Poll: Who the hell does Super Meat Boy appeal to?

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Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
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Okay, I'm really staring to wonder who finds this game to be worth the price of admission. I know the game prides itself as being a really fucking hard platformer, but I think there's a difference between legitimate difficulty and bullshit level design. Towards the end of the game, I felt that Super Meat Boy fell in the later category.

To put it simply, the levels started to incorporate to many hazards. You'd claw your way through a gauntlet of obstacles only to get killed at the very end by another unnecessary road block. usually taking the form of a buzz saw. I didn't feel like these obstacles in particular were actually hard, but the fact that they were added onto already long and tiresome levels made them a nightmare. One could probably get past them with ease after some trail and error, but you have to slog through an array of death traps to reach them. At these times I felt that the levels weren't challenging, but rather poorly designed. Like making the level unnecessarily long somehow qualifies as real difficult rather than bullshit level design.

Though consider all the praise the game has received, I assume my opinion is in the minority. I bought this game because I thought it would be a challenging platformer without the bullshit level design that your typical rom hack is filled with. Legitimately hard platforming that doesn't resort to pointless dick moves just to defeat the player. But in the end I felt like I had payed $15 for some crummy rom hack.

EDIT: I feel like I need to stress the point that I did not dislike the entirety of Super Meat Boy. I actually enjoyed the majority of the first few worlds. It's towards the end of the game when the levels became needlessly long and filled with numerous pixel perfect jumps that I became sick of it. So please, don't post if the best argument you can muster is insulting my skills. Especially if you haven't actually beaten the light world.
 

lacktheknack

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Jan 19, 2009
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Did things pop out at random to murder you? Were all the obstacles laid out for all to see, or if they weren't, was it easy to predict what would happen where and when?

If the answer is no, yes, and yes, then the level design seems perfectly fair to me.

If it markets itself as a really hard platformer, then it better make me rage quit at least twice! Thus, I'm eagerly anticipating getting it, as you've only upped the appeal to me.
 

Jumplion

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Mar 10, 2008
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I haven't played most of Super Meat Boy yet (still going through the Mass Effects), but some levels do feel like that. I'd like to think that the game is slowly but steadily teaching you how to react to most situations, but eh, still good for me.
 

Internet Kraken

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Mar 18, 2009
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lacktheknack said:
Did things pop out at random to murder you? Were all the obstacles laid out for all to see, or if they weren't, was it easy to predict what would happen where and when?

If the answer is no, yes, and yes, then the level design seems perfectly fair to me.

If it markets itself as a really hard platformer, then it better make me rage quit at least twice! Thus, I'm eagerly anticipating getting it, as you've only upped the appeal to me.
No, things didn't randomly pop out of me. However, it doesn't really help that you can see most of the obstacles when they're still a ***** to get past. You don't really have time to think either, since the game is constantly telling you to keep moving. Sometimes forcing you to do with certain obstacles. RUN THERE JUMP THERE CLING TO THE PLATFORM NO DON'T GO THERE YOU'LL BE KILLED NOW DODGE THAT BUZZ SAW CLIMB UP THE WALL STOP MOVING NOW OR YOU'LL RUN INTO A GEAR oh look you're dead. Now do the whole fucking thing over again.
 

KILGAZOR

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Dec 27, 2010
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You do realize that beating the levels through trial and error is sort of the point of a platformer, right?
 

Rad Party God

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Feb 23, 2010
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I think that it's the best $3 I've ever spent on this holiday sale. If I'm not still playing the Mass Effects, I'm playing Super Meat Boy the whole damned day. I think that to enjoy this game, you need a 360 controller wich, as the very start screen says, plays much, much better.

Yes, towards the end, the game throws you more and more hazards and obstacles, but you know what?, I'm having a hell lot of fun with this game when I should be really be pissed off. I couldn't stand Street Fighter IV's difficulty (PC version) and if you ask me, SMB does have a fair difficulty.

And you know what?, I dunno why I'm still typing here and not playing SMB right now. I can't wait for the level editor to be released on january.

