No, in New Vegas depending on who you fight for you change the entire story, the actual journey is very similar, however, the end result is very different.sergnb said:When I think about choice I think about how do I want to play the game. Games must tell stories, you know, and while I agree having multiple choices is a thing that everyone loves, you can't deny that no matter who you are gonna choose to ally with in New Vegas, everything is gonna be the same except maybe a couple missions and the final battle.
You see, the thought of freedom is artificial. It is not really there. You ARE following a storyline that you can't decide by yourself. The only thing changing when you choose to go with Caesar's Legion instead of the NCR is what armor the enemies in the main quest missions are gonna wear.
When I say "freedom" in a game I think of how I'm going to play. I'm going to go berserk? Stealthy? Long distance? Magic (or whatever other options there are)?
Am I going to save this guy? Am I going to explore that building? Is it necesary to kill this guy? Do I need to wear this armor to defeat the boss? Is everything I do scripted?
If you are asking yourself these questions while playing a game, you've got yourself a really open world free game. Of course it's gonna have a main quest line. It has to end at some point, and the game has got to tell a story after all, because if not it wouldn't be a game, it would be a map editor with roleplaying elements.
New Vegas while under the command of the NCR is going to be very different compared to Caesar, or even the Legate for that matter.
Also about your other points, things like "should I kill this guy", "should I attack him this way" or "am I going to got there". If that is a defining aspect then Crash Bandicoot is an RPG, Mortal Kombat is an RPG, Tetris is an RPG.
All of those games can play differently depending on simple choices you make, what seperates those games from actual RPGs is the fact that in an RPG you define your character, you decide their role in a grand scale (or not), you make decisions that will have major consequences. In Crash Bandicoot if I jump over that crab instead of killing it there will barely be any difference.