I was thinking simply of the concept of DnD alignment. I was thinking of omnipotent gods in the game's specific universe. I guess I missed the discussion on KOTOR and ME's moral choices.JesterRaiin said:1. DnD gods aren't omnipotent, all knowing deities. Some of them were mere human that tricked their way into the godly pantheon. Some died, some were punished, stripped of their power.
2. Developers make mistakes too. Remember KOTOR or Mass Effect discussion regarding moral choices ?
Maybe you missed my edit, i'll quote what I really think of the idea of a DnD alignment system in a game.Also : <link=http://www.escapistmagazine.com/forums/jump/9.339579.13740041>this![]()
I might as well expand a little bit on that while I am responding in fact.For the OP, even though a D&D style alignment system would be nice (assume you don't pick it from the start, but it develops and can be changed depending on your decisions) I personally think there shouldn't be an alignment system at all. You want moral choices? Give your character some morals. The game doesn't need to come up with them for you unless it wants to tell a specific story with a specific protagonist. The game doesn't need to come up with them for you. Moral conflicts only happen when you have morals.
Honestly, games that boast moral conflict without making a specific protagonist are using guesswork or common moral dilemmas. Moral choices are pretty one sided for the majority of people unless you RP your character in a way that makes the choices more meaningful.