Poll: Which Space Marine Do you like?

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sharidar

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Blastcage said:
These threads are consistiently stupid. People have their opinions and no matter how many walls of text you throw at them they won't change their opinion. It's just a cockslapping competition.
true but it's fun to hear others opinions, or that's my thought
 

Johnmcl7

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CJ1145 said:
My vote's for Space Marines. Blood Ravens were my favorite chapter before Dawn of War was even around. Although I had a Dark Angels affair for a while... then an Ork... then a Dwarf in Fantasy Battles... but I always come running back.
The Blood Ravens were made up for Dawn of War, although they have the name and colour scheme of the Blood Angels it's highly unlikely they're a descendent chapter - they have none of the Blood Angel genetic traits/defects, they're a codex astartes chapter (the Blood Angels are not) and they have a high proportion of Psykers again which the Blood Angels don't. In fiction they don't know their Primarch as the information has been intentionally hidden, one of the more likely bets is that they're a descendent of the Thousands Sons legion which had a high proportion of Psykers. Since this legion turned traitor and followed Horus if the Blood Ravens do use this geneseed then it makes sense that the traitor origins would be hidden.
 

Johnmcl7

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sharidar said:
40K, totaly bionicaly altered space marines XD I heard or read that they can't take off their armor orsomethign.. i forget must look through codex again, but coem on they can beat down allt he rest any time, loyal servants to their leader or the Chaos owns, the blasphemous followers of the demons... ooo and tyranid hunter veteraisn are kick ass looking, they also are a good example of human pride and enfluence onr eligion *nods*
They can take the armour off - usually after battle it will be damaged but at the least it needs cleaned. The implant which allows them to connect their central nervous system into the armour, the 'Black Carapace' a layer which sits under the skin cannot be easily removed.

John
 

Alex_P

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Johnmcl7 said:
Up above you wonder why people always talk about Space Marines in generic 'superpower' terms then you do exactly the same yourself - your post gives a very wrong impression of the WH40K Space Marines which I see people already agreeing with you. So now you know why the fiction diverges so much, it's because people like you post incorrect information about it.
As I've said before, I'm basing this second-hand on pages of comments from people talking about what defines their heroes, the Space Marines. And the most common attributes I see lauded are, most definitely:
- crazy single-mindedness
- firing rockets out of your gun
- being eight feet tall
- spitting acid
Look through this thread. Is this an unfair summary?

And, yeah, the stuff the fans like isn't always an accurate representation of a setting as a whole. But, well, it matters. A lot. How 40k fans or D&D fans or Halo fans or Star Trek fans conceptualize the object of their fandom really defines its cultural impact. (I know that sucks: if a bunch of people misunderstand your work I'll come along and shit on their stupid version of it. But, well, it's their version that really represents your work's impact as a cultural entity. Suffice it to say, I'm deeply unhappy with 40k as a cultural entity.)

Still, I don't think I'm wrong about the fundamentals -- particularly the universe where THERE IS ONLY WAR. 40k is stuffed with factions who exist only to perpetually fight every other faction (it's "war" without all the cultural stuff that makes war actually meaningful). I don't want to unfairly single out one "universe" here, so let me say that most other game settings do this, too, and it makes them really boring because there's really only one kind of thing going on in the narrative.

Johnmcl7 said:
I'd actually try reading the fiction you're busy criticising, the first few books of the Horus Heresy are a good start although as a self contained collection I think the Space Wolves trilogy is a good read - they're a very non-Codex Astartes chapter and prefer doing things their own way in most scenarious.
Serious question: other than dispelling my notions about Space Marines, what does the fic have to offer? (I haven't really been wowed by franchise works to date.)

-- Alex
 

Nouw

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Reaperman Wompa said:
FOR THE EMPEROR OF ALL MANKIND, BURN THE HERETIC! KILL THE MUTANT! PURGE THE UNCLEAN!

So yeah, 40K is the best. Stronger, faster, better tanks and if all else fails they can hide behind their meatshield.
They can own everyone else with thier bare-fists. Not joking
Also I realised that someone posted STT after I posted. Also starship troopers/aliens are the true originals. But in this case 40K is.
 

Delicious

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I liked the WH40k spacemarines as portrayed in DoW: Versatile, expensive, and quite a bit tougher than average troop, but not godly. In groups and properly equipped/supported they can do what the average singular "fluffed" space marine can do, which makes sense to me.

