Poll: Which is worse Final Fantasy X-2,12 or 13?

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everythingbeeps

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XII is easily my favorite FF game, and one of my five favorite games ever. So....not that.

Haven't played much of X-2 or XIII, but I imagine I'd probably enjoy X-2 more.
 

Delock

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13 didn't feel like an FF game but more of a generic JRPG that was so close to the mark it hurt all the more than it would have if it completely missed it (especially in terms of combat).
12 felt like someone was stomping on the corpse of all the Ivalice stories before it by trying to copy the dark political fantasy story structure, but did it so badly I actually liked Advanced more (note: I hate all of the Ivalice stories that take place when it is full of more than humans, as this comes off as extremely pointless since they never make use of it. I mean hell, even X and IX did something with their other races, and they never really focused that much on the fact). It doesn't help that the real main characters weren't the character the story decided to focus on, and unlike Tidus, Vaan never once tries to take control, or even has to make a tough choice.
X-2 was shameless in every way but the worst part was trying to reverse the ending of X just because it was sad while at the same time never getting around to addressing the fact from the first game that beating the villain wouldn't uproot the centuries of corruption he'd ingrained into the world.

That being said, I'd also include the clusterfuck that was 8 on the list of worst, which is proof that Nomura needs an editor (it was previously 8 and KH, but I finally got around to playing BBS and must admit that the story is finally working out. Strange that they would make that only for the PSP then), as it was basically according to developers what he wanted to do with 7, but wasn't allowed. Possibly also 2.


However, if I have to pick one, I'd go with X-2, as 12 had decent combat, 13 had some redeeming characters, 8 had some good gameplay, and 2 started the series down the story driven path rather than the Dragon Quest style of story telling.
 

Koroviev

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Didn't have much fun with XII and, consequently, didn't finish it. X-2 is pretty bad. Haven't even tried XIII as I've read time and again that one has limited control of battle outcomes.
 

azukar

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Sep 7, 2009
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Wow, that's a tough one...

X-2 or XIII... Both of them were irredeemably terrible for different reasons.

I'm gonna say XIII is worse, because X-2 gave you more to do, more actual gameplay. Although... XIII's story and music were fractionally less awful than X-2's...

I can't decide!
 

Akytalusia

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Nov 11, 2010
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i haven't played XIII; no comment.
i really liked XII; characters were all forgetable, but i really dug the single player mmo feel. it was like an mmo with less grind and less people. what more could you want? o.o;;
i actually liked X-2 too. also, no comment. i just liked it, allright? sue me.
 

Erana

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X-2 is undoubtedly the worst Final Fantasy game I have ever come in contact with. And I've beaten FF2 twice. I mean, yeah, it did have a nifty enough battle system, but that's it.

Its fan-service drivel that ham handedly addresses the aftermath of FFX and just destroys everything that was compelling and epic about the first game. I mean, the protagonists of FFX were all willing to die for the greater good, and then the sequel tosses out these noble intentions and goes, "Nope! Now they're treasure hunters and looking for a lost boyfriend."

Not that I liked FFX, but it created a really interesting world and had an interesting aesthetic. (Except for those weird character designs. o.-)

FF12 isn't bad, its just really far out there, and I would have preferred if it were a separate squeenix IP.

I haven't had a chance to play 13, but for the fact alone that they're building another world, they couldn't be as offensive as X-2.
 

keeperols

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Mar 26, 2009
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I enjoyed 13! In fact its the only one in the series where I played it as a completionist.
But i just couldn't get past the campy story in X-2, and i couldn't get over how much i hated Vaan and penelo.

overall X-2 was the worst.. i was at least able to play thru 12, i cant even force myself to play thru to the second mission of X-2...

edit:
Another note, everyone hates FF13's battle system. I think it was great, yea it was very simple, but it still involved good strategy. You could have 6 3 person groups essentially and switch between them quickly. The biggest thing i liked about it was it felt (to me) more like a single player MMORPG. You didn't have to grind playing characters you didn't like just to level them up, which was nice. It was a team you were playing with the whole time, not just the 3 you want to take to the end boss.
 

AJax_21

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At first, I didn't like FF13 but then it sorta grew on me but I still don't consider it a good game. The battle system is really good though, a good mix of trun-based strategy and real-time action rpg. It's downside is that it has a really boring narrative with most of the cast that are downright criminally unlikeable. I bailed at the game 25 hours in though I am interested in coming back to finish it.

Never played FF X-2.
 

JaredXE

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Apr 1, 2009
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FFXII.

Why? Simply because the movi....I mean game had no point. So, you have a kingdom conquered by another kingdom and the princess of said conquered kingdom wants it back under her rulership. Fair enough, but Ashe was an inconsiderate ***** and totally unlikeable. Oh yeah, and her kingdom was actually BETTER OFF than when her family ran the show. The "Bad Guy" of the whole game simply wanted to unite the world under his nation's banner, then leave it all to his younger brother, who is arguably the best person for the job in the entire game.

