Poll: which version of the normandy is your favorite?

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Jynthor

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I still hate the Alliance for messing with my beautiful Cerberus-approved ship.

I miss working with TIM.
 

skywolfblue

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Tuesday Night Fever said:
The Cerberus-built Normandy SR-2 is probably the only thing Cerberus ever actually got right.
/seconded

The alliance military did a lot of stupid rearrangements in ME3.

I mean, who thought that turning off all the overhead lights so you can't see the floor and where you're going would be a good idea?
"Commander, we've got an emergency in the bridge!"
"On my way!" *Trips over some wires lying around that couldn't be seen in the dark*
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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skywolfblue said:
I liked the normandy in SR3 because it got that dark "warship" feeling back...excpet for the security door

I often wonder what those too ladys at the doors talking about when shepard isn;t around...and what its like to be assigned on arguably the most important warship in the fight and have to gaurd a door
 

an annoyed writer

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Jun 21, 2012
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I preferred the Normandy SR2 in Mass Effect 2. Everything was nice and clean, and it had the best music on Sheppy's radio. Yeah, the one in Mass Effect 3 had a good "warship" feel to it, but the systems alliance must've thought my room was the prime example to go by in terms of organization and cleanliness... which isn't a good sign, since my place is messy as hell right now(not my fault, parents put a lot of junk in my way). That and it was a gratifying challenge to put it together in Halo Reach's Forge.
 

Catfood220

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Tuesday Night Fever said:
The Cerberus-built Normandy SR-2 is probably the only thing Cerberus ever actually got right.
They didn't get it that right, I had to upgade it a hell of a lot so my team didn't get slaughered in the Suicide Mission. If they're going to give me the most up to date version of that ship to take on the latest threat to the galaxy, they could of found someone that could of at least of pretended to like aliens to get all the tech before I woke up.

skywolfblue said:
The alliance military did a lot of stupid rearrangements in ME3.

I mean, who thought that turning off all the overhead lights so you can't see the floor and where you're going would be a good idea?
"Commander, we've got an emergency in the bridge!"
"On my way!" *Trips over some wires lying around that couldn't be seen in the dark*
And that fucking security scanner, every fucking time I went into or out of the communications room, having to wait for it to scan you, AGGGGHHHHHH!!!! You know who I am, I'm Commander Shepard, saviour of the universe, I may or may not be indoctrinated depending on who you believe but that scanner is not detecting that, so what exactly are you scanning for? Seriously, getting shot by that Reaper laser was less painful than waiting for that scanner.
 

Tuesday Night Fever

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Catfood220 said:
They didn't get it that right, I had to upgade it a hell of a lot so my team didn't get slaughered in the Suicide Mission. If they're going to give me the most up to date version of that ship to take on the latest threat to the galaxy, they could of found someone that could of at least of pretended to like aliens to get all the tech before I woke up.
I would argue that they still did get it right. Even if you don't upgrade anything at all, it's still possible to complete your objective. Do you think Cerberus cares, like... at all... about whether or not any of your team makes it out alive? These are the supposedly "human first" guys that released vicious Thresher Maws on a human colony just to see what would happen.

EVERYONE DIED
 

OpticalJunction

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Jul 1, 2011
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Have to concur with the others and say the 2nd version was the best. Cleanest, most spacious and no blocked off areas.
 

Chimpzy_v1legacy

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Jun 21, 2009
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Tuesday Night Fever said:
The Cerberus-built Normandy SR-2 is probably the only thing Cerberus ever actually got right.
You mean aside from resurrecting Shepard?
skywolfblue said:
The alliance military did a lot of stupid rearrangements in ME3.
Indeed, like the security portal between the CIC and war rooms that insists on scanning the captain of the bloody ship each time he/she passes through. I know its to cover up loading times, but it just seems so pointless. If say a cerberus or reaper assassin wanted to kill the VIPs in the room, wouldn't it make more sense to sabotage the much lower security drive core to explode or something. Seriously, engineering, probably the most vulnerable area of the ship, has no security.

