Poll: Why does everyone hate ME3 so badly?

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Bat Vader

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Mar 11, 2009
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I finished the game last night and I will admit I was less than joyful at the ending I picked. I didn't hate the ending either. There was an article about a few weeks back telling us to keep our save games. That could mean they are adding post-ending DLC or they could also be adding different endings as well.

I really love the game. The endings made it sink a bit but I don't hate the game.
 

SajuukKhar

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Bat Vader said:
I finished the game last night and I will admit I was less than joyful at the ending I picked. I didn't hate the ending either. There was an article about a few weeks back telling us to keep our save games. That could mean they are adding post-ending DLC or they could also be adding different endings as well.
Nope, they already said there would be no post ending DLC becuase

"all it would be is staring at a boring wasteland"

However, I wouldn't be surprised if Mass effect 4 pulls some save game data from Mass Effect 3.
 

SajuukKhar

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SpiderJerusalem said:
You know what else gets worse and more reinforced every year?

Denial.
the denial of not being terribly blinded by nostalgia?

Yeah its terrible and only getting worse.
 

der freizutchs

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GreenHaze93 said:
Pretty much what the subject line states. To clarify, although there are problems and fan rage for things like the Tali's face = stock photograph incident that I completly agree with, for the most part I am really enjoying Mass Effect 3 and cannot wrap my head around all of the ungodly amounts or rage. Enlighten me :)

Edit: Sorry this is my first forum posting and apparently I did horribly with the poll :(

2: Fixed it :)
nobody hates everything calm down -_-
 

Smurf McSmurfington

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The only thing I disliked about ME3 was the ending. It just didn't fit, no matter how you look at it.
I find it likely that said ending wasn't even Bioware's idea (or atleast they were opposed to this specific implementation).

Hmm... perhaps it's a similar case to S.T.A.L.K.E.R.: Shadow of Chernobyl's, that most people will get the crappy dumb endings and only those who pay attention and do everything possible get the best one... however apparently one can't really get anywhere close to 5000 military point things at 50% efficiency (I could get it to 3489, I did prettymuch all the quests, save for one or two that bugged out, I did everything optimally, but I just didn't get anywhere close to 5000).

And I played it all in a single sitting (and yes, as I'm writing this, I've been awake for roughly 36-40 hours now, and I've spent almost all of it playing ME3 and drinking coffee).

So could someone please clarify - if you get 5k or 4k or w/e the real amount was points, do you get an ending different to the silly 3 choices one (where none of the choices make any real sense stylistically, nor when comparing a couple of things later said with the ingame universe).

I loved Mass Effect 3, I really did, it was truly brilliantly composed and executed right up until the final few minutes with the very silly ending(in fact I wish it would've ended where one originally would think it ends while viewing the final cutscenes - won't spoil anything specific, but those who've played it, know what I'm on about). Did they run out of time?

(sorry about the incoherence, by the way, but one would think that's somewhat forgiveable seeing as I've been awake for 36-40 hours at this point)

Truth be told, it wouldn't bug me if the entire series hadn't been as great, including ME3.
But I'm sorry, the ending just kind of made everything pointless in the entire ME universe.

Hmm... I have a solution - I will just make up a new ending for myself, in my head. Not that it'll cure the temporary blues I've gotten from this, but still...
 

SajuukKhar

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H31neken said:
The only thing I disliked about ME3 was the ending. It just didn't fit, no matter how you look at it.
I find it likely that said ending wasn't even Bioware's idea (or atleast they were opposed to this specific implementation).

Hmm... perhaps it's a similar case to S.T.A.L.K.E.R.: Shadow of Chernobyl's, that most people will get the crappy dumb endings and only those who pay attention and do everything possible get the best one... however apparently one can't really get anywhere close to 5000 military point things at 50% efficiency (I could get it to 3489, I did prettymuch all the quests, save for one or two that bugged out, I did everything optimally, but I just didn't get anywhere close to 5000).

