pancakster said:
Angst is a touchy area in the characterization department. It's not there so much for marketing reasons as to create a sense of inner conflict to go along with all the fighting, and generally it's not the angst itself that's worth paying attention to but rather the reasons behind it. Even if there's a good reason it can still wear thin on a person's patience, though.
Peter Parker from the Spider-Man comics/shows/movies is like a masters' course in all the right
and wrong ways to create an angsty character. On one hand his guilt and sense of responsibility motivate him; they make for interesting character traits and even weaknesses for villains to exploit, and for the most part they're tempered by his snarky sense of humor. On the other hand he'll tend to take his guilt to ludicrous extremes and develop a really obnoxious martyr complex that'll cause him to act like a complete idiot and defy all common sense while going on whiny, irritating rants about how he's a danger to himself and others, beating himself senselessly into the ground until the writers get bored with his senseless melodrama. He'll go off and sulk and brood while he
could very easily be taking action or making a plan. Ol' Spidey will flip-flop between being a guy with more than a few problems in his life to being a self-absorbed jackass frequently, depending on who's writing him and the tone of the current story. Yet it's
not necessarily the angst we remember, but rather the fun, wise-cracking, intelligent Spidey who always manages to wrap things up.
Here's another angsty character: Malcolm Reynolds, from Firefly. I don't know if you've seen it, but he's got a lot of issues. Basically he lives in a space western world that parallels the post-civil war era of the United States; he was one of the "Independents," (Confederates), and their side lost big time against the Alliance (Union) when his back-up bailed on him at a huge battle called the Battle of Serenity Valley. Since then he feels like the world's betrayed him; his army never came, and God was definitely not on his side in spite of all his prayers. Yet for Mal, life goes on. He gets work done, he doesn't spend a lot of time brooding or whining, and he's always quick to act. He's
extremely touchy on the subjects of the Alliance and religion in particular and he absolutely keeps his past and personal feelings to himself, but these traits serve him well just as often as they get in his way, and he's generally willing to listen to reason, as when he finally gives in and requests medical assistance from an Alliance cruiser in one particular episode when the ship's got to go without its doctor. He's angsty, but it creates interest instead of irritation. His reasons aren't completely transparent, they're somewhat negotiable, and what he's not saying is a subject of interest. His dejection and shattered faith takes the good, kind-hearted man and transforms him into the badass, Han Solo-like persona we love, full of mistrust and interests in self-preservation, and where these elements conflict with his kindness and loyalty to his crew are where his character gets
most interesting.
My example for BAD angst is Riku from Kingdom Hearts: specifically Kingdom Hearts 2. In the first game he and Sora are working towards the same goal: find their best friend Kairi and restore her missing heart. Riku doesn't think Sora cares enough about either him or Kairi to actually get it done, however, owing to the fact that he's spending more time running around with Donald and Goofy in various Disney-themed worlds than actually making tangible progress, so the two are put at odds with one another. Over the course of the first game he becomes the Green Ranger of the series when Maleficent recruits him and tricks him into drawing on the power of darkness, turning on his best friend in the process and eventually becoming possessed by his powers. He's freed from their grip by the end, and in Kingdom Hearts: Chain of Memories, in spite of all his guilt, he learns that "darkness" doesn't necessarily mean "evil" and learns to control his powers rather than let them control him. It's a good character arc, even if he's a numbskull to let someone named "Maleficent" tall him what to do.
In KH2, however, all that gets turned on its head. Over-use of his powers causes him to have an unnatural transformation, and not being able to bear having his friends look at him the way he is now he goes into hiding, only showing himself very briefly to check up on how Sora's doing before fleeing without a word. It's cowardly, and when they actually do meet and Sora does see him it turns out not to be even a remotely big deal. What's more, this whole time Sora's just left wondering about whether or not his friend's been hurt, which causes
him to make a lot of dumb decisions. If he'd just come forward and explained that he was fine and told Sora what he knew about what was going on instead of sulking in the shadows a lot of problems in this game would never have occurred. It is thus that he comes to hold the idiot ball for this story.
I'd say angst gets irritating when it's the overriding character trait and when characters ignore what constitutes a blatantly obvious course of action to the players or viewers, and it's especially irritating in a game when the player is forced to follow along with a character's stupidity. It's not a question of characters being angsty so much as a question of bad writing; of writers sewing the seeds of good inner conflict versus oversimplifying and just making characters angsty and depressing for the sake of doing so and mistaking it for an interesting character trait.