Halo was both critically acclaimed and popular among consumers. However, I see nothing special about the series. Even Halo:Reach, which was in my eyes easily the strongest of the series, seemed a bit weak for the 10/10 reviews it was getting. I would like to hear from both people who do like Halo and those who don't in this thread.
EDIT: Wow, I did not expect this thread to explode like this. I thought I might as well take the chance to share my thoughts.
Weapons: The weapons in halo aren't that great: none of them feel very effective or interesting, and all the guns kind of feel standard. It just feels like "Here is a gun" and nothing very interesting. The exception for me was the DMR in Reach, that just felt kind of powerful and satisfying.
Enemies: Alright, enemies in halo are really kind of standard. Elites hide behind cover and shoot you. Brutes are like elites, but bigger and tankier. Grunts are your standard cannon fodder fare, and the fludd are just the headcrabs from half-life copy-pasted in. Even hunters, which everyone sings the praises of, kind of fall apart as a challenge once you get the formula down.
Vehicles: Really nothing we haven't seen before, and the lerpy ai and awkward camera don't help it. Warthogs drive and carry people. banshees fly, nothing new.
Set Pieces and Maps: Every time I played halo, I felt like it always degenerated to firing at enemies across a big area, covering to let my shields (Which kinda killed the pacing) recharge, then repeating. The multiplayer maps are more interesting, but without an objective besides "Shoot this guy" it all fell apart.
Plot: Kinda standard but still somehow impenetrable. Aliens who are religious fanatics are trying to destroy the galaxy, Master Chief (Who is the most boring character ever) must be bad enough of an ass to save humanity. Oh and there are some zombie guys and a bunch of other bad-asses died a while ago.
Multiplayer: As mentioned before, it all feels deathmatchy and unfocused, and the random spawns and weapon placement make it feel a little luck-based.
All in all, I really don't get it's staggering popularity. It's unoriginal and generic, and even as a "dumb shooter" it still kind of fails.
EDIT: Wow, I did not expect this thread to explode like this. I thought I might as well take the chance to share my thoughts.
Weapons: The weapons in halo aren't that great: none of them feel very effective or interesting, and all the guns kind of feel standard. It just feels like "Here is a gun" and nothing very interesting. The exception for me was the DMR in Reach, that just felt kind of powerful and satisfying.
Enemies: Alright, enemies in halo are really kind of standard. Elites hide behind cover and shoot you. Brutes are like elites, but bigger and tankier. Grunts are your standard cannon fodder fare, and the fludd are just the headcrabs from half-life copy-pasted in. Even hunters, which everyone sings the praises of, kind of fall apart as a challenge once you get the formula down.
Vehicles: Really nothing we haven't seen before, and the lerpy ai and awkward camera don't help it. Warthogs drive and carry people. banshees fly, nothing new.
Set Pieces and Maps: Every time I played halo, I felt like it always degenerated to firing at enemies across a big area, covering to let my shields (Which kinda killed the pacing) recharge, then repeating. The multiplayer maps are more interesting, but without an objective besides "Shoot this guy" it all fell apart.
Plot: Kinda standard but still somehow impenetrable. Aliens who are religious fanatics are trying to destroy the galaxy, Master Chief (Who is the most boring character ever) must be bad enough of an ass to save humanity. Oh and there are some zombie guys and a bunch of other bad-asses died a while ago.
Multiplayer: As mentioned before, it all feels deathmatchy and unfocused, and the random spawns and weapon placement make it feel a little luck-based.
All in all, I really don't get it's staggering popularity. It's unoriginal and generic, and even as a "dumb shooter" it still kind of fails.