And I played it all in a single sitting (and yes, as I'm writing this, I've been awake for roughly 36-40 hours now, and I've spent almost all of it playing ME3 and drinking coffee).

So could someone please clarify - if you get 5k or 4k or w/e the real amount was points, do you get an ending different to the silly 3 choices one (where none of the choices make any real sense stylistically, nor when comparing statements with the ingame universe).

I loved Mass Effect 3, I really did, it was truly brilliantly composed and executed right up until the final few minutes with the very silly ending(in fact I wish it would've ended where one originally would think it ends while viewing the final cutscenes - won't spoil anything specific, but those who've played it, know what I'm on about). Did they run out of time?

(sorry about the incoherence, by the way, but one would think that's somewhat forgiveable seeing as I've been awake for 36-40 hours at this point)
You are aware that the ending goes exactly with the themes of the series?

The entire point of the game series was self sacrifice and self determination.

the Reapers built the mass relays and the citadel as a means to enslave the other races by imposing both technogicla and soceital limits on species so that they evlove down a path that The repaers picked for them.

Not destroying the mass relays only means continuing a needless cycle of technological enslavement and what would make it worse is that they are now willing slave to slave masters who are dead.

No ending that didn't involve the total destruction of the Citadel and mass relay network would make sense given the themes of the series.
 

Terrik

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Just finished it. The endings left me with a stomach ache, I cant believe that after three so great games with a great story it ends like this, so.. weak. I'm very disappointed.
 

Trippy Turtle

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May 10, 2010
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I don't like the gameplay in any Mass Effect. Its just doesn't feel like they put half the effort into combat and things that they did into the story.
 

SajuukKhar

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SpiderJerusalem said:
This is the denial I'm talking about.

The themes of the game were certainly not only self-sacrifice and self-determination. They may have been parts of it, but to say that the awful, hackneyed and convoluted endings that forced gamers to choose between three BAD endings (note as well, self-sacrifice doesn't mean dooming the entire galaxy while you're at it), which offer no conclusion, no resolution and only bring up more questions about the logic of the Reapers. Not to forget that they're all undone even further when Bioware amps up the whole "this was all a story told by a grandpa" aspect, toppling the entire cause and effect of the series entirely.
It is a good thing that none of the endings doomed the galaxy because each race still has all their technology and all the information they had gathered about the mass relays before they went boom.


Beyond that the logic of The Reapers is very sound.
1. Organics are destined to create synthetics that will try to destroy organic life
2. The Reapers kill only the advanced species so they cant make synthetics that destroy organic life
3. In killing only the advanced species the reapers ensure that the unadvanced species and the future species have a chance at instance up until the point that they reach the level of technology that they become a threat.

It is a vicious cycle yes but a very sound one.
 

Smurf McSmurfington

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I kind of see what they were trying to do there, I'm just saying they themselves apparently missed the point of their own creation. And yes, that can(and indeed quite often does) happen with people who create something.

As mentioned before, the whole basic point of RPGs in general is the fact that you make choices and they make a difference. And in this case, also the ignoring of certain tropes, and so on... but the ending simply meant that none of it mattered. None. It was all completely and utterly pointless. Perhaps I am overreacting a bit here, but the point remains the same.

Either way, the ending left me somewhat sad about the entire series and not the happyish-nostalgic-sad kind I got with the BG series.

Also, captcha says "klatu berada nikto". Amusing.
 

SajuukKhar

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SpiderJerusalem said:
Except that depending on what you did, you gathered massive armadas into the vicinity of earth, then ruined any and all chances of getting the hell out of there - effectively dooming billions and billions to starvation and death. Same for your crew and anyone aboard the Citadel.

