Poll: Why all the zerg hate?

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Lyri

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mrbonzai211 said:
I play zerg and I rush. People hate me, people curse me, people call me n00b. Yeah I win 9/10 matches within 5 minutes of beginning but THEY SHOULD EXPECT IT SINCE IM ZERG AND RUSHING IS A BASIC STRATEGY. If i'm going to play, I'm going to play to win and it's not all fun and games for me because I never get to test out my mid and late game strategy. Maybe things will change when I hit silver, but for now I'm the most hated man in my division (ranked 2nd out of 100).
People lose to 6pools still?

Also yeah, you'll not be doing that once people learn to wall up in the mighty Silver. You'll 6pool and he'll wall off with a forge & cannon rush you.
Enjoy.

Protip: 15pool/14hatch.
 

The Madman

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Zerg rush is extremely easily countered. I don't like the tactic, I think it's the worst sort of cheese strategy, but hell, it's a legitimate trick and one any decent player can beat.
 

KefkaCultist

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I suck terribly at Starcraft and have tried rush strategies as well. I've found that I'm actually better at Protoss Zealot rush rather than Zerg. I don't know why, but it just ends up working out better. I still try to win by not rushing, but there are times that I do it so if I complained about the strat then I'd be a hypocrite.
 

GrindAD

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Scouting solves the rush problem, it hurts like hel to have some arsehole try to squeeze in a cheap win but 2x as good to hold it off and counter and win that way. What really hurts is a protoss cannon rushing... FUCK THEM, at least with terran and zerg cheese theres a minute possibility of having a next move, cannon rushers really just piss me off. (Zerg player, never 6/7/8/9/10/ pooled in a 1v1 EVER)
 

archvile93

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I've never played Starcraft so I can't comment on its balance, but I believe the cause is that many see it as unbalanced; a strategy that is incredibly easy to perform and almost guarentees victory. Of course there's a difference between what people percieve and what is real, so I can't say if this is justified or not.
 

Neverhoodian

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Because the Zerg are uninspired Tyranid knock-offs.

*reads post again*

Whoops, wrong answer.

Though I haven't played any Starcraft multiplayer matches, I can probably make a safe assumption based on what I've seen in other RTS games. People find a strategy that works for them the most and they slavishly stick to it no matter the circumstances. Therefore they are woefully unable to adapt to different tactics. A trademark of a good RTS game is allowing some degree of flexibility so that there's no one build strategy that always wins. These people just have to learn to think outside the box every once in a while.
 

TheMann

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Well for me it's just part of the game. A win is a win in my book, but sometimes you just want tech up to have a more interest game. I'm a terran player and it really is important to wall off against zerg. I usually go 10 rax with the supply depot and add then another further in the base with the reactor add-on. If I can get 4 marines and a marauder out I can usually repel a 6 pool rush. There are ways to deal with it, it's by far not an automatic win. I find terrans in gerenal get more overall hate of the races. I can't tell you how many times I've seen terran hate threads on the forums. Anyway, it depends on the rush, zergling rushes can be repelled a zergling/roach rush will take longer, so it just comes down to the individual strategy of a particular game.
Vern5 said:
Generally, a lot of the people who play StarCraft online are hateful people. StarCraft players rage like there is no tomorrow. I've seen kids playing Counterstrike who seem like cuddly, benign puppies compared to how blisteringly hateful the average StarCraft player is (and those Counterstrike children are all insane).

Can anyone explain this phenomena?
I can easily answer this. StarCraft is a game that requires a heavy amount of thinking in a very short period of time. It can be very taxing compared to an FPS game and sometimes the effort a player puts in to a match feels like an emotional investment. If the game goes long, like into the 25 minute mark, a player has been put through a bit of stress formulating and reevaluating their strategy to be effective. Therefore, especially in the higher leagues, losing can be a crushing experience. That's why some people tend to snap at others to shift blame to the winning player by saying that they used a 'cheap' strategy. Players even can even have an amount of anxiety going into a match and, Knowing that you stats are public for the whole community to see, causes a bit of tension to occur. I haven't experienced a whole lot of hate in game. The forums, on the hand, are a whole different story.
 

Syntax Error

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Vern5 said:
Generally, a lot of the people who play StarCraft online are hateful people. StarCraft players rage like there is no tomorrow. I've seen kids playing Counterstrike who seem like cuddly, benign puppies compared to how blisteringly hateful the average StarCraft player is (and those Counterstrike children are all insane).

Can anyone explain this phenomena?
Can't say anything about the SC2 crowd, as I am still yet to buy it, but I guess you haven't seen the Heroes of Newerth community. S2 Games worked on a "big balance patch" that addressed some balance issues as well as other stuff. You know how the community reacted when they released it? "ZOMG THEY SPLIT THE CURRENCY FOR THEIR ONLINE STORE IN TWO!!!! RAAAAAAAAAAAAAAAAAGE!!!!!" Or "ZOMG THEY HAVE A NEW ITEM IN THE SHOP THAT COSTS SO MUCH!!! S2 IS FORCING US TO PAY MORE FOR THEIR SH*T GAME SO WE CAN ENJOY IT COMPLETELY!!!! RAAAAAAAAAAAAAAAAAAGE!!!!" I think it bears to mention that said items in the shop are optional and purely cosmetic.

