Eh, it depends on what is defined as hectic fights. Most fights in games aren't all that hectic as they have to run on consoles as well. Spawning in 20 enemies on 2 teams and getting into a massive fight, however, generally will slow down most PCs to a crawl - of course that depends on the game though. A Battlefield or Starcraft type game would do fine, Skyrim would die.JaceArveduin said:Yeah, I was just saying that's why some people would want them. The min specs and such will tell you if you can play it, but I'm guessing it doesn't tell you whether it'll drop down to 5fps during hectic fights.
For the record, I doubt I'd use them even if they came, I was just saying who they'd be for, seeing as I've no experience with benchmarks*
Generally they're like buying a console game, basing it off the minimum specs. You're guaranteed to be able to play it, and it should maintain a playable framerate most of the time, but you're not necessarily going to get perfect performance out of the game.
I've had some experience with benchmarks, but that was more for, well, you know, benchmarking and seeing how high I could get my FPS in stress test games to compare with how others did.
Really it just seems like something that'll waste developer's time [Making benchmarks ins't as easy picking some random area and rendering it] just for those who don't want to bother with minimum requirements or learning the theory behind them. I'd rather see the effort go into a demo, or into polishing the game itself.