So WHY were we rooting for our characters? Hell, two of them were created AFTER most of the game was completed and served no purpose.


Also, the game played itself. If the game doesn't need you, then it isn't a game.
 

Pearwood

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Mar 24, 2010
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12 was awesome. 13 was alright. 10-2 was unnecessary and boring. Pretty easy choice for me :)
 

keeperols

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Koroviev said:
Didn't have much fun with XII and, consequently, didn't finish it. X-2 is pretty bad. Haven't even tried XIII as I've read time and again that one has limited control of battle outcomes.
That couldn't be further from the truth.
For example i was playing just yesterday and was going around completing all the stone missions, some are pretty hard, this one in particular was game over about 3 or 4 times in a row, just by slightly changing little bits of my tactics i managed to finally kill him. Another nice thing is when you die from that you don't have to reset to the last save point, (which was only 20 feet away anyways) but you do lose all the items you spent by taking this shortcut to respawning. (Just like doing an end game dungeon boss fight in an MMO, fight, fail, change tactics, repeat until you can walk thru it..)
 

nukethetuna

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Gameplay wise, I disliked XIII the most. I didn't feel like I had much to do in combat besides swapping Paradigms every time buffs/debuffs/health got low, and the Crystarium was deceptively linear. I actually probably preferred X-2's battle system, out of the three, despite the fact that it revolved around changing your clothes, because it had a decent pace. XII's battle system was alright; gambits provided a different sort of strategic challenge, and the license board allowed for a lot of customization.

Graphically, obviously XIII wins. Aesthetically though, I liked XII the best. I was a huge fan of FF Tactics, and while I didn't care for the super high tech air fighting scenes, I did like the Pharos Lighthouse, Giruvegan, and the general feel of the world. XIII had a couple great looking areas, but I felt that was because the graphics were so powerful, not because they were aesthetically interesting, outside perhaps that Frozen Lake near the beginning. X-2 never had an area that felt special because most of the zones were rehashed from FFX, so it was probably the worst there, though I won't deny the "Charlie's Angels" vibe the game had going had some charm.

Story/character-wise I didn't really care for FFXIII. There was a whole lot of unnecessary angsting, and none of the plot twists made me go "Oh man, I can't believe I didn't see that coming!" They made me go... "uh... okay?". X-2's story was impossible for me to like because it was so obviously slammed in to semi-sorta-not really mesh with FFX. FFXII had a pretty basic story, but it was at least solid, and had a bit of grey and grey morality, as opposed to X-2 which was "giant misunderstanding, sympathetic villain" and XIII which was pretty black and white.

tldr; FFXII > FFX-2 > FFXIII... though the last two are pretty close.

Though in reality I could just say that FFXII has Dr. "Large Ham" Cid, who is pretty much my favorite incarnation of Cid in the series, and easily the best character out of the three games.
 

shrekfan246

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keeperols said:
Final Snippity XIII

edit:
Another note, everyone hates FF13's battle system.
Really? The battle system was just about the only thing I liked in the game, aside from the sound design and art direction.

OT: I only played X-2 for about two or three hours, but it never really struck me as bad, it just didn't keep me interested. People could argue that that is the primary thing which makes a game "bad", but to me it simply felt more like the game could've used more editing and polish. Something to make it more into a real Final Fantasy entry rather than fan-service.

I loved XII, and in fact still have a save on my memory card where I have most of the ultimate weapons and characters leveled up to their 70's in hopes of attempting to finally kill Yiazmat. It's not without its flaws, obviously. Vaan was a particularly annoying character until close to the end and it certainly felt like the game would have benefited from having Basch or Balthier as the main character instead, or even Ashe. But I really enjoyed the combat system, the environments and character/monster designs were absolutely amazing for a Playstation 2 game, and I don't really have too much to say on the characters as they were mostly standard JRPG fare. Vaan was a cocky and self-absorbed version of Hope, Basch was the grizzled, hardened veteren, Penelo was cooky-spice, Balthier was the calm, collected, "cool" guy, Ashe was "the girl", and Fran was . . . actually a pretty good character. Who, again, would have benefited from the game being focused on Balthier instead of Vaan.

