Poll: Whose motion sensing technology do you think is best?

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Eldritch Warlord

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Asehujiko said:
The mouse transmits movement data based on it's movement across the surface it is on. A dpad is a bunch of cojoined buttons. Large difference there.
A mouse only tracks where it's going, not where it is. A mouse also can't determine its orientation. Basically a mouse is a joystick that's not attached to anything, is a joystick a motion controller?

EDIT:
Twilight_guy said:
Well they're all ripping Nintendo off so I'm going to go with the original, Nintendo. Also, isn't it ironic that everyone hated Nintendo for it's "stick waggling" technology but now they're excited because the X-box and PS3 are getting it?
How is Natal ripping off Nintendo?
 

Devildoc

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Psychosocial said:
Devildoc said:
WraithGadra said:
While Microsoft and Sony's technology certainly looks interesting, Nintendo is the only company to demonstrate actual software with theirs, as opposed to tech demos. Right now, Nintendo wins, but when the other two are released, I'll see if the statement needs to be revised.
This is also huge. You can directly see in actual games how Wii motion plus works, the other 2.. Microsoft is all actors doing a video and then them doing cgi to respond to the actors.. Sony is using tech demos.

So Nintendo > Sony > Microsoft.
That's the biggest fail conspiracy theory I have ever heard.
How is it a conspiracy theory? None of the things shown in the project natal video were actual games. Nintendo did similar things when first advertising the Wii, showing actors miming fishing while holding the Wiimote and nunchuck (which actually was later used in Twilight Princess), cooking, etc. The "games" shown weren't real however. It's more a "concept" video than actual play.

Also, even if it truely is working.. it's a bit in the uncanny valley.
 

Devildoc

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Also I might add... there's a point where TOO much dependancy on motion control is a BAD thing. Having a combination of both motion controls and buttons is needed, the reps for Sony were right. It's going to feel unnatural to shoot a gun when you have no trigger to press.

Also, because it's full body movement, and 1:1 tracking as such, how are you going to play fighting games? Have everyone wanting to play street fighter 5 take martial arts classes so they can learn to do the moves?

One of the reasons people play video games in the first place is to do things they can't really do IRL, like beat people's asses in a street fight, or be knights/ninjas whatever. Natal will limit that, as you'll only be able to do things in the game that you can pretty much do irl as well just in different environments/context. I can't do a Ryu/Ken's whirlwind kick irl, flying 20 feet while doing a spinning kick irl, and neither can you, how are you going to do it in the game then?
 

Firebert

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Nintendo seems to be the best, especially with Wii Motion Plus coming out soon. And Natal has no buttons.
 

mplummer

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Natal. Mainly because it's the 'different' one. Sony's controller isn't particularly innovative, it's just a rip of the Wii. As people have said, its unlikely many people will use the Sony or Microsoft controller in their games, especially not third party devs. To me, this makes Sony's controller practically redundant, but natal still has potential due to the drastic improvements it can offer to the UI. walk in the room - signed in. Shout films, move your arm to flick through the menu to the one you want and say play - no need to find the controller, no need to rummage around on the floor to find where you put it when you want to pause. In this sense, natal could (and it would be criminal of Microsoft if it wasn't) be fantastic.

However, price is also a major issue. If natal is, say, £120-£150 then it's not worth it. If it's £60-70... maybe. I don't expect application in games to particularly great, but there's always the potential to combine it with other things - just because there are no buttons doesn't mean that it will end up that way - nothing stops Making a gun peripheral etc. which can be used in conjunction.

Natal will most likely offer a better range of movements as well... it would be pretty cool to allow you to peek out of cover and for the game to register that - something which can't happen with the other controllers.

To summarise, Natal has the technology and potential to be the best of the three, but it could go either way. Hopefully, they'll have given proper consideration to how to implement it effectively...
 

sonicspin

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See, I actually was very impressed with both Sony's and Microsoft's presentations! Sony, for how well it worked in the EARLY stages of development, and Microsoft for the Project Milo demonstration. I think they will both give Nintendo a run for their money, but I just can't wait to try them all!
 

Xelioth

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I just don't see why anyone CAN like Natal. it's completely impractical. by removing the element of a controller you take away all sorts of options. by relying solely on video capture you open up your games to all sorts of bugs in the form of slow response time. we saw on the demonstration that the avatar doesn't respond perfectly to quick motions. put that in a gaming environment and it'll break down much further.

Sony's may not be innovative, but it does a damn good job.

I prefer to be able to use an improved version of something that I've already experienced than to not be able to use something completely new and interesting.
 

FROGGEman2

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Well, I think that Microsofts tech has the most potential, but It could go horribly wrong. Sony impressed me the most at E3, so they win.
 

300lb. Samoan

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I watched the Microsoft demonstration live, I watched the Sony demo two hours ago (and have been geeking ever since) and just watched Nintendos... I think Sony is CLEARLY in the lead, mostly because they demonstrated what looks like the makings of a really fun and PRACTICAL platform for console FPS game play. I want those paddles, NOW. Nintendo's demo didn't thrill me, looks like just an added dimension of axis detection for the wiimote, I don't see them doing anything that far out new. Anyone who says the sony tech is a rip-off of the wiimote either hasn't used a Wii before or didn't pay very close attention, because the sony remotes look like they have KILLER accuracy.

meanwhile, back at the ranch... the xbox motion demo was very ambitious, and shows a lot of potential, but the best stuff was video which is difficult to trust (especially when they say they are only letting a SELECT audience try it in person). I want the sony sticks the most, I want them for playing TF2 and other shooters. I'll wait until I see a killer app for the XBox Motion Controller.
 