I don't buy this "100 can kill an entire planet" part of the fluff, though I find the emphasis on melee combat and the individual chapters' backstories fascinating
 

Johnmcl7

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Alex_P said:
Johnmcl7 said:
Up above you wonder why people always talk about Space Marines in generic 'superpower' terms then you do exactly the same yourself - your post gives a very wrong impression of the WH40K Space Marines which I see people already agreeing with you. So now you know why the fiction diverges so much, it's because people like you post incorrect information about it.
As I've said before, I'm basing this second-hand on pages of comments from people talking about what defines their heroes, the Space Marines. And the most common attributes I see lauded are, most definitely:
- crazy single-mindedness
- firing rockets out of your gun
- being eight feet tall
- spitting acid
Look through this thread. Is this an unfair summary?
I'm not seeing your point, yes people like you seem to have an inaccurate view of WH40K but the fact you seem vaguely aware of that makes the way you continue to spread it somewhat worse.

And, yeah, the stuff the fans like isn't always an accurate representation of a setting as a whole. But, well, it matters. A lot. How 40k fans or D&D fans or Halo fans or Star Trek fans conceptualize the object of their fandom really defines its cultural impact. (I know that sucks: if a bunch of people misunderstand your work I'll come along and shit on their stupid version of it. But, well, it's their version that really represents your work's impact as a cultural entity. Suffice it to say, I'm deeply unhappy with 40k as a cultural entity.)
Not really sure what your point is either, if I'm not familiar with a particular universe or setting I don't see that as justification to make up rubbish or post nonsense on a forum about it. It's nothing to do with perception or interpretation, I'm simply referring to the actual universe canon not fan fiction or whatever else has been said about it.

Still, I don't think I'm wrong about the fundamentals -- particularly the universe where THERE IS ONLY WAR. 40k is stuffed with factions who exist only to perpetually fight every other faction (it's "war" without all the cultural stuff that makes war actually meaningful). I don't want to unfairly single out one "universe" here, so let me say that most other game settings do this, too, and it makes them really boring because there's really only one kind of thing going on in the narrative.
Well I think you are, your understanding of Space Marines and Imperial Guard is pretty much entirely wrong and while 'There is only War' is the subtitle for Warhammer 40K it's not accurate either. The only big wars going on are those against Abaddon when he's off on one of his crusades but on the whole the Imperium has been stable since the time of the heresy. During the Great Crusade the Astartes would fight in massive battle groups with the huge Legions at times fighting together however in current day times even with the Chapters being comparatively tiny (just 1,000 marines) they will rarely fight together as the battles are comparatively small. It's also worth bearing in mind that while games and books focus on the Space Marines in reality they are only a very, very small percentage of the Imperium - very few people will ever see an Astartes warrior in the flesh so while to us their battle focus and constant fighting must mean the entire place is a huge battleground in actual this is a very small area of the universe.

While there's a lot of different factions, many of them are rarely in combat or currently only on a small scale. Even Chaos which is the biggest of them all spends a lot of time fighting itself internally rather than the Imperium.

Johnmcl7 said:
I'd actually try reading the fiction you're busy criticising, the first few books of the Horus Heresy are a good start although as a self contained collection I think the Space Wolves trilogy is a good read - they're a very non-Codex Astartes chapter and prefer doing things their own way in most scenarious.
Serious question: other than dispelling my notions about Space Marines, what does the fic have to offer? (I haven't really been wowed by franchise works to date.)

-- Alex
Which franchise works have you read? The Horus Heresy series has been relatively popular as it gives the reader a glimpse into a timeframe before Chaos was well known and how the Great Crusade functioned. Generally anything written by Dan Abnett is a good bet, if you don't like the Space Marines he has a popular series on the Imperial Guard plus a recent book on the Cult Mechanicus (Titanicus) although it's best read after the Heresy book Mechanicum as much of the technology is introduced there. His Eisenhorn trilogy gives a good taste of what life is actually like in the WH40K universe as it follows a standard human Inquisitor as he hunts down various different enemies of the Imperium - aside from some slight Psyker skills he has nothing fancy which means he can't just smash through everything and he has to travel and fight in more conventional ways.

Probably one of the biggest misconceptions I see in this type of thread (and there's plenty of evidence here) is that any power armoured soldier is just a generic machine pretty much who is only of any significance because of their armour whereas the standard human soldier is more of a character because they're an individual. This is very far from the truth - those in the power armour are normally there because they are the very best of their kind without the power armour and with it they are stronger still.