Also, what is the point of that conference room when the war room could easily serve the same purpose?

But to get back on topic, my favorite is the cerberus-style second Normandy as well.
 

Tuesday Night Fever

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chimpzy said:
Tuesday Night Fever said:
The Cerberus-built Normandy SR-2 is probably the only thing Cerberus ever actually got right.
You mean aside from resurrecting Shepard?
Yeah, and how well did that work out for them? Shepard ended up abandoning them, turning over their badass warship and its leather chairs to the Alliance, then proceeded to kick the shit out of pretty much everything they had. Hell, thanks to Shepard's influence, even the "Cerberus Cheerleader" herself, Miranda Lawson, ended up betraying Cerberus. Given time, who knows, maybe even Kai Leng would have been indoctrinated by Shepard's awesome.

Shepard even trashed TIM's sweet office. If Shepard had had the time, s/he probably would have blown up TIM's favorite sun too just to rub salt in the wound.
 

DustyDrB

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Jan 19, 2010
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1. SR2: Cerberus Edition
2. SR2: Alliance Edition
3. SR1

The Alliance SR2 is too damn dark. And that clutter in the CIC...
I. HATE. Clutter.

The War Room was nice, though. And I liked actually being able to go in the hangar. The SR1 feels kind of lifeless after having been in the next two versions (with the idle chatter, actual "quarters" of sort for squad members, and dat cabin).
 

Catfood220

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Tuesday Night Fever said:
Catfood220 said:
They didn't get it that right, I had to upgade it a hell of a lot so my team didn't get slaughered in the Suicide Mission. If they're going to give me the most up to date version of that ship to take on the latest threat to the galaxy, they could of found someone that could of at least of pretended to like aliens to get all the tech before I woke up.
I would argue that they still did get it right. Even if you don't upgrade anything at all, it's still possible to complete your objective. Do you think Cerberus cares, like... at all... about whether or not any of your team makes it out alive? These are the supposedly "human first" guys that released vicious Thresher Maws on a human colony just to see what would happen.

EVERYONE DIED
Yeah ok, I see your point. But seeing as Cerberus has thrown pretty much every resource at their disposal at acquiring and bringing Shepard back to life, you would of thought that they would want Shepard to have the best gear possible so that he/she would survive at least. I got the impression that The Illusive Man wanted to sway Shepard to the Cerberus way of thinking so he/she could be used as a weapon and a promotional tool in a "Hey everyone, Shepard says Cerberus is cool, join up now" kind of way. You would want to protect that kind of asset. Plus maybe they might want to protect their other operatives, Miranda who at the beginning of the game appears to be The Illusive Man's right hand woman. And Jacob who is...important in some way I'm sure.
 

Mikejames

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DustyDrB said:
The War Room was nice, though. And I liked actually being able to go in the hangar. The SR1 feels kind of lifeless after having been in the next two versions (with the idle chatter, actual "quarters" of sort for squad members, and dat cabin).
Seconded.

The Captain's cabin was a nice personal touch all throughout. Liked the areas they added for the third design, and the fact that people could move, but still find it odd how some of the older rooms were left empty the entire game. Plus, I never got to use my poker table.
 

DustyDrB

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Mikejames said:
DustyDrB said:
The War Room was nice, though. And I liked actually being able to go in the hangar. The SR1 feels kind of lifeless after having been in the next two versions (with the idle chatter, actual "quarters" of sort for squad members, and dat cabin).
Seconded.

The Captain's cabin was a nice personal touch all throughout. Liked the areas they added for the third design, and the fact that people could move, but still find it odd how some of the older rooms were left empty the entire game. Plus, I never got to use my poker table.
I was expecting BioWare to put minigames in that entertainment room. Alas, it seems BioWare doesn't care for minigames anymore.