And for the record, you DID know this game is all about trial and error, right?. EDIT: Oops, ninja'd.
 

lacktheknack

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Internet Kraken said:
lacktheknack said:
Did things pop out at random to murder you? Were all the obstacles laid out for all to see, or if they weren't, was it easy to predict what would happen where and when?

If the answer is no, yes, and yes, then the level design seems perfectly fair to me.

If it markets itself as a really hard platformer, then it better make me rage quit at least twice! Thus, I'm eagerly anticipating getting it, as you've only upped the appeal to me.
No, things didn't randomly pop out of me. However, it doesn't really help that you can see most of the obstacles when they're still a ***** to get past. You don't really have time to think either, since the game is constantly telling you to keep moving. Sometimes forcing you to do with certain obstacles. RUN THERE JUMP THERE CLING TO THE PLATFORM NO DON'T GO THERE YOU'LL BE KILLED NOW DODGE THAT BUZZ SAW CLIMB UP THE WALL STOP MOVING NOW OR YOU'LL RUN INTO A GEAR oh look you're dead. Now do the whole fucking thing over again.
Sounds fun. :D

No, seriously. I relish a jaw-dropping challenge. Playing Street Fighter IV with Sakura? It took 54 tries, but the high upon winning was SO worth it.
 

Internet Kraken

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Mar 18, 2009
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KILGAZOR said:
You do realize that beating the levels through trial and error is sort of the point of a platformer, right?
Yes, of course I do. The thing is though, towards the end beating the levels through trial and error becomes a fucking nightmare because the levels get to long. You just end up having to slog through so many obstacles that the ones the designers tacked on towards the end of each level are the straws that broke the camels back. If I made a level that consisted entirely of incredibly difficult hazards and was incredibly long, would you consider that to be good game design? Then there are times when it feels like the designers just threw in a ton of obstacles when it wasn't necessary.

I guess I came into this game expecting level design that surpassed the quality you see in your typical bullshit rom hack. I like most of the earlier levels when they are of decent length so you can do trial and error without wanting to pull your hair out. It's when the levels started getting really long and bloated with pointless obstacles that I got fed up with the game.
 

lacktheknack

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Jan 19, 2009
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Internet Kraken said:
KILGAZOR said:
You do realize that beating the levels through trial and error is sort of the point of a platformer, right?
Yes, of course I do. The thing is though, towards the end beating the levels through trial and error becomes a fucking nightmare because the levels get to long. You just end up having to slog through so many obstacles that the ones the designers tacked on towards the end of each level are the straws that break the camels back. If I made a level that consisted entirely of incredibly difficult hazards and was incredibly long, would you consider that to be good game design? Then there are times when it feels like the designers just threw in a ton of obstacles when it wasn't necessary.

I guess I came into this game expecting level design that surpassed the quality you see in your typical bullshit rom hack. I like most of the earlier levels when they are of decent length so you can do trial and error without wanting to pull your hair out. It's when the levels started getting really long and bloated with pointless obstacles that I got fed up with the game.
Can you send me your copy, then? I'm the one they're appealing to. :D
 

Stryc9

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Nov 12, 2008
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I probably haven't made as far into the game as you have as the levels haven't gotten particularly long yet, but that hasn't kept some of the earlier levels from being slightly frustrating. When you start to get too pissed off with the game it's time to take a break, that's all.

When I get too frustrated with it I just put the game down for a while and go do something else for a while then come back. I'm just taking as an entertaining casual game...that sometimes turns into me playing for a couple hours straight. I was impressed enough with it that when it came on sale again yesterday I bought my best friend a copy for Christmas as well...shhhhh...she doesn't know yet.
 

Internet Kraken

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Mar 18, 2009
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lacktheknack said:
Can you send me your copy, then? I'm the one they're appealing to. :D
I don't get how people can enjoy a game that, statistically, you will not beat. As only 4.5% of the people who own this game have beaten the light world, according to Steam.

