I'm not normally into questions like this, but I just wanted to see a bit of voice from some other people besides the ten voices going through my own head.
Now I'll look at all three games and then I'll throw my final verdict, this is just my own opinion, so please do not strike me with a Narwhal horn. I'm not doing the spinoffs because they're spinoffs and I don't think they count.
Dead Space one:
Threw you into a dark place with a silent protagonist and characters that were there because they were. The game had an excellent atmosphere and always felt intense. Especially when you get chased around by something you couldn't kill. Tons of memorable set pieces and it was a fairly challenging game. Probably had the best boss fights in the series.
Dead Space two:
Gave Isaac a voice and personality and introduced characters that were actually likeable (Ellie). The game had an excellent atmosphere, it always kept the mood intense, there was a new challenge in every corner (Of the three I found 2 to be the most difficult). It felt more terrifying especially when I knew I was in a tough area and don't have the credits/ammo/or health to get to the next area without dying a few times. The new enemies were definitely a plus. The only real downside were the boss encounters, considering the fact you don't even need a fully upgraded weapon to kill the final boss in under a minute... Then again I just think that's a Dead Space thing in general because the final battles were never actually difficult.
Dead Space three:
Doesn't really feel like a Dead Space game. Ellie became kind of useless. The weapon crafting system was incredibly broken. Not once while playing the game did I feel "fear" nor did I feel intense. A majority of the cast of new characters were completely forgettable excluding Norton (despite how predictable his character was), and Danik for some entertaining dialogue.
The game introduced the excellent idea of free roam zero G segments that disappeared almost completely in the second half. The game was pathetically easy. The ending was probably one of the best segments of the game, even if the final battle was incredibly easy. Micro-transactions. I actually defend the idea of CO-OP since the game obviously abandoned the idea of being a horror game and just wanted to be an action shooter, and I suppose the CO-OP was appropriate after that beginning decision... Just would have been better if they chose someone over Carver, because he's not very interesting.
You can go through most of this game without seeing your health go red (excluding scripted events) until the stasis necromorphs show up. There are some memorable moments, but nothing really special. It's not that its close to being a bad game, I've actual replayed the game four times (once being in co-op)... I just played the others a lot more.
Ranked favorite favorite-least favorite
Dead Space 2
Dead Space 1
Dead Space? 3
Again this is my personal opinion and I'd like to hear yours.
Now I'll look at all three games and then I'll throw my final verdict, this is just my own opinion, so please do not strike me with a Narwhal horn. I'm not doing the spinoffs because they're spinoffs and I don't think they count.
Dead Space one:
Threw you into a dark place with a silent protagonist and characters that were there because they were. The game had an excellent atmosphere and always felt intense. Especially when you get chased around by something you couldn't kill. Tons of memorable set pieces and it was a fairly challenging game. Probably had the best boss fights in the series.
Dead Space two:
Gave Isaac a voice and personality and introduced characters that were actually likeable (Ellie). The game had an excellent atmosphere, it always kept the mood intense, there was a new challenge in every corner (Of the three I found 2 to be the most difficult). It felt more terrifying especially when I knew I was in a tough area and don't have the credits/ammo/or health to get to the next area without dying a few times. The new enemies were definitely a plus. The only real downside were the boss encounters, considering the fact you don't even need a fully upgraded weapon to kill the final boss in under a minute... Then again I just think that's a Dead Space thing in general because the final battles were never actually difficult.
Dead Space three:
Doesn't really feel like a Dead Space game. Ellie became kind of useless. The weapon crafting system was incredibly broken. Not once while playing the game did I feel "fear" nor did I feel intense. A majority of the cast of new characters were completely forgettable excluding Norton (despite how predictable his character was), and Danik for some entertaining dialogue.
The game introduced the excellent idea of free roam zero G segments that disappeared almost completely in the second half. The game was pathetically easy. The ending was probably one of the best segments of the game, even if the final battle was incredibly easy. Micro-transactions. I actually defend the idea of CO-OP since the game obviously abandoned the idea of being a horror game and just wanted to be an action shooter, and I suppose the CO-OP was appropriate after that beginning decision... Just would have been better if they chose someone over Carver, because he's not very interesting.
You can go through most of this game without seeing your health go red (excluding scripted events) until the stasis necromorphs show up. There are some memorable moments, but nothing really special. It's not that its close to being a bad game, I've actual replayed the game four times (once being in co-op)... I just played the others a lot more.
Ranked favorite favorite-least favorite
Dead Space 2
Dead Space 1
Dead Space? 3
Again this is my personal opinion and I'd like to hear yours.