Each Chapter has its own system for choosing aspirants however they normally involve choosing a select few from a planet who have shown considerable ability over all others. They'll then be put through gruelling trials before finally reaching the implantation stage at which point they may still not survive. The end result is that only a very small handful from an entire planet will be exceptional to become a Space Marine.

Same goes for the Mk II Spartans (which the Master Chief was part of), across the entire known human territories just 150 candidates were chosen based on their genetic profiles. Out of that 75 children who showed the most exceptional ability were kidnapped at just six years old and trained extensively as soldiers - before long without any physical augmentation nor armour they could better standard soldiers. Admittedly in the game the Masterchief is very quiet however that's apparently to give the feeling you are actually the character however as with WH40K there's a reasonable back story to the character and the Halo universe.

You've mentioned that if people's perceptions of any of these is incorrect then it's essentially a failing of that system not making itself very well known however I think it's more the opposite way round given it's the same in just about every case. People don't really care so they'll go with whatever notion seems to fit.
 

Tri Force95

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I'd have to go with Halo 3, only becuase i havent played any of those other games. However from the pics, those look awesome.
 

Johnmcl7

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Delicious said:
I liked the WH40k spacemarines as portrayed in DoW: Versatile, expensive, and quite a bit tougher than average troop, but not godly. In groups and properly equipped/supported they can do what the average singular "fluffed" space marine can do, which makes sense to me.

I don't buy this "100 can kill an entire planet" part of the fluff, though I find the emphasis on melee combat and the individual chapters' backstories fascinating
Depends on the planet although in most cases 100 can't kill an entire planet in the fluff - the Space Marines are a precise instrument rather than a blunt object and hence they may be inserted to take out specific objectives (kill heretics, take out anti-ship weaponry) but I can't think of any instances where Marines have even been tasked with killing an entire planet. Any time they need to do such a task they use the weaponry on their ships and it's not even Space Marines firing them.
 

Delicious

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Johnmcl7 said:
Delicious said:
I liked the WH40k spacemarines as portrayed in DoW: Versatile, expensive, and quite a bit tougher than average troop, but not godly. In groups and properly equipped/supported they can do what the average singular "fluffed" space marine can do, which makes sense to me.

I don't buy this "100 can kill an entire planet" part of the fluff, though I find the emphasis on melee combat and the individual chapters' backstories fascinating
Depends on the planet although in most cases 100 can't kill an entire planet in the fluff - the Space Marines are a precise instrument rather than a blunt object and hence they may be inserted to take out specific objectives (kill heretics, take out anti-ship weaponry) but I can't think of any instances where Marines have even been tasked with killing an entire planet. Any time they need to do such a task they use the weaponry on their ships and it's not even Space Marines firing them.
I was paraphrasing what someone else had said in the thread, but I'm glad to hear that the fluff isn't as extreme as some of the posters make it out to be.
 

A random person

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Why space marines? Everyone knows physicists are better than all other humans can ever hope to be.

But of the list, I went with Warhammer40k.
 

searanox

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I have to admit that I like the Zone Raiders in Command & Conquer 3, if only because they're pretty cool-looking and have awesome railguns. The Marines from StarCraft are cool and an obvious mainstay, but they're more or less a bunch of assholes. Master Chief and co. are neat as well, but next to the Space Marines of Warhammer 40,000, there is just no contest, period. Every single one of them is essentially the equivalent of Superman, wearing a high-tech death suit and carrying weapons capable of destroying cities.
 

Alex_P

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Johnmcl7 said:
Not really sure what your point is either, if I'm not familiar with a particular universe or setting I don't see that as justification to make up rubbish or post nonsense on a forum about it. It's nothing to do with perception or interpretation, I'm simply referring to the actual universe canon not fan fiction or whatever else has been said about it.
I know Space Marines take heavy losses in battle, I know they fight giant monsters with razor claws and plague cannons and psychic blasts who are easily as tough as they are, I know that most die during initiation and all that. I'm not trying to handwave that all away. I'm not trying to claim that almost everything in 40k isn't turned up to 11 (I just think that turning it up to 11 makes it suck). But I also know that they're humongous microcephalics with giant guns and even-more-giant robot fists (and sometimes headtubes). That's "rubbish" that I'm not making up.

Johnmcl7 said:
It's also worth bearing in mind that while games and books focus on the Space Marines in reality they are only a very, very small percentage of the Imperium - very few people will ever see an Astartes warrior in the flesh so while to us their battle focus and constant fighting must mean the entire place is a huge battleground in actual this is a very small area of the universe.
Those battlegrounds take up almost all of the narrative space, however. Take away the stories about Space Marines and Guard soldiers and what's left? Inquisitors fighting Chaos?