EDIT:
At best, I think a rush is just an economy deterrent. You might not end the game right then and there, but that initial attack could have a ripple effect down the line if you keep up the pressure.
 

Bobbity

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In my experience, it's either noobs or pros that rush with the zerg, and either way it's annoying. I like to build up a bit first, and having a noob swarm my base is just annoying.

When a pro does it, on the other hand, I might as well just give up. Being buried under piles of competently managed zerglings isn't fun, but at least it's quick :p
 

Ladette

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I don't play StarCraft, but i've played a few RTS games. I don't like playing with people who zerg at the start because it leads to short, uneventful games. Not fun for me in the slightest.
 

HasimirFenring

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Mar 29, 2009
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IMO people should expect such a rush. If you can pull the rush off, you deserve to win. A capable opponent (not me though) should be able to counter that easily.
 

Azaraxzealot

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Metalhandkerchief said:
People don't like it I guess because Starcraft has very few outcomes and special moments when everyone is playing according to a preset algorithm or template, making them realize how pathetic they are for trying to squeeze entertainment or fulfillment from this sad excuse of a coin flip simulator.
it's why you make custom maps, like me :)

anyways, i have yet to play starcraft 2 (since i do not have the space dollars to afford the mega-pc to run that game), but i don't even bother with multiplayer, just custom maps for me :D
 

Altorin

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why shouldn't you rush? Part of the game is learning how to deal with a zergling rush. Building an effective defense early on is an important part of learning to play. If you're playing Ladder games, don't worry about people hating on you, because eventually you'll start playing against people who can handle a 6 pool and you'll see that a 6 pool puts you in a HORRIBLE place if your initial rush fails. Then you'll get better. It's all about playing the game. Just cause scrubs in the bronze league can't handle a little rush doesn't mean the ladder as a whole can't.
 

Madkipz

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Anyone that looses to a 6-9 pool deserve their loss. Because there are perfectly safe and standard builds that deal with this sort of cheese on a level that makes it a pathetic strategy to employ. In my experience most terran or protoss tend to rush me and zerglings are absolutely shit against zealots and marines.
 

Nutcase

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GrindAD said:
Scouting solves the rush problem, it hurts like hel to have some arsehole try to squeeze in a cheap win but 2x as good to hold it off and counter and win that way. What really hurts is a protoss cannon rushing... FUCK THEM, at least with terran and zerg cheese theres a minute possibility of having a next move, cannon rushers really just piss me off. (Zerg player, never 6/7/8/9/10/ pooled in a 1v1 EVER)
I can't tell if you mean the toss doesn't have a next move after cannoning, or that the zerg doesn't have a chance after seeing cannons, but you are wrong either way. Cannons are big part of many protosses' opening arsenal. Most typically they get laid down behind minerals at zerg natural, or below the ramp, while the hatchery is morphing and zerg has no vision of the surroundings (zerg's fault for not scouting there). The typical toss follow-up is fast expansion and laying down some cannons for defense for when the zerg breaks the offensive cannons. Depending on the situation, Zerg can mass up and kill the cannons, nydus the toss base, or expand elsewhere (including in-base offensive hatch). I have won such a game with one-base muta, but it's probably weak as I haven't seen pros ever go for it.
 

Elamdri

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A rush is essentially a gambit, you're betting that your opponent is not set up to take the rush. If they are, you're probably going to lose. If they aren't, you're probably going to win. It's pretty simple. That doesn't necessarily make it a bad strategy. Especially if you've been playing a few games against someone using similar strategies, it's probably a good idea to mix-up your playstyle a bit to keep your opponent on his toes.
 

omega 616

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May 1, 2009
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I am kind of laughing at the "only noobs lose to ling rush", I think it was whitera (considered to be one of the best toss players in the world) lost to this very tactic in a best of one (what a stupid name).

If all your wins are coming from this tactic, you are going to get slaughtered in the next league. All you have done is win withing the first 5 mins of a game, your mid to late game is untested, there mid to late game is well tested.

You might get the odd win with the rush but I am willing to bet you stop doing it when you move up.
 

Danceofmasks

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omega 616 said:
I am kind of laughing at the "only noobs lose to ling rush", I think it was whitera (considered to be one of the best toss players in the world) lost to this very tactic in a best of one (what a stupid name).

If all your wins are coming from this tactic, you are going to get slaughtered in the next league. All you have done is win withing the first 5 mins of a game, your mid to late game is untested, there mid to late game is well tested.

You might get the odd win with the rush but I am willing to bet you stop doing it when you move up.
No no ... that's not how starcraft works ...
If you don't get attacked early, you can get away with building less troops. With that money, you build a better economy.
Therefore, a lot of players sacrifice early game for mid/late game.

It's the best thing in the world to rush players like IdrA, 'cos he almost always aims for a long game, and therefore his early game isn't as strong as it could be.

Now, of course rushing him constantly isn't going to work, 'cos just like everything else, if you know what strategy your opponent is using, that's half the work of winning.