DON'T YOU ARGUE WITH ME I'LL BE SO MAD AND ANGRY YOU DON'T EVEN KNOW!xXxJessicaxXx said:Doesn't the very fact that it's obtuse make it more open for interpretation. I would say a good Steampunk hero would be a pilot or even pirate. There are plenty of things you could do with the Steampunk style. You could get people arguind that a dwarf would live in a tree top for example but with steampunk its all there to be laid downOneEyeX said:Truthfully?xXxJessicaxXx said:As a big fan of the epic (but okay buggy) Arcanum I find myself longing for a game that mixes elves and steam trains, dwarves and hydraulic axes, orcs in tuxes and evil gnome inventors.
Steampunk alienates based on level of detail. With traditional fantasy, there is little to explain, maybe the source of divine beings or the use of magic, but even then, those can be told be how characters use magic. A lot of the time, it's based on folk-lore and traditional fantasy-trope.
Steampunk never happened, it's sorta based on the Victorian era but not as deeply as fantasy is related to medieval. Thus there isn't much of a bases for everyone to dive into; what is the traditional Steam-punk hero? There is no strong answer for this; where as with Cyberpunk it's normally some sort of Loner-Recluse-Hacker.
Truthfully, for a lot of people Steampunk feels very exclusive. It's nice to look at; but it's very hard to dig deeper into a setting like that simply because of how obtuse it can be at times.
Edit; anything made by Troika is built-to-break. There is a story on Escapist of some guys computer breaking when playing Bloodlines.![]()
Kidding.
Pilot and Pirate aren't Steampunk exclusive. You could easily have a Dragon Rider or Space Scavengers in a Fantasy/Sci-fi setting.
Going back to Cyber-punk, a Hacker who deals with large corporations is kinda exclusive.
With Steam-punk, because there is a lot less to assume and a lot more to explain. The reason for this is that it takes place in an altered past with various amounts of this that are just weird. Extra arms powered by steam and riveted metal. Magic and fire-arms co-existing (along with people who still wield swords because they think it's cool.).
Steampunk stuffs too much into a setting, theres so much to be done and the player has to figure it all out. Even Arcanum at times felt like there was just TOO much to figure out, and as a protagonist, they have be relatable.
And that's hard, a lot harder then it is to relate to a Starship Captain or a Knight-in-shining armor.