Johnmcl7 said:
Which franchise works have you read? The Horus Heresy series has been relatively popular as it gives the reader a glimpse into a timeframe before Chaos was well known and how the Great Crusade functioned. Generally anything written by Dan Abnett is a good bet, if you don't like the Space Marines he has a popular series on the Imperial Guard plus a recent book on the Cult Mechanicus (Titanicus) although it's best read after the Heresy book Mechanicum as much of the technology is introduced there. His Eisenhorn trilogy gives a good taste of what life is actually like in the WH40K universe as it follows a standard human Inquisitor as he hunts down various different enemies of the Imperium - aside from some slight Psyker skills he has nothing fancy which means he can't just smash through everything and he has to travel and fight in more conventional ways.
Okay, let me rephrase that question:
Beyond exploration of setting itself, what does 40k fiction have to offer? What themes does it explore? How does it stand up as social science fiction? What does it contribute to the "space-marine" or "war sci-fi" subgenres? What does it contribute to the genre as a whole?

-- Alex
 

Lobsterman

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Okay, i should have said: "source of all MODERN spacemarines"
Maybe Halo didn't copy WH40k, but Starcraft and Gears of War did get their basis of spacemarines from WH40k.
 

NubletInc

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CountFenring said:
NubletInc said:
wait i was put on probation for this? "you realize camo is obsolete in a world that has ACTIVE camouflage (invisibility) space marines just dont need it cuz ambushes arent that big a deal to squads of space marines with endless morale and even if a squad is lost its not that big a deal it just means next time they go through that area they bring heavier guns." um why?
I will concede you are right in that active camo would render normal camo obsolete IN SOME RESPECTS. One of the main problems is that of power. I don't play 40K, but unless they have a endless source of energy, the active camo would eventually run out of power, leaving you with nothing at all. I also am assuming that active camo would require a generator for use, and I expect that to be heavy too. Normal camo is light. And I have NEVER (again, I don't have very much experience in 40K) seen a marine using active camo. And as to your last point: if a squad is lost, then the army has less marines. The soldiers themselves are a finite resource. If a sniper is picking squads off whenever they try to go through a pass and the squad isn't firing back because they a) can't see the sniper or b) the sniper is out of range, bringing bigger guns won't help that much.
1.Marines don't know what heavy means, 2. No marines don't use active camo as i said, they simply have nigh-impenetrable armor unless it is a head shot snipers provide little threat to a fully armed space marine in 40k. 3.If a sniper is picking off squads in an area and they cant fid him they use the simple and effective method of "Nuke from orbit" 4.Marines have thousands of worlds devoted to making new marines losing 5 is like saying oops i dropped A bullet.
 

NubletInc

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matnatz said:
NubletInc said:
wait i was put on probation for this? "you realize camo is obsolete in a world that has ACTIVE camouflage (invisibility) space marines just dont need it cuz ambushes arent that big a deal to squads of space marines with endless morale and even if a squad is lost its not that big a deal it just means next time they go through that area they bring heavier guns." um why?
The imperial Gaurd (Average soldiers) use camo. Space Marines are like fuedal knights, and the imperial gaurd are just the footmen. They don't send Space Marines to board other ships or anything, all the conventional stuff is handled by the Imperials. Space Marines are like Knightly orders, think Templares during the crusades.
good point but this post was asking why the hell i was put on probation for writing that.
 

NubletInc

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Alex_P said:
NubletInc said:
Alex_P said:
NubletInc said:
You do realize that 40k is the year right, as in 38 THOUSAND years from now, and by then you think that genetic modification will ONLY be at this point? and you cant honestly think that intergalactic fight is impossible in the FAR-ASS future.
You need a pretty special combination of factors to make massive human-powered planetary assaults all that common.
And wats saying the universe isnt full of flesh eating world devouring other races that for now see us as an insignificant speck and therefore no threat? we still have 38 thousand years to reach the conclusion they have. hypothetically what would we do if orks or eldar suddenly decided to show up and conquer us? think we'd progress tech a little faster? One rule of advancement is its always fastest when it is ABSOLUTELY NECESSARY. Besides being a space marine in 40k would be cool.
I'm saying that it's highly unlikely that a far-future galaxy-spanning civilization capable of faster-than-light travel will be fighting interstellar wars by transporting huge numbers of flesh-and-blood people -- even heavily bio-engineered, power-armored people with two hearts and a ChainSword -- to different planets and having them fight on the ground there. The Imperium in 40k treats people and sometimes entire worlds as disposable, but they're wasting a massive amount of resources putting disposable people onto disposable planets. It takes a very particular set of technological constraints to make that at all make sense for a far-future galaxy-spanning civilization (kinda like starfighters).

