Poll: Which did you prefer, Morrowind or Oblivion

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JasonKaotic

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Oblivion was nowhere near as good as Morrowind for me. But then again, that's probably because Morrowind's one of my favourite games. I do love Oblivion, but yeah, I prefer Morrowind by miles. Oblivion has better graphics, as well as better stealth, but everything else in Morrowind is much better.
Except maybe the atmosphere of the main questline. Going through the questline didn't feel quite as good in Morrowind as it did in Oblivion. But I've only done the main Morrowind questline once, which was a good few years after getting the game, so yeah, not bothered.
 

The_Puppy_Prince

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Jul 28, 2010
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I love Oblivion to death,it was beautiful,the modding community is amazing and it was a step in the right direction
But when i went back to play Morrowind i hated it so much.Purely for the broken combat
I had to cheat to up my stats to even physically hit anything.But once i did that
I fell in love
Morrowind just has so much to it
Interesting quests,interesting set pieces and for some reason,i had a feeling that even when i was just going about doing sidequests,i still felt like i was making a difference,i didnt get that feeling with Oblivion unless said sidequest was Main Quest tied
So i guess Oblivion a microcosm more than Morrowind because its what introduced most people like me to the TES universe and Morrowind
 

plugav

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Morrowind. My first visit to Vivec was one of the most memorable moments in my gaming career...
Oblivion had way better mechanics, but the alien landscapes and culture of Vvardenfell (Morrowind's setting) surpass the rather generic Imperial Province.
 

Lil_Rimmy

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Mar 19, 2011
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Well, see, for all that Oblivion adds, it removes from Morrowind. Like, better graphics, swapped out for the different landscape. They are both great games, so here are the pros and cons.

Morrowind:
+ People didn't seem to know you, where as Oblivion pretty much everyone seems to know and trust you the moment you walk out a an assassin ridden jail.
+ Weapons and Armour!!! You could customize EVERYTHING about you in Morrowind, and with the weapons, there are crossbows and spears. Oh, and shurikins.
+ Great Terrain, different cities, great exploration and great story lines.
- Oh boy... the quests. One of the main quests, where he tells you to go on a path to the south-west or something, I walked and walked and walked and I was just standing there going.... "He said it was close..." I looked at the wiki and I found it was AGES away from the city and the way he told me to go. So, quest markers are a must have, unless it is something like an investagtion, in which case it's meant to be a search.
- Now, it seems that if I walked into a cave, I would be porkchops before I could say "SCREW WEAPON MISSES!" But, if I popped into the nearby town, I could get a shitload of things that would make me so strong (Like the hp reg shield) and then slaughter all of the bandits in the cave. Oh yeah, and levitation is a pretty much what I call the "Oh fuck this" move. So, easily broken combat.
- The journal was so bloody cluttered I spent at least 10 minutes trying to find my quest and I had to friggin write down how to find them on a slip of paper so when I try to work out which way I am supposed to go I don't have to sift through a filing draw.

Oblivion:
Well, really, it's pretty much the opposite of Morrowind. For everything that it adds, it rips something out.

Hopefully Skyrim merges the two together... HOPEFULLY.
 

Bags159

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Worr Monger said:
Bags159 said:
Oblivion. I haven't played Morrowind, but whenever I hear it's "pros" listed it sounds like it would be horrible to play. Seriously, no fast travel?
Morrowind has fast travel, but I think it's implemented better than Oblivion:

1. You can only fast travel from certain locations (Mages Guild teleportation, Silt Strider, a docked boat)
2. You have to pay to travel. Areas further away cost more.
3. You can't go everywhere from a fast travel location, you're typically limited to 4 areas depending on where you're leaving from (example: travel by boat means you can only travel to another coastal region).

To me, this makes more sense, especially in a game world based on travel and exploration. I hated how I could magically teleport anywhere at almost any time in Oblivion. It made walking anywhere (the whole exploration thing) kinda pointless.

Yeah it was optional to fast travel, but if you didn't use it at all then you must trek everywhere... or use your imagination and pretend you can only fast travel from certain areas... for whatever reason. I prefer to have the limitations that make fast travel seem logical.. without feeling like a video game convenience that breaks immersion.

Giving me a massive map to explore, then giving me the ability to pop in and out of anywhere without risking the dangers in between makes it feel like I have God-Mode on.

/rant
Oh, my first time through I rarely used fast travel in Oblivion. However, the world wasn't as fun to run around after exploring it once.

I'm not sure why it costing money is a good thing since it's 100% optional. No one is making you use it. There's no competition.
 

Cryofthewolf

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I absolutely loved Morrowind, and was a bit disappointed with Oblivion. Morrowind, despite the dated graphics (which can be fixed with mods, by the way), is an innovative, creative, vast landscaped world that you can really get drawn into. Bethesda tried to do that with Oblivion, but despite all of its claims of being realistic with NPC's talking to one another and having daily schedules, the terrible voice acting and so-called 'psychic guards' really didn't allow me to get sucked in the way I did with Morrowind. To be honest, one of my favorite things about Morrowind was that there were no voice actors for most of the dialog. I love to read fantasy, so it really drew me in having to imagine the characters' voices.

Morrowind wasn't without its problems, but it, in my honest opinion, was a much better game than Oblivion. Hopefully Skyrim will be a mixture of the good things about both games.
 

Worr Monger

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Bags159 said:
Worr Monger said:
Morrowind has fast travel, but I think it's implemented better than Oblivion:

1. You can only fast travel from certain locations (Mages Guild teleportation, Silt Strider, a docked boat)
2. You have to pay to travel. Areas further away cost more.
3. You can't go everywhere from a fast travel location, you're typically limited to 4 areas depending on where you're leaving from (example: travel by boat means you can only travel to another coastal region).
Oh, my first time through I rarely used fast travel in Oblivion. However, the world wasn't as fun to run around after exploring it once.

I'm not sure why it costing money is a good thing since it's 100% optional. No one is making you use it. There's no competition.
Towards the end of the game, sure.. it costing money didn't really make a big difference. But those that played Morrowind would remember having the choice at the very beginning to travel to the next main town to jump into the main quest... or save some cash and wander around instead.

I guess the best way I can explain it costing money being a good thing is: It's optional, but if you want to get somewhere faster.. it'll cost you. In terms of getting lost in a world, that just makes more sense to me rather than pressing Tab, and clicking on a spot on my map.