Poll: which version of the normandy is your favorite?

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Reaper195

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ME2 was larger and didn't force me to walk through that fucking scanner every time in ME3, although I was pissed off the elevator scenes ("OMG@ They just hide load screens. ME2 needs to fix this) were replaced by loading screens.
 

BrotherRool

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SR3 was easily the worst. The layout meant you could get absolutely no idea of how the ship was meant to fit together, it was full of asymmetrical stuff, more loading screens and generally didn't feel like much of a ship to me.

The SR1 and SR2 had different advantages, being able to work to another area of your ship without a loading screen was great and SR1 had lockers and all sorts of things hanging from everywhere to make it seem more functioning. The SR1 felt really connected and made interesting use of non-square space (a general problem with ME2, ME1's levels were a lot bigger, less blocky and generally more interesting to walk through. It's like they had a graphics upgrade, but didn't actually improve the tech so everything had to be cut into really small chunks). It also didn't have the frustrating captains cabin but the SR2 felt the biggest, it had a sensible layout of cabins (although I could never quite figure out where the core and elevators went. So you can see it at the back of the Mordin's room, but also at the back of Thane's? I think you must leave the other side of the lift, but that really wasn't a good design idea. ) and plenty of crew space.
 

Candidus

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What did the alliance bring to my SR-2 Normandy? Bureaucracy. All I remember about the alliance revamp is having to slow down to be scanned walking around my own damned ship.

Cerberus all the way. If the narrative had been robust enough to allow it, I'd never have parted with TIM.
 

tysonn101

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Mar 10, 2012
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I really like the Alliance version, i think it feels darker and actually lived in a bit; the other 2 just felt a bit empty.
Those empty rooms did annoy me too though, was it Jacobs old room on the top deck, i guess i always thought they'd fill them with downloadable characters like they did with Zaeed's and Kasumi's rooms!
 

K84

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SR-2, with all the people everywhere, this felt like a "home"
Mordin, Jack and Grunt were awesome and i missed having a "fulltime" Krogan on board in ME3.

Sure, 3 had banter and walking around, but....the ship felt emptier somehow.
 

Gottesstrafe

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Oct 23, 2010
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The SS Normandie, one of the few remaining contenders for the title of "Greatest Liner Ever". When she was launched in 1932 she was the first ship to exceed 1,000 ft. in length and 60,000 tons (over 80,000 tons actually), the largest turbo-electric powered liner and the first to make a 30 knot eastbound Atlantic crossing. In addition to this she also set the milestone for design and decor on cruise liners, which was innovative, distinctive and luxurious. To this day she still remains the the most powerful steam turbo-electric-propelled passenger ship ever built. The Normandie earned the Blue Riband for five record-breaking crossings; twice westbound and three times eastbound, including both legs of her maiden voyage. Sadly, at the end of her 139th Atlantic crossing to New York on 28 August 1939, she would be taken into custody by the U.S. Coast Guard when France was occupied in June 1940 and later renamed the U.S.S. Lafayette.

 

CommanderL

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The sr2 alliance it really showed How bad thing's in the galaxy where with it being a unfinshed ship
 

Eclectic Dreck

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Vault101 said:
skywolfblue said:
I liked the normandy in SR3 because it got that dark "warship" feeling back...excpet for the security door

I often wonder what those too ladys at the doors talking about when shepard isn;t around...and what its like to be assigned on arguably the most important warship in the fight and have to gaurd a door
I know why that room existed - they used that time to check your Galaxy at War progress. But god damn if that simply didn't make a bit of sense in the grand scheme of things. They attempt to justify it because "The Collectors kidnapped everyone that one time", an argument that carries little weight. The collectors overpowered a full crew that was armed and prepared to repel a boarding action and took precisely zero casualties in the process. Adding two more chumps wouldn't alter that outcome in any significant way.

By contrast, simply having an animation on the map as it queried various remote assets removes that problem to only those moments where I actually give even the tiniest shit about what the map says. Hell, without much effort I had sufficient martial might to fight the reapers after getting the Turians and the Krogan. Once I got around to the Geth/Quarians the bar was long since full rendering any check I might perform pointless.
 

NinjaDeathSlap

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Feb 20, 2011
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Vault101 said:
skywolfblue said:
I liked the normandy in SR3 because it got that dark "warship" feeling back...excpet for the security door

I often wonder what those too ladys at the doors talking about when shepard isn;t around...and what its like to be assigned on arguably the most important warship in the fight and have to gaurd a door
I did like a few of the things they did to the Normandy in ME3, particularly actually having access to the shuttle bay and a proper armory, but aesthetically, ME2 blows it out of the water in my opinion. I wouldn't have minded the dark so much if a) It wasn't so dark, and b) if they hadn't then thought it was a good idea to turn up the bloom to 11 for what few lights they had left, making the rest seem darker still and half-blinding you every time you walked down to the gunnery station on the crew deck. Every time I go down there I can't help but say out loud "Who the fuck thought this looked good?!"
 