Also, a 40k Space Marine definitely isn't a very accurate picture of a far-future augmented soldier or even a near-future soldier. Pick up a copy of Scalzi's Old Man's War (about genetically-engineered, nanotechnologically-enhanced space marines in a galaxy that resembles the overpopulated, perpetual-resource-warring mess of a MOO or GalCiv game) or Haldeman's Forever Peace (about a near-future world war with the soldiers of the wealthy, technologically-empowered western world tele-operating robotic bodies). You'll immediately see what 40k lacks completely: communication. Scalzi's soldiers and Haldeman's "mechanics" have their brains networked together, sharing plans and intelligence and emotions at the speed of thought. More so than any high-tech weaponry, it's their awareness and cohesion that stand out. That's the kind of thing that's really going to change the future of infantry, not a third lung or a rocket-gun. And we are going to see something like it much sooner than the year 40,000.

Now, I'm not saying that 40k is bad because it's not hard-sci-fi enough. "Hard" science fiction isn't in any way objectively better than anything else (I'm not even all that into it, to be honest). But you have to recognize that the world of 40k exists for one reason: to justify why a bunch of guys in power armor would engage in warfare that represents a mix of various iconic elements of the Napoleonic Wars, World War I, and World War II. It's kinda like why Star Wars technology works the way it does: to facilitate a narrative about sword-fighting with lightsabers one moment and WW2-style-dogfighting in starfighters the next. These aren't really visions of the future, they're playgrounds set up to use narrative constraints to create a certain kind of fight scene. There's nothing wrong with that. It doesn't automatically make them inferior to fiction that accurately uses the phrase "Lagrange point", just different. It's cleaner and more direct, in many ways, just not very "realistic".

...

Okay, now that I've said that, here's why I think 40k is inferior fiction...

Warhammer and Warhammer 40,000 really started as "Oh, here's a bunch of minis on a battlemap, let's make them look cool and vaguely justify why they fight all the time". Which makes sense since minis games are usually better with some kind of compelling narrative of play. So, I actually think it's kinda cool that they went and put all this "fluff" in the rulebooks and came up with a bunch of colorschemes for the Space Marines and all that. It's like, "Look, here are some different little guys. Here are some brief descriptions you can use to help you imagine the guys being cool while you move them around on the map. Why are they fighting? Because IN THE GRIM DARKNESS OF THE FAR FUTURE, THERE IS ONLY WAR! Here is half a page about what makes all these factions stuck in a perpetual war so you never have to bother asking why they are fighting or how come nobody has won yet. Now get fightin' with your little dudes!" That seems like a good idea to me -- a quick, exciting setup for a wargame that uses fanciful minis rather than the standard Napoleonic armies or brownish Americans vs. greyish Nazis...

But then they kept at it, padding out the "fluff" with more and more fiction. So now there's this huge universe for these little guys to inhabit. But in this universe, after twenty years of all kinds of different products, THERE IS still ONLY WAR! And that's really lame. It's a huge setting with a paper-thin premise -- "the world sucks, let's fight forever, the end". And fans love it and talk about it and read the books and stuff.

I'm looking for more. I want there to be more. I can totally see the bits of setting that can be more than what they are right now. I want someone to come along and show me that there is more there. But all I ever hear about 40k is how awesome it is to have two hearts and a PowerFist. That earns a big, resounding meh. And, yeah, I even get a little hostile when people keep suggesting to me that this really is the alpha and omega of its genre.

-- Alex
Ok holy hell alex now that was a rant i read only about the first two paragraphs and that thing about communication is PART dealt with in 40k, psykers the are the ones who project messages across the warp so as to communicate with ar away planets and or vessels and it is possible for psykers to read directly into the minds on a planet but the flaw as not to make psykers invincible psychic entities if a large amount of psykers die (say another ship) or a very strong warp power is released they will be damaged and possibly killed by the "screams of the dying psykers or high density warp field emitting by say a dying high daemon. as for the rest of your post i am not reading it cuz its too dam long