4.5% of all the people who bought this couldn't beat it. And I don't think it's because all 95.5% of those people suck at platforming games. I think it's because towards the end of the game the amount of bullshit overpowers the game's redeeming features.
 

lacktheknack

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Jan 19, 2009
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Internet Kraken said:
lacktheknack said:
Can you send me your copy, then? I'm the one they're appealing to. :D
I don't get how people can enjoy a game that, statistically, you will not beat. As only 4.5% of the people who own this game have beaten the light world, according to Steam.

4.5% of all the people who bought this couldn't beat it. And I don't think it's because all 95.5% of those people suck at platforming games. I think it's because towards the end of the game the amount of bullshit overpowers the game's redeeming features.
I do it for the same reason I play Civ V on Deity. Which about 1% of the Steam community has beaten. And by the way, Civ V on Deity is a blast. A hopeless blast, but a blast.
 

zehydra

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Oct 25, 2009
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Internet Kraken said:
lacktheknack said:
Did things pop out at random to murder you? Were all the obstacles laid out for all to see, or if they weren't, was it easy to predict what would happen where and when?

If the answer is no, yes, and yes, then the level design seems perfectly fair to me.

If it markets itself as a really hard platformer, then it better make me rage quit at least twice! Thus, I'm eagerly anticipating getting it, as you've only upped the appeal to me.
No, things didn't randomly pop out of me. However, it doesn't really help that you can see most of the obstacles when they're still a ***** to get past. You don't really have time to think either, since the game is constantly telling you to keep moving. Sometimes forcing you to do with certain obstacles. RUN THERE JUMP THERE CLING TO THE PLATFORM NO DON'T GO THERE YOU'LL BE KILLED NOW DODGE THAT BUZZ SAW CLIMB UP THE WALL STOP MOVING NOW OR YOU'LL RUN INTO A GEAR oh look you're dead. Now do the whole fucking thing over again.
so you're just bad at it.
 

SenseOfTumour

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Jul 11, 2008
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Yeah, I've been tempted to buy it, because of the hype, the style, the high ratings and reviews, and because it's an indie game.

However, I just know it'll annoy me after 5 minutes and just isn't my kind of game no matter how good it is.

So this time I've managed to avoid buying a cheap, high rated game in a Steam Sale.

Still feel like I shoulda bought it just to support indies tho, but then I've bought a ton of em this time,and the lesser known ones need my money even more.
 

thedeathscythe

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Aug 6, 2010
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Did the controls ever fail you right out causing you to die? The game is solid, fairly lengthy and difficult while not being impossible. I'm not sure how you don't like it, but we all have our own opinions. I find it funny that you seem to think that no one should like this game, like you can't see any redeeming value in it. Why make there another challenge near the end of the already hard level? To add to it. If it didn't have it, you would claim it's too short. Maybe this game just can't please you, but I was pretty sure there was a demo of it?

EDIT: I suppose you haven't played "I want to be the guy: the movie: the game" then? If you didn't like super meat boy, don't even google that game.
 

Manicotti

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Apr 10, 2009
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I love this game. It's not supposed to be a game where victories are just handed to you after a couple tries, so deal with it. The level design is perfectly fair in the context that it provides - where you can start over nearly instantaneously at no penalties, so just learn to pay better attention to what you're doing. Sure, the game isn't for everyone, but that's definitely not the result of a design flaw in the game. In the meantime, it's a great exercise in timing and situational awareness, traits I find lacking in almost every other person I've played online with, ever. I really can't find fault with a game that actually penalizes you for thinking that you shouldn't feel obligated to learn from your mistakes.

Out of curiosity, what WOULD make it less of a bullshit game in your opinion?
 

ArmsAkimbo

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Nov 27, 2009
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I felt that overall the level design was fine, and completely fair, but I was a bit at odds with the controls at times. They're not bad, and I would probably even say they're good, but they need to be exceptional for a game such as this and I didn't feel like that was the case. I'm used to having very precise and pinpoint control, and Meat Boy always feels like you're just kind of tossing him in a general direction. I guess it's more realistic that way (except for the ridiculous amount of lateral acceleration possible in mid-jump), but I miss my classic Mario control, which I feel is more precise.

But maybe it's just "different", and I'm not used to it. Or maybe I'm just finding something to blame, which is also possible...