes over the years. I'd like to see them learn from them, I just don't believe they will.
Nathan Allison said:
It's on their main website. How do you not know about that? Also, the game wasn't officially announced until 2009, how can they announce beta for the game in 2008?
No. The website wasn't launched until 2009. Big difference. They've been flonking Guild Wars w to the community ever since Eye of the North was such a colossal disappointment, and they explained that we weren't getting Guild Wars: Utopia (a full game like Factions and Nightfall) because they were instead working on Guild Wars 2.
oppp7 said:
I'm not too into the metagame, but what are you two talking about? Why would you not have room for consets? They stack so you shouldn't need more than 1-2 slots each for them. As for materials, those shouldn't take up much room either. Or do you guys have a lot of extra packrat stuff in your inventory?
I didn't say it was a game breaking advantage. I said it was an advantage.
Look at it with this logic: There are three types of things sold in the NCSoft Store.
New Content: Including (overpriced) access to all 3.5 Guild Wars games and extra character slots.
Cosmetic Toys: Costumes etc.
And gameplay advantage: Unlock packs, storage expansions, and merc heroes.
Unlock packs caused some rage way back, but I never had a problem with them, since it was nothing you couldn't get in-game. Storage expansions crossed the line of an IGA that you could not earn in game, but it wasn't a major crime. I was willing to overlook it at the time, but that doesn't make it not an advantage. It makes it not a big one. You can't call it cosmetic, since no one else can see your storage, and it's hardly new content.
But Merc heroes are a big one. In a game which has been constantly developed to be build-based rather than gear-based (it's biggest selling point, and what spoiled me on games like Diablo II and WRPGs with unchangeable skill trees), the added flexibility in a team build can be a *huge* advantage, with a little creativity.
If it had just been what the other guy claimed at first, just re-skinning the existing heroes, then it would have been just like the costumes: purely cosmetic, and something I would good-naturedly tease guildies about for blowing $10 on (We had one guy who would obsessively buy every costume, even though he bitched about how much he hated half of them).