Well, I agree that some glitches are harmless and endearing, and others are not so much errors but things in the game logic that can be exploited to provide entirely new possibilities. I was referring to the sorts of things like clipping through floors, crashing to desktop, clumsy physics engines, things that are a direct obstruction to the game. Even aesthetic things like disappearing textures and mangled-up meshes are things that I'd consider "objectively" bad. You raise a good point though, some "mistakes" can end up being innovations. But other mistakes can make a game unplayable, or at least have terrible performance issues.MarsAtlas said:Just as a quick aside, you're right about bugs, glitches and arguably exploits being defects, but like with your music example, that doesn't necessarily hurt the game. We have a "Eight Things Blah Blah Blah" article on the front page for glitches in games that later became features. Where would G-Mod be without the wacky, exaggerated facial expressions and bodily contortions? Where would Smash Bros be without wavedashing? Where would twitch shooters, which I know are a favourite of yours, be without rocket jumping? While you can objectively say that they're a defect, thats not necessarily a value judgment of the defect itself.
It's actually quite an interesting thing to think about. Many of the greatest inventions, theories and works of art were the result of a complete accident.