Vinnyz95

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Lol@"Natal" - relying solely on video capture technology? Yeah, that's SMART.

I saw the video of the PS3 tech demo of it's motion controlling device and it looks pretty darn impressive to me.
 

demoman_chaos

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Sony wins.

Nintendo's Motion+ is just another add-on for a gimmick console to be used only in shovelware and the occasional Mario or Zelda game. Good tech on a bad platform.

MS is on really thin ice. Sure it is the most advanced, but also teh most imparactical. By recording all motion in a given area, you could be screwed over in a game by something as simple as your dog walking in front of you and tripping the sensors. It also can only detect slow movements, which is why the tech demo was geared to that standard. MS is getting overly ambitious with this one, the Virtual Boy of the lot.

Sony's looked highly accurate in every dimension of movement. It having the buttons and what not on it will be a big help, plus the PS3 has games other than shovelware gimmicky mini-game collections that could utilize it. Imagine something like Oblivion with those things, 100% win in a can of ravioli.
 

SilverKyo

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if you have actually read to this point, then i would like to assume that anyone reading this is not a total idiot and has already read the links to reputable websites saying that Natal actually works, which leaves me with a funny feeling. on one hand, i see a lot of potential for Natal in that you could have a shooter where you duck behind cover to fire or a fighter where you actually fight someone, and overall i can see a lot of options in my mind of things i would like to use it for. conversely, on the other hand, i see that if it works, it will take gaming in a direction it shouldn't necissarily go in because, lets face it, you couldn't pull off any of the things happening in say Assassin's Creed 2, Splinter Cell: Conviction, or God of War 3. As fun as motion sensor technology could be every once in a while, i really hope this doesn't become the norm, because the point of games is to have fun doing things i can't do in real life, or at least not feasibly.

As far as Nintendo's and Sony's motion sensing because, now that motion plus is out and the Wii might actually work properly, the only difference between the two is that one has a serious graphics upgrade, i never really liked the middle ground approach personally. i have to say that i like what Sony is doing with their motion sensitivity more, considering all the Wii consists of out of 85% of it's titles is mini-game crap. With Sony i could use the control to turn and shot things as they showed, but all i seem to be able to do with the Wii's motion control's is play sports i could already do in real life...which defeats the point of the game; that or a fighting game that if Natal does work would still be worse than Natal because there's always that nagging thought that i'm holding a chunk of unresponsive plastic in a living room waving it around like a crazed witch doctor or a crazed adolescent who discovered something majestic for the first time. But yet, as much as i like what Sony is doing with their motion sensing, if Natal works properly, it has the potential to do all of it better. maybe with a duck hunt peripheral or something, or maybe not even that. if you don't like doing the old "hand" gun with your hand, maybe it'll just register the fake kick back of you holding an empty water gun or air soft gun, or register the swings of plastic sword in place of the one your avatar is holding.

And i know, i am giving Natal a lot of hope, and more then half of it probably won't work, but for more then half of you who want to think it's garbage, let me help you by pointing out that even though Natal can register depth, your avatar can't actually walk in the third dimension. you could walk forward about five feet, and then your avatar would walk forward five feet, but after that you sort of run out of space. So are all natal games going to descend into rail games or games where the avatar doesn't move.

Oh, one final thing, Milo makes me feel like a pedophile and i'm 18...that's just wrong.
 

joystickjunki3

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I'm going to have to say MS. Sony's super-Wiimotes impressed me but I think that their focus on the core experience may be a little ambitious for the technology. They demonstrated great accuracy w/ hand movements and aiming, but what about movement in a larger virtual area than 10x10 room while also maintaining the experience?

The Wii's Motion Plus is clearly an improvement, but it still has the limitation (at the moment), along w/ Sony, of requiring a controller.

In the end, I think MS will probably add some sort of optional controller support to their new motion controlled interface because it makes sense. On top of that, MS knows that the majority of core gamers are fine w/ gamepads so they focused very clearly on casual experiences (something that the Wii has capitalized on) such as the iPod touch-style menu interface and the voice activation.

And, obviously, the "Seaman evolution" called Milo caught my attention and reports I've read about the program have impressed if for no other reason than it's said to work in at least some capacity similar to the tech demo shown on Monday.
 

sonicspin

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Nov 13, 2008
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Plus for Sony- I think holding 2 sticks with glowing globes on them would be awesome for, SWEET RAVE PARTY the game!
 

Devildoc

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One more thing, about Sony and Microsoft's systems..

I wonder if they'll work in a dark room?

The Wii, operating on IR, works when the room is dark without any problems. Sony and Microsoft's systems both raise the questions about how well they'll work in low light/dark rooms, and how they'll work when people/pets, etc walk in between the player and the camera.

Microsoft's system in particular raises the question of how are you supposed to do things that well.. you can't really do IRL such as 1080 degree spins, fighting game special moves, and such.