Hello all,
This has been something swimming around in the back of my mind. The grape vine seems to be under the impression that graphics as the "in thing" for publishers and indie developers is on the way out. Well, that begs the question: what's on the way in? After the glam of the super photorealistic picture wears off, what will we put on a pedestal next? Or is graphical fidelity here to stay? A balance would be nice, but we're humans. When do we ever do balance?
What do you think?
This has been something swimming around in the back of my mind. The grape vine seems to be under the impression that graphics as the "in thing" for publishers and indie developers is on the way out. Well, that begs the question: what's on the way in? After the glam of the super photorealistic picture wears off, what will we put on a pedestal next? Or is graphical fidelity here to stay? A balance would be nice, but we're humans. When do we ever do balance?
What do you think?
I think graphics will continue for a couple more development cycles but eventually the focus will shift. I'm going to pick immersion. Some of the other options might be more realistic for our gritty, Nolanesque, fat cat, publisher run industry that we supposedly live in but imma be optimistic for once. I think people subconsciously crave more immersion and interaction with the gaming worlds provided for us. We think graphics are the best way to do that but not only is the uncanny valley present in graphics, it's three dimensional and extends into other aspects as well. Why can't I pick this up? I wouldn't say that in this situation. I want to kill him, why can't I? Why can't I dye this? I want to build my own house. I saved the world, why do you still treat me like a greenhorn? We ask ourselves these questions and oh so many more daily. I think smarter developers with more powerful software and hardware will explore some solutions to these in the near future.