It nullified any efforts you made to save the quarians or the geth, it voided all the war efforts because in the end, no matter what you did or didn't do, it all lead up to picking one of three buttons.
And yet all of those species
-Still had countless citizens on their homeworlds
-Will still be able to continue on with their own individual civilizations
-Have the chance to rebuild their lost technology
-Now have a chance to rebuild civilization on a galactic scale not down the reapers path but their own path

Also
-Neither the Quarrians or the Geth had ALL their members in the armada, to think so is silly and isn't supported in the game, meaning both races, or whichever race you let live, will be able to live on the Quarrian homeworld
-The Krogan are still cured or cursed with the genophage, now most likely forever.
-The Rachnai are now either able to live again or are doomed to stay dead forever.
 

Stryc9

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Having not played the Mass Effect series at all....yet(someone needs a new PC first), I'm just gonna guess that it's because it's published by EA, and that it's popular now so just like Call of Duty it has earned the title of "Overrated piece of shit that sold out."

Just my guess.
 

SajuukKhar

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Stryc9 said:
Having not played the Mass Effect series at all....yet(someone needs a new PC first), I'm just gonna guess that it's because it's published by EA, and that it's popular now so just like Call of Duty it has earned the title of "Overrated piece of shit that sold out."

Just my guess.
That and people rage that it isn't as good as Bauldr's Gate 1 and 2, which while good, aren't the masterpieces of storytelling and choice people make them out to be.
 

Jarod Frye

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SajuukKhar said:
Stryc9 said:
Having not played the Mass Effect series at all....yet(someone needs a new PC first), I'm just gonna guess that it's because it's published by EA, and that it's popular now so just like Call of Duty it has earned the title of "Overrated piece of shit that sold out."

Just my guess.
That and people rage that it isn't as good as Bauldr's Gate 1 and 2, which while good, aren't the masterpieces of storytelling and choice people make them out to be.
Please tell me that you are not assuming that all of us that RIGHTFULLY hate the ending are just Bioware haters?

This ending, while it made sense in Narration, as in the NARRATION supported Self Determination, it did not support the GAMES meaning which was.

Your Choice matter.

In Terms of a Narration, this was a perfect cap to the series, but unlike readers who can usually assume that the best happen, the way that the ending in Mass Effect 3 went, it didn't ring true to how a The Game programmed storytelling was fixed around. Because of this the story did not ring true, we CANNOT assume that the Quarians or the other races on the unknown Planet survive through the wait. Games are a visual medium, because of that we need to see things to fully believe it.

That's why in terms of a GAMEPLAY setting The Mass Effect 3 ending isn't as effective as Bioware hopes.

They don't NEED to scrap the ending, just simply add more to it, Show that The Turians are doing well now and are GETTING along with the Krogans Show That the Geth (IF they are still alive pending on your choice in the end.) and the Quarians working together to make the planet they both inhabit a better and livable place. Show that in the end, Shepard CHOICES...The PLAYERS Choices made a difference in the story.

Mass Effect 3 was supposed to be a conclusion, finality to all of the things you worked up to as a player The result of all of your decisions from game to game to game, To not see any results from the choices that you made effect the ending. I can see why people are angry about it.
 

Adultism

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Jan 5, 2011
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I think people hate it because it didn't reach their outragous expectations of the ME3 game.

It was good, but I've seen better games

The multiplayer however, is flawless.
 

kingcom

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SajuukKhar said:
You are aware that the ending goes exactly with the themes of the series?

The entire point of the game series was self sacrifice and self determination.

the Reapers built the mass relays and the citadel as a means to enslave the other races by imposing both technogicla and soceital limits on species so that they evlove down a path that The repaers picked for them.

Not destroying the mass relays only means continuing a needless cycle of technological enslavement and what would make it worse is that they are now willing slave to slave masters who are dead.

