Helmutye said:
I just can't understand the hatred that motion controllers inspire in people. If you don't like them, you don't have to use them
Really? I don't have to use them?
So I can play MadWorld or Red Steel 2 with a Classic Controller instead of the WiiMote?
Fun fact: The Wii is the only console on the market right now with motion control, and 99.9% of it's games require it, so I'm really confused as to where you got that "you don't have to use them" idea.
Helmutye said:
There are some kinds of games that motion controls aren't very good for. But there are others that it works wonderfully for--are you going to tell me that Resident Evil 4 wasn't much more fun on the Wii?
No, Resident Evil 4 wasn't fun period. It was a pathetic pile of poo that ruined everything about the RE series that the true fans liked. But that's another rant for another day.
At present, I have 88 Wii games, and there is only ONE that even remotely begins to come close to that "works wonderfully for" notion - Wii Sports Resort. And even that game still botches it here and there. Red Steel 2, the game that was really supposed to show off the new WM+ motion control is a mess and just leaves me screaming "why the hell can't I just use a regular f'in controller". But damn near every Wii game leaves me screaming that.
Helmutye said:
I think the problem is not with the controllers, but with the fact that game companies want to make one game and release it on all the consoles with minimal changes. This means that most of the games that are made are not going to really explore the potential of motion controls because they have to work well on normal controllers, too.
Fun fact: Again, the Wii is the only console on the market right now with Motion control, and much of it's library are propriatory games made just for it and it's motion control. So again I'm confused where you get this idea from.
Maybe MS and Sony will be different. Since they are consoles that came with and used regular normal controllers by default, and the motion control is just an add-on. Unlike the Wii in which motion control was the only default control that every developer had to make use of regardless if it worked or not. I think THAT goes further to explaining why most Wii games play like crap. Anywho, yeah, in the case of MS and Sony, real games that don't need pointless gimicks will still use regular controllers and the motion control will be saved for the casual Xbox Sports Resort and Sony Athlete Challenge type games. Atleast I'm hoping.
Regardless, the big fundamental problem of motion control has yet to be resolved and never will be. 1-to-1 Feedback. Bowling requires one to have a mass the weight of a bowling ball in their hand to know how hard to throw the f'in thing. Tennis requires the impact of the ball against the racket to know how hard to hit the f'in thing. Cannoeing requires you to feel the resistance of the water against the paddles so you know what angle to twist the f'in thing. Etc., etc., etc..
Motion Control is just gimicky BS that only moderatly works for a very isolated set of game types. It is not appropriate and does not/will not work for everything. The Wii has only been proving that fact for nearly 4 years now.