Unfortunately, Bethesda, for me, seems to have few new ideas.
Bethesda: "Hey, we made a game thats sort of like warhammer but with less depth, a buggy choice system, a mathmatically calculated combat system and a bad setting and characters, let's make this two hundred thousand times." Yeah, some of the later games improved but the settings are the same in every game really with only two or three unique zones and the combat, though more fluid, is still a fight or flight system after you find out how strong the enemy is against your shield.
Square Enix I like but again, a certain lack of ideas rescently, so everything FF10+, but the gameplay is what you paid for, it always has new settings, characters and a descently balanced combat system which you could run pretty well, but Bioware just seem to be better, though all their games are more tactical than D'age 2.
Which brings me to Bioware, my favourite boon of RPGs. Maybe it's because they only have a few titles out but at least they take the time to develop their ideas and add things to the last game in the series, though I don't know what happened with D'age 2, they must have lost their planning sheet down the back of the sofa or something, but their games are nicelyy tactical, if a little difficult. Wait... scratch that, very difficult, but it makes sure you pay attention and out of Bioware and Bethesda, being the only two with a WORKING speach mechanic, Bioware have the better, with jucier voice acting and more influencial choice of opinions.