Poll: Why Portal 2 needs to support Sony's Move.

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ohgodalex

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May 21, 2009
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NLS said:
gyro2death said:
spin around 180 and shoot an accurate portal mid air in a second, trying that on a console would be next to suicide, however, the move might be able to help there, giving an ability to rapidly turn around as well as precisely aim.
If you turn 180 degrees around, you'll be facing the sofa.
best post ever.

OT: Motion Controls are bad for precision. B-A-D BAD.
 

gyro2death

The Chosen
Mar 5, 2009
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Quite a few post here, however most post are doing two things that are stupid:

First:
Comparing the Move to the Wii mote....the Move has been shown to have both extreme precisions as well as near instant detection. If you don't believe me try using google, its quite impressive from a mere technological standpoint. (http://kotaku.com/5491493/sony-says-playstation-move-precise-enough-to-play-starcraft)
Second: Assuming somehow that because the game was completely playable on consoles that the control are equal to that of a mouse, and by extension that I must suck at using a controller for saying that a mouse is better. Seriously, the game works great with a controller or mouse, but if you want to try all the advance maps and challenges I bet you would find out how much is missing from a joystick.

Oh and a note to Maxpowers, the massively exaggerated difference between mouse and controller is the reason auto aiming exists in all console fps, and sadly a few pc games these days.
 

AWDMANOUT

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Jan 4, 2010
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DVSAurion said:
I played Portal through without any problems on a controller. Either I'm an exceptionally awesome person of amazing godlike powers or its really not as hard to aim with a controller as PC fans would make us believe.

And no, I don't believe you can "fix" a working system with motion controls, which so far have proven to be a not so working system. I might be proven wrong though.
Jack and Calumon said:
Mouse > Thumb Stick
Thumb Stick > WASD
Everything > Imprecise, Fiddly and Super Sensitive motion controls
Imprecise, Fiddly and Super Sensitive motion controls > Seizures

Calumon: Now you're thinking with my voice.
Hopeless Bastard said:
"Motion controls" and "precise rapid movements" are antonyms.
I was going to say something like these but... yeah. Beat me to the punch.
 

Delusibeta

Reachin' out...
Mar 7, 2010
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Having Portal 2 being Move-exclusive would be a ludicrously bad idea. However, I'd say having Move as an *option* wouldn't be such a bad idea, especially considering the accuracy of the Wii Remote's pointer. (Honest. I'd far rather pick the Remote over a standard controller if you didn't have any stupid motions to do [e.g. opening doors].)
 

gyro2death

The Chosen
Mar 5, 2009
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Delusibeta said:
Having Portal 2 being Move-exclusive would be a ludicrously bad idea. However, I'd say having Move as an *option* wouldn't be such a bad idea, especially considering the accuracy of the Wii Remote's pointer. (Honest. I'd far rather pick the Remote over a standard controller if you didn't have any stupid motions to do [e.g. opening doors].)
First off I never said Move-exclusive nor has anyone in this thread, also you are comparing move to the wii remote, which I've already stated that the move has a much grater accuracy and even linked an article to read....
 

Altorin

Jack of No Trades
May 16, 2008
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gyro2death said:
Now I think that the Move has a genuine advantage in a game like portal over a joystick, the bane of games like portals on consoles is the lack of precise rapid movements, a good gamer with a mouse can spin around 180 and shoot an accurate portal mid air in a second, trying that on a console would be next to suicide, however, the move might be able to help there, giving an ability to rapidly turn around as well as precisely aim. Hell I think it could almost be more fun to use the Move than a mouse as you could almost pretend that your flying around yourself.
an analog stick is waaaaay more precise then a wiimote/move controller.

There's a little thing called leverage.. the basic principle of which (at least in this context it) is.. when you have an arm connected to a fulcrum (ie, your shoulder or the controller), the shorter that arm is, the more control you have over it. a little tiny arm you only have to exert a tiny amount of force on it to get it to move/stop moving, a really long arm you have to exert an exponentially larger amount of force to move/stop it from moving.

Also on top of that, unless you're a master archer, or anything else where you're holding you're arms up for any length of time, you WILL tire out in pretty short order, especially if you're intending to be precise with the movements of your arm. It takes years for an archer or martial artist to develop the strength in their arms to hold them steady like that. It has very little to do with being out of shape - it's just not a natural position for the arms to be in - it's a "stress position" (and incidentally, one of the positions which you need to become comfortable with if you are taking martial arts, but I digress).

