gyro2death said:
Now I think that the Move has a genuine advantage in a game like portal over a joystick, the bane of games like portals on consoles is the lack of precise rapid movements, a good gamer with a mouse can spin around 180 and shoot an accurate portal mid air in a second, trying that on a console would be next to suicide, however, the move might be able to help there, giving an ability to rapidly turn around as well as precisely aim. Hell I think it could almost be more fun to use the Move than a mouse as you could almost pretend that your flying around yourself.
an analog stick is waaaaay more precise then a wiimote/move controller.
There's a little thing called leverage.. the basic principle of which (at least in this context it) is.. when you have an arm connected to a fulcrum (ie, your shoulder or the controller), the shorter that arm is, the more control you have over it. a little tiny arm you only have to exert a tiny amount of force on it to get it to move/stop moving, a really long arm you have to exert an exponentially larger amount of force to move/stop it from moving.
Also on top of that, unless you're a master archer, or anything else where you're holding you're
arms up for any length of time, you WILL tire out in pretty short order, especially if you're intending to be precise with the movements of your arm. It takes years for an archer or martial artist to develop the strength in their arms to hold them steady like that. It has very little to do with being out of shape - it's just not a natural position for the arms to be in - it's a "stress position" (and incidentally, one of the positions which you need to become comfortable with if you are taking martial arts, but I digress).
In short, it's a very very bad idea.