I don't think it is overpowered, at least in Halo. It really does depend on the game. In Halo, for example, the only ones you can instakill with a melee attack are Grunts and Jackals and Drones - the weaker enemies. And with those it's easy to imagine, you're actually bashing the enemy's head in with a super-powered strike with a heavy weapon - remember, SPARTANs are a lot stronger than regular Marines and ODSTs. Plus, with Grunts, just imagine you're crushing their methane tanks, which would kill them anyway. With more powerful enemies it takes a few hits and they're fighting back, so definitely not overpowered...crimsonshrouds said:Cod has the knife which can apparently kill you as you are unloading a machine gun into the target that is meleeing. Halo has this exact problem. (Ive just rented halo reach for the first time) Im unloading a gun into somebody and get insta killed with a pummel.
These games melee just make no sense especially the ballistic knife.
melee makes more sense in
Bioshock 2: it takes 3 hits except with certain tonics
TF2: depending on whether their is a critical but dont get me started on face stabs though.
What if it was like the taunt-kill of TF2's sniper.Whateveralot said:I always liked the way Call of Duty (1 & 2) did it. Actual damage that is different for every weapon. Snipers and rifles used to have the most meelee damage. One hit on the chest / head was enough and their meelee range was fantastic. It fit in amazingly with the rest of the gameplay, movement speeds and weapon fire ranges.
But no, instantkilling (which is today's standard pretty much, thanks to console games) IS overpowered.
So the massive lunge distance and short cooldown(particularly CoD for these 2) and massive auto correction for the lunge(especially Battlefield BC2) doesn't ruin balance? It really does. In fairness to BC2 though the maps are so big melee isn't a massive problem and if someone does get that close you know it isn't a big deal.Ultrajoe said:Game Balance.
If somebody can get up close to you and not get shot to death, he needs to be able to kill you quickly to make the move worth doing. Game Balance, it rules all.
/threadUltrajoe said:Game Balance.
If somebody can get up close to you and not get shot to death, he needs to be able to kill you quickly to make the move worth doing. Game Balance, it rules all.
I geuss I was spoiled by the original 3, and thought RE4 was average. That game was NOT Survival Horror.lucky_sharm said:w9496 said:I think he's talking about the good Resident Evil's.crimsonshrouds said:Not really. RE4's knife was one of the most useful weapons especially on professional mode. Code veronica had a pretty good knife as well.thiosk said:I guess its better than resident evil, in which the base knife is essentially useless.
Har har, implying that RE4 is a bad game. Good one.