In short, it's a very very bad idea.
 

Hiphophippo

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Nov 5, 2009
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Games, in a perfect world anyway, tend to be designed with the limitations of their medium designed into them. Thus, while you could make a case for thumbsticks being inferior to the Move on principle alone, when the game is created with said thumbsticks in mind, the perceived limitations more or less vanish.
 

IamSofaKingRaw

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Jun 28, 2010
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Altorin said:
gyro2death said:
Now I think that the Move has a genuine advantage in a game like portal over a joystick, the bane of games like portals on consoles is the lack of precise rapid movements, a good gamer with a mouse can spin around 180 and shoot an accurate portal mid air in a second, trying that on a console would be next to suicide, however, the move might be able to help there, giving an ability to rapidly turn around as well as precisely aim. Hell I think it could almost be more fun to use the Move than a mouse as you could almost pretend that your flying around yourself.
an analog stick is waaaaay more precise then a wiimote/move controller.

There's a little thing called leverage.. the basic principle of which (at least in this context it) is.. when you have an arm connected to a fulcrum (ie, your shoulder or the controller), the shorter that arm is, the more control you have over it. a little tiny arm you only have to exert a tiny amount of force on it to get it to move/stop moving, a really long arm you have to exert an exponentially larger amount of force to move/stop it from moving.

Also on top of that, unless you're a master archer, or anything else where you're holding you're arms up for any length of time, you WILL tire out in pretty short order, especially if you're intending to be precise with the movements of your arm. It takes years for an archer or martial artist to develop the strength in their arms to hold them steady like that. It has very little to do with being out of shape - it's just not a natural position for the arms to be in - it's a "stress position" (and incidentally, one of the positions which you need to become comfortable with if you are taking martial arts, but I digress).

In short, it's a very very bad idea.
1. You can sit and play the Move, you also don't have to make large movements to play. You're just being picky. Skip to 3:18 to see what I mean.


2. Wow you're the only person that makes pointing at something and pressing a button seem hard.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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...How would turning 180 degrees with motion controls be a GOOD thing? You just turned away from your TV!
 
Apr 19, 2010
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Really because in the first Portal I had no trouble with controls or anything along those lines. My only problem was that I occasionally had to stop to figure how the fuck I was gonna get passed a certain point.
 
Mar 9, 2010
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analbane said:
clearly you have not played the wii!
Listen to the man. The Wii isn't accurate or fast and while Move isn't the Wii, it's still motion controls. There's no controller therefore it is black magic and black magic is bad.
 

Eclectic Dreck

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Sep 3, 2008
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analbane said:
clearly you have not played the wii!
analbane said:
clearly you have not played the wii!
This pretty much sums up my position on the subject. While it SEEMS like a decent idea, given that a mouse is simply a two-dimensional motion controller, the result has, at best, been adequate for the purpose. While I'm not convinced the problem of interface in such a circumstance is insurmountable, I've simply never seen it done.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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PhhttHAHAHAHAHAHAHHAHAhahahahahehehheeeee... heh.

No.

Where on earth did you get the idea that motion controls are precise?

Don't get me wrong, I don't hate motion controls. I've had a lot of fun with some Wii games. But precise? Hell no. They're a great deal clumsier then a standard controller.
 

maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
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I'm pretty sure there is a 180 turn button on Console Valve games. There's one in Left 4 Dead and Left 4 Dead 2 on the Xbox, so I would imagine there would be one on the PS3 when Portal 2 comes out.
 

Romblen

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Oct 10, 2009
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Something I've learned about motion control, is that it's impossible to be immersed in those kind of games. Jumping around with a stupid looking control trying to simulate movements would just make the game annoying.
 

migo

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Jun 27, 2010
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I'd much rather play it with Move than without. On the other hand, if Valve is smart they'll also support keyboard and mouse on PS3.

I prefer analog stick for movement and mouse for aiming, Move has the potential to be a good substitute for aiming with a mouse.
 

Miumaru

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May 5, 2010
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I can move fast just fine with a controller. Just because maybe you are a unnoticable millisecond faster with a mouse is not enough to say it is better. I do not need a bad motion controller to go faster, or a mouse. Either I am just better than most people, or this argument is invalid. Either way works for me.
 

Plurralbles

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Jan 12, 2010
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Fuck motion controls. Portal already has sub par control and camera angles. Wavign around your hands as you try to see the screen in suicide.