But yeah...what's up with all the empty rooms? That's not even counting the room where Jacob used to hang out in ME2, since it's inaccessible on the Alliance SR2. The lower level of Engineering, Zaeed's old room (if you choose not to take that reporter), the conference room, the rooms across from the men's and ladies' restrooms, and the AI core are all (for the most part) without anything of interest.
 

Tuesday Night Fever

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Catfood220 said:
Yeah ok, I see your point. But seeing as Cerberus has thrown pretty much every resource at their disposal at acquiring and bringing Shepard back to life, you would of thought that they would want Shepard to have the best gear possible so that he/she would survive at least. I got the impression that The Illusive Man wanted to sway Shepard to the Cerberus way of thinking so he/she could be used as a weapon and a promotional tool in a "Hey everyone, Shepard says Cerberus is cool, join up now" kind of way. You would want to protect that kind of asset. Plus maybe they might want to protect their other operatives, Miranda who at the beginning of the game appears to be The Illusive Man's right hand woman. And Jacob who is...important in some way I'm sure.
Jacob... important. Heh.

Anyway, in theory, yeah, I agree with you. But we don't really know what exactly Cerberus' resources actually are (in ME2, anyway; by ME3 their resources are somewhere between "Bond Villain" and "ALL the resources LOLOLOL!!!" because the developers needed something to throw at Shepard to shoot at). ME2 pretty heavily implies that, like you said, Cerberus went 'all in' on the Lazarus Project. And that's the issue. If they went 'all in' to bring Shepard back, they may not have even had the resources at the time to get Shepard the top-tier equipment. So instead they outfitted the SR2 with the best they could do, meaning that Joker's chair was probably made of faux leather and the music on your alarm clock was all public domain. Also, the guns and armor may have been salvaged from an Alliance dumpster.

The funny thing is that the games even address Cerberus' failure with regard to Shepard. If Cerberus wanted Shepard as nothing more than a weapon and a face to put on... I dunno... stamps? They could have altered Shepard's mind during the resurrection process. It's not that they couldn't do it (by TIM's own admission they could have), they just didn't want to because it might in some way alter that "image" of Shepard (not because of any security concerns, mind you). Maybe in the ME universe stamps can somehow convey personality... or maybe they just wanted the next Shepard VI to be like the "America's Army" of VIs.

And then there's Miranda. Even as TIM's right-hand operative (I guess? I mean... it's not like it's ever really formally stated. Maybe she's his secretary? I mean... all she ever did in my game was sit behind a desk and do secretary stuff) was likely expendable, since it's implied that she was "built." So if Miranda was killed, they could just replace her with a newer model. Granted, they'd probably burn through all of their resources all over again just to recreate DAT ASS. /facepalm
 

The Knightly Gamer

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I liked the 3rd one the best. The only thing it has going against it that it was half done with its upgrades giving that unfinished look.
 

Mycroft Holmes

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chimpzy said:
Indeed, like the security portal between the CIC and war rooms that insists on scanning the captain of the bloody ship each time he/she passes through. I know its to cover up loading times, but it just seems so pointless. If say a cerberus or reaper assassin wanted to kill the VIPs in the room, wouldn't it make more sense to sabotage the much lower security drive core to explode or something. Seriously, engineering, probably the most vulnerable area of the ship, has no security.
Pretty sure that the security is there to keep people from spying on war critical data. There's nowhere to sleep in that room, so presumably they are sleeping down in the crew quarters.

Although kind of humorously the least trust worthy people you have on the Normandy are the only ones who have access to that room. They are the ones who lie to you to achieve their own ends; and never any of your crew members or squad. Also Liara's little nook has 0 security and probably way more war critical information.
 

Zhukov

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Dec 29, 2009
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The one from ME3, easily.

It actually looked like a warship that was seeing constant and sustained use. All the clutter and half-finished retrofitting gave it a feel of being lived in that the other two lack.

The ships in ME1 and ME2 just look empty, sterile and unnaturally clean in comparison.