XIII . . . oh, what can I say that hasn't been said already? Nothing, really, as I've made my opinion on you quite clear multiple times. I don't typically like to use the word, but this is one of the few situations I approve of it: I hated XIII. It had a beautiful art design, and the sound design was very good as well. The combat system was . . . interesting, but terribly executed. To clarify, the combat system had an absolutely amazing thought behind it, but the way it was implemented simply made the gameplay even more repetitive than previous FF games (and I'm not kidding myself like most people do into thinking the other FF games were so much more than "Hit X to win"). The biggest problem to me with the combat system was that it only allowed you control of the party leader. The "Auto-Battle" crap was simply the final nail in the coffin. I didn't mind the Auto-Battle button, but it felt extremely cheap and when the game already felt like it hated the fact that I was trying to play it outside of combat, letting the AI do all of the work inside of combat sickened me.

The Paradigm system was, simultaneously, the biggest strength and flaw of the combat system to me. It was again a case of "Great thought, bad execution". Because even with the "strategy" introduced by switching Paradigm's mid-combat, the combat itself amounted to little more than "Bash the Auto-Battle button!" and it forcibly ripped me right out of the game world. Like I said, I'm not fooling myself: The other Final Fantasy games have never really had strategic and tactical combat. Most of the time it's "Tell Character A to melee, Character B to use Cure, and Character C to cast Firaga." But to me, that was the entire pull of the combat. In XIII, the combat is "Tell Character A's AI to use Auto-Battle! Oh, and the other two characters aren't under your control." As I mentioned already, outside of combat it felt like the game hated the fact that I was attempting to play it rather than watch it; Never allowing me to stray off of the strictly linear path, never having any contact with other friendly characters that weren't in the party except for flashbacks, not allowing for any amount of freedom of exploration. The stories of Final Fantasy games have always been incredibly linear, but they always allowed for a degree of exploration and side-quests, which XIII explicitly prohibits until the final Chapter.

Now, the final blow to me about why I didn't like XIII was the story. The story itself was fine, good in fact, it was interesting and well-thought out. But the pacing was the worst thing I've ever seen, and I've played the Metal Gear Solid games. I will say that I'm not the most qualified person to talk about the game, because I stopped playing after twelve hours, but after those twelve hours of plodding through the story I realized that I still had no idea what was happening, I had no idea what most of the characters' motivation was, and Fang had only barely been briefly introduced as a character that had captured Snow and then he had managed to break away somehow. The realization dawned on me that I didn't care if the game got better after another three, four, five, or however many hours. It didn't matter. I'm not of the opinion that every game needs to blow my mind from the second it opens to the closing of the final credits. But to me, Final Fantasy XIII was a chore. It was boring, it was bland, it felt like it didn't want to be a game. I'm all for games getting better as they go along, but it isn't worth it if they don't start out as being interesting to play. A great story will not redeem repetitive, poorly executed gameplay just as great gameplay will not usually save a terrible story.
 

Akihiko

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Aug 21, 2008
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XII is the only one I just couldn't finish. I wanted to, but I just couldn't. Came down to hating the combat system and the pacing killing any left over motivation I had for the story. Which is kind of sad considering I think the story was arguably way better written than XIII's or X-2's(Though that doesn't say a lot, hehe).
 

Arina Love

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XII is worst of them lot but still for me all three is very enjoyable games especially X-2 and XIII on second place.
 

go-10

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X-2 - story wise it doesn't impress anyone, game play and characters, plus the "freedom" makes it a lot of fun. I'm currently re-playing it and wishing the series would return to its ATB system

XII - characters are out of place and annoying. Fran, Balthier, Ashe, and Basch are the only ones that are okay, they're not even good they're just okay. Story was a mess and took too long to make sense

XIII - great story, hard to follow but when you do its amazing. Characters other than Light suck ass. I really wanted to like this game but the horrible cast of characters turned me off SO much. Sad too cuz Light is one of the best FF females since Tifa
 

Raika

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Final Fantasy X-2 is my favorite game of all time. I haven't played Final Fantasy XII, but I beat Final Fantasy XIII. It was aight. Standout characters like Sazh, Hope, and Vanille were a breath of fresh air in the dead-in-the-water J-RPG genre, and the battle system reminded me of watching competitive Marvel vs. Capcom 2 with all the infinites I could pull off.
 

Steppin Razor

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NickCaligo42 said:
In what universe does this even begin to make sense? Look, I know people in the military, and they definitely don't send kids who spend more time at hot topic than they do training out to do this kind of thing, then host a gala and ball afterwords as if it were all just good fun. And the shit Seifer pulls would get him SPECTACULARLY discharged. As big of a Final Fantasy fan as I am and as much as I'm willing to suspend my disbelief to play a game, something about that whole setup and how lightly the game treats things like global conflict and war--as if it's all just part of high school or something--eats me like nothing else.
Is it supposed to make sense? It's a video game. If I wanted it to make sense compared to the real world, I'd play something like ARMA, not a JRPG where teenagers can join an academy to become elite mercenaries.
 

otakon17

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13, IMO was hands down the WORST FF to date. I didn't get the girly vibe of X-2, but it was okay. LOVE 12 though.