Bara_no_Hime

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Sep 15, 2010
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Gotta go with the Normandy from ME1.

As much as I like the new layout in ME2, I just HATE how the SR2 looks.

Giant Space Lobster.



You can't unsee it!

^^

Anyway, I like the look of the SR1 far better, even if it has a very stupid staircase for no reason.
 

Souplex

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Jul 29, 2008
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The SR1 didn't have a whole deck being wasted as the captain's cabin.
Miranda steals my room, then she wants to screw in the engine room? What a *****.
 

bigfatcarp93

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Mar 26, 2012
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The SR-2 was a gorgeous piece of craftsmanship. Beautiful, well-lit interiors, spacious areas, and that excellent gold trim.
 

kommando367

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I liked the smaller, sleeker design on the SR-1, but the SR-2's heavier armor, shields, reaper engine, and thanix guns just makes it so much more powerful. Plus, the extra rooms was needed for the 4-6 extra squadmates. Kind of indifferent about the additions in ME3 though.
 

Snotnarok

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Nov 17, 2008
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The SSR-2 Normandy, mostly because of the load times being better.
From a non-gameplay standpoint? SSR2, far more memories of being in the ship and even defending the damned thing at one point.
 

Jezzascmezza

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Aug 18, 2009
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Yeah, the one from 2.
Mass Effect 1's Normandy only had two levels from memory, and the slowest elevator ever created to move you between those two levels.
Mass Effect 3's Normandy is too dark- seriously, I can barely see my way round that ship it's so poorly lit.
Mass Effect 2's Normandy just "feels right"- I only had to walk around all the levels once or twice, and everything just felt immediately familiar to me.
 

Cheesus Crust

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Mar 8, 2012
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Tuesday Night Fever said:
The Cerberus-built Normandy SR-2 is probably the only thing Cerberus ever actually got right.
Yeah. The SR-2 went from nice looking shiny pristine ship to dark and dirty with a lot of loose wires and cables all over the damn place.

Someone correct me if I'm wrong, but weren't the guard room and the delegation room part of Mordin's quarters before? I'm only saying this because if I follow the layout of the map in my head it would mean the room with the war assets and the Quantum Entanglement communicator are directly right above the new Tantalus drive core.

I'm also annoyed by the fact that the door on the right is blocked by a lot of junk, you know? Jacob's quarters? Not that I like Jacob or anything cause I actually think he's the most bland party member ever, but I get the sneaking suspicion that they just put that junk there cause they couldn't come up with anything. At least you can still go to life support every now and then even if there's no apparent reason to do so.

Although to be fair the only thing the Alliance got right with the retrofits to the SR-2 was letting me visit the cargo bay.

BTW I dunno about you guys but I think of the SR-2 as a space version of what would've been the love child between an Air Bus and a Concord. It just looks big and awesome.
 

Cheesus Crust

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Tuesday Night Fever said:
Catfood220 said:
They didn't get it that right, I had to upgade it a hell of a lot so my team didn't get slaughered in the Suicide Mission. If they're going to give me the most up to date version of that ship to take on the latest threat to the galaxy, they could of found someone that could of at least of pretended to like aliens to get all the tech before I woke up.
I would argue that they still did get it right. Even if you don't upgrade anything at all, it's still possible to complete your objective. Do you think Cerberus cares, like... at all... about whether or not any of your team makes it out alive? These are the supposedly "human first" guys that released vicious Thresher Maws on a human colony just to see what would happen.

EVERYONE DIED
Click spoiler, "EVERYONE DIED" see, this is why I love going to the Escapist. A lot of posts are so punchy and funny.
 

Joccaren

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Mar 29, 2011
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SR1, easily.
I didn't have to go through a loading screen every time I wanted to do something. It was sleek and small, and whilst I don't mind the larger version, it just went a bit over the top.
I want to talk to all my crew members on the SR1 for whatever reason: I talk to all on the first leader, I take a 1 second elevator ride down and talk to everyone on the second level.
I want to talk to all my crew members on the SR2 [Cerberus] for whatever reason: I talk to the guys in the CIC, go through a 1 second loading screen [I wish there wasn't the fade in/fade out. That takes more time than the loading on my PC], talk to the guys in the living area, go through a 1 second loading screen, talk to the guys in the basement. In addition, everyone on the SR2 is further away from each other, so I've got to run around the ship for ages just to talk to people, whereas in ME1 it was relatively easy.
The SR2 - Alliance... No. That was stupid. Half the ship was blocked off, yet it somehow had more loading screens. Fewer areas, more time spent loading. If I wanted to talk to everyone in my ship I'd talk to the people in the CIC, go through a 2-3 second walk through a scanner, talk to everyone in the war room, go through a 2-3 second scanner, go through a 1 second elevator ride, talk to everyone on the next level, go through a 1 second loading screen, talk to everyone in the basement. That damn scanner was the worst idea ever, seriously.

I also preferred the greater immersion that 1 provided. You actually rode the elevator up and down, and you stood in the decontamination area whilst it loaded, rather than idly staring at a loading screen. Far better IMO.