Should make it be a compromise. Perks or killstreaks.
At least that way there is some form of sacrifice.
At least that way there is some form of sacrifice.
This pretty much. A friend of mine can get attack dogs in pretty much every game of Blops. He is awesome and usually gets ~30 kills per match and last he checked was ranked ~900 on PSN. What this does is speed up the match. If he is dominating your team with a 10 kill streak (Imagine team-wide what his team is doing to yours.) perhaps the match should be helped along and it isn't like you can't kill the dogs or him. Or get your own kill streaks. You can kill almost every type of kill streak there is. I survive other team's dogs often. I shoot down helipcopters, UAVs, etc. UAVs aren't even a bonus as when I hear "Enemy spy plane inbound" I know that the enemy is coming at me like magnets and play accordingly.Johnnyallstar said:If they're done right, they can be good, but it's kind of like QTEs, and that's once some game does them right, now everybody's gotta have them too.
Lucien, I assume you're not very good since you don't quite understand why they're good but do why they're bad. When players become more skilled, they are able to use better rewards, so it's not only a thing of "if I get this killstreak reward, I'll get ahead even more" it's also "HAHA look what I managed to do!" Aren't bragging rights a centerpiece of FPS gameplay?
It's a reward for playing good, or being on fire. You can't deny that giving players a benefit when they're doing well is a good thing. Sure they suck for the guys lower on the ladder, but there's also balance in how many are given. CoD only allowed 3 available, and that's good because it prevents that one player from going totally hog wild with killstreaks, while still having them happen occasionally.
There are so many ways around campers. Blops is very anti-camper enough as it is. I have yet to meet a single good player that camps that can hang with me and my friends. (Average 15-20+ kills at least per game.) Campers can't do that because they are too predictable. You only have so much airspace, shoot it down. Spawn-kill isn't that common. Spawn, run around like a freakin retard, dead is way too common. I have sen people spawn in Havana with a chopper in the air I am hearing firing off round all over and will watch their dumb ass run right out into the street after spawning. I mean, come on, when a chopper is in the air firing off rounds, do you take cover or run out into an open area? Hell, I can shoot attack choppers down with my gun without dying from chopper fire if a teammate will watch my back. I don't even need a rocket launcher. And I ain't ranked for shit on the game.wooty said:They definately need a perk to help combat the campers, or give campers a hinderance as theyre all linked in my opinion. The campers camp in one spot all game, which is an irritation in itself, and in return they fill the sky with shit which often just turn into tools to "spawnkill".Zac Smith said:Pretty much this.wooty said:The origional 3 from CoD 4 were fine, just 3,5 & 7 were all we needed. Not too bullshin, and fairly balanced.
Perhaps if something more life death streaks from CoD where lesser players were given handicaps, maybe that could work?
Not played Black Ops fully, but I was refering to MW2 more. Irritating Killstreaks like the AC-130 or the apache gunner seats were irritating. They were the main spawnkill perpetrators, usually very little time to react.Savagezion said:There are so many ways around campers. Blops is very anti-camper enough as it is. I have yet to meet a single good player that camps that can hang with me and my friends. (Average 15-20+ kills at least per game.) Campers can't do that because they are too predictable. You only have so much airspace, shoot it down. Spawn-kill isn't that common. Spawn, run around like a freakin retard, dead is way too common. I have sen people spawn in Havana with a chopper in the air I am hearing firing off round all over and will watch their dumb ass run right out into the street after spawning. I mean, come on, when a chopper is in the air firing off rounds, do you take cover or run out into an open area? Hell, I can shoot attack choppers down with my gun without dying from chopper fire if a teammate will watch my back. I don't even need a rocket launcher. And I ain't ranked for shit on the game.
I'm not going to explain why they are a good thing (because, well, they aren't), but I might be able to give you some insight into why they were added in the first place, as well as why so many people seem to enjoy them.Lucien Pyrus said:Any explanation on how they [killstreak bonuses] improve the game? I just don't seem to understand the reason for why they are there. I'm probably not the only one to feel like this, but I would like to hear the other side explaining why killstreaks are a good thing
This just shows that you're smart. You understand the concept of balance and how to make a game where players play against other players, and not against the game.Lucien Pyrus said:Killstreaks ruin balance. As soon as one person gets ahead, they suddenly have a tool to get a whole bunch more kills and cement their lead. I don't get why they are a good thing. I guess they are fun if you are in the lead, but if you are at the bottom, it makes it impossible to catch up and is only frustrating to get killed over and over by the killstreaks of the person in the lead.
Yeah, that's just not true. Oh, I agree that BlOps and MW2 were ruined because of 'em, but that's because of poor execution. Killstreaks in COD4 are often what people look to when searching for a good example, but I'm not gonna go into that because undoubtedly someone else will/ has. What I will say is that killstreaks work as an incentive to stay alive after you get a kill, other than the obvious prestige of it or the K/D ratio. You're out of ammo on your favorite gun, crouched behind the counter of a small middle-Eastern shop, blood-spattered all over your face, smoke and explosions fill the room. The simple thing to do would be to just die, respawn and sneak up on the guy holding you down, but that small chance of getting just one more kill and calling in that airstrike on his head keeps you going, makes you sprint straight for him, clicking that analog like a..... clicky thing. Anyway, I hope that makes sense.Lucien Pyrus said:Killstreaks ruin balance. As soon as one person gets ahead, they suddenly have a tool to get a whole bunch more kills and cement their lead.
Yeah, I will say MW2 was more camper friendly. My way around campers there (besides grenades) was to draw attention away from their camp. Sometimes this meant I had to set up a different camp near theirs and take their kills before they could get to them. This will always draw them out but isn't easy to pull off depending on where they are camping.wooty said:Not played Black Ops fully, but I was refering to MW2 more. Irritating Killstreaks like the AC-130 or the apache gunner seats were irritating. They were the main spawnkill perpetrators, usually very little time to react.Savagezion said:There are so many ways around campers. Blops is very anti-camper enough as it is. I have yet to meet a single good player that camps that can hang with me and my friends. (Average 15-20+ kills at least per game.) Campers can't do that because they are too predictable. You only have so much airspace, shoot it down. Spawn-kill isn't that common. Spawn, run around like a freakin retard, dead is way too common. I have sen people spawn in Havana with a chopper in the air I am hearing firing off round all over and will watch their dumb ass run right out into the street after spawning. I mean, come on, when a chopper is in the air firing off rounds, do you take cover or run out into an open area? Hell, I can shoot attack choppers down with my gun without dying from chopper fire if a teammate will watch my back. I don't even need a rocket launcher. And I ain't ranked for shit on the game.