Okay, I'm really staring to wonder who finds this game to be worth the price of admission. I know the game prides itself as being a really fucking hard platformer, but I think there's a difference between legitimate difficulty and bullshit level design. Towards the end of the game, I felt that Super Meat Boy fell in the later category.
To put it simply, the levels started to incorporate to many hazards. You'd claw your way through a gauntlet of obstacles only to get killed at the very end by another unnecessary road block. usually taking the form of a buzz saw. I didn't feel like these obstacles in particular were actually hard, but the fact that they were added onto already long and tiresome levels made them a nightmare. One could probably get past them with ease after some trail and error, but you have to slog through an array of death traps to reach them. At these times I felt that the levels weren't challenging, but rather poorly designed. Like making the level unnecessarily long somehow qualifies as real difficult rather than bullshit level design.
Though consider all the praise the game has received, I assume my opinion is in the minority. I bought this game because I thought it would be a challenging platformer without the bullshit level design that your typical rom hack is filled with. Legitimately hard platforming that doesn't resort to pointless dick moves just to defeat the player. But in the end I felt like I had payed $15 for some crummy rom hack.
EDIT: I feel like I need to stress the point that I did not dislike the entirety of Super Meat Boy. I actually enjoyed the majority of the first few worlds. It's towards the end of the game when the levels became needlessly long and filled with numerous pixel perfect jumps that I became sick of it. So please, don't post if the best argument you can muster is insulting my skills. Especially if you haven't actually beaten the light world.
To put it simply, the levels started to incorporate to many hazards. You'd claw your way through a gauntlet of obstacles only to get killed at the very end by another unnecessary road block. usually taking the form of a buzz saw. I didn't feel like these obstacles in particular were actually hard, but the fact that they were added onto already long and tiresome levels made them a nightmare. One could probably get past them with ease after some trail and error, but you have to slog through an array of death traps to reach them. At these times I felt that the levels weren't challenging, but rather poorly designed. Like making the level unnecessarily long somehow qualifies as real difficult rather than bullshit level design.
Though consider all the praise the game has received, I assume my opinion is in the minority. I bought this game because I thought it would be a challenging platformer without the bullshit level design that your typical rom hack is filled with. Legitimately hard platforming that doesn't resort to pointless dick moves just to defeat the player. But in the end I felt like I had payed $15 for some crummy rom hack.
EDIT: I feel like I need to stress the point that I did not dislike the entirety of Super Meat Boy. I actually enjoyed the majority of the first few worlds. It's towards the end of the game when the levels became needlessly long and filled with numerous pixel perfect jumps that I became sick of it. So please, don't post if the best argument you can muster is insulting my skills. Especially if you haven't actually beaten the light world.