No ending that didn't involve the total destruction of the Citadel and mass relay network would make sense given the themes of the series.
Okay your going to have to explain this one to me. The only direct effect the mass relays seem to have is to provide FTL for the various species in the universe with directly leads to communication and interaction between various species. The Citadel created a place for them to gather. Now for the purposes of the Reapers that makes sense but if they are not around to use the citadel as a point of attack. How are they imposing limits upon society and technology? Forcing species to interact is a limiting factor? The natural result would be an exponential growth in technology and social standards. The sharing of technology and philosophical standings would rapidly grow, not diminish. Similiar to the contact eastern and western society had when ships reach a point of global transportation allowed the transfering of technology and ideas. The point is that its not the ship that caused this change but the two cultures and their interactions. The repears had no impact on how two species developed in isolation only that they would be fored to meet eachother. Given how Mass Effect goes, its actually one of the best things that could have happened.

Destroying the mass relays only causes problems and enforces an aspect of isolationalism that could actually hurt these species in the X amount of years it takes for someone to develop their own FTL system (or more likely a species reverse engineers a mass relay and gets the network going again). This technological ensalvement is not a garrunteed fact, given a complex enough system a repeatable result is almost impossible. In fact give how the game can play out Shepard can actually prove this to be entirely false, with the Geth and Quarians not wiping eachother out. Literally as a result of the technology advanced gained from the Mass Relay communication and transportation network, they have overcome this 'slavery' as you call it. This 'slavery' to a higher standard of life, of ease of use, of social interaction with new species and ideas. Allowing the citizens of the Mass Effect universe to (pardon the phrase stealing) boldly go where no one has gone before.

It seems from everything the series has show that the destruction of the Citadel was completely at odds with what was going on. Its a symbol as much as a physical place of what the threats that exist amongst a divided people. It shows what unification of different peoples, ideas, cultures and species are capable of.

The clear parallels between Mass Effect and Babylon 5 (an exceptionally good tv series) dictates the use of a particular quote by a John Sheridan while fighting against the Shadows (i.e. Reapers with a ideological standpoint they are trying to impress upon the universe) "We refuse to take sides in this anymore! And we refuse to let you turn us against one another! We know who we are now. We can find our own way between order and chaos!"

Thats what I see Mass Effect to be about. Species understanding who they are and who their neighbours are and putting those differences aside thanks to technology enabling that interaction, not tearing them apart. The Reapers plan was for the later but it failed.
 

SajuukKhar

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Jarod Frye said:
Please tell me that you are not assuming that all of us that RIGHTFULLY hate the ending are just Bioware haters?

This ending, while it made sense in Narration, as in the NARRATION supported Self Determination, it did not support the GAMES meaning which was.

Your Choice matter.

In Terms of a Narration, this was a perfect cap to the series, but unlike readers who can usually assume that the best happen, the way that the ending in Mass Effect 3 went, it didn't ring true to how a The Game programmed storytelling was fixed around. Because of this the story did not ring true, we CANNOT assume that the Quarians or the other races on the unknown Planet survive through the wait. Games are a visual medium, because of that we need to see things to fully believe it.

That's why in terms of a GAMEPLAY setting The Mass Effect 3 ending isn't as effective as Bioware hopes.

They don't NEED to scrap the ending, just simply add more to it, Show that The Turians are doing well now and are GETTING along with the Krogans Show That the Geth (IF they are still alive pending on your choice in the end.) and the Quarians working together to make the planet they both inhabit a better and livable place. Show that in the end, Shepard CHOICES...The PLAYERS Choices made a difference in the story.

Mass Effect 3 was supposed to be a conclusion, finality to all of the things you worked up to as a player The result of all of your decisions from game to game to game, To not see any results from the choices that you made effect the ending. I can see why people are angry about it.
There is no rightfully hating an ending.

Secondly the "choice" aspect of the game only applied to what happened in it, not what would happen AFTER the game was done. I don't understand how people constantly misconstrue that.

Beyond that they dont need to show anything, old RPGs didn't SHOW you anything, they just told you and people worship games like Bauldr's gate 1 and 2 for that.

I find it sad that gamers have lost all imagination and now require constant hand holding in every aspect of a game.