Poll: Why the Un-necessary Hate on the New SimCity?

Recommended Videos

VladG

New member
Aug 24, 2010
1,127
0
0
Draech said:
Lilani said:
the DRM and the idea it will prevent piracy is total bunk.
The point isn't to prevent piracy. The point is to make the game multiplayer focused.

Bullshit! Being multiplayer focused does NOT mean the game has to be always online. Look at the tons of multiplayer focused games that can be played offline - Left4Dead, Unreal Tournament, just to name a few.

No, the game doesn't NEED to be always online to allow or encourage multiplayer (and if it does, then it's doing it WRONG). You can do what games like this have always done - go online WHEN you want multiplayer. DRM and content control are the ONLY reasons why the game is always online, and both of those hurt consumers.
 

putowtin

I'd like to purchase an alcohol!
Jul 7, 2010
3,452
0
0
Couch Radish said:
1. ALWAYS ONLINE REQUIREMENT

I completely agree with the dislike of forcing a game to always be online in order to play it. But, I only agree with it on single-player games, but SimCity is designed around building cities next to other players, so I really don't understand the hatred for not being able to play a game offline that is designed around playing online.
I must have one of the worst internet connections going, we can't have two gadgets (mobile\xbox\laptop\etc) connected to the internet at the same time. My husband is self employed and uses the laptop on a night to do.. work stuff (I really should ask him what he's doing!) So alway online means I can't play what should be a single player game (build city, let city grow, start an earthquake, rinse and repeat!)
 

Atmos Duality

New member
Mar 3, 2010
8,473
0
0
Draech said:
people see one bloody screenshot of an artstyle and BAM! ammo for whining.
I don't like the multiplayer-centric focus that basically preordains your city based on its resources, nor the Always-Online bullshit. Or the fact that it's EA.
 

Atmos Duality

New member
Mar 3, 2010
8,473
0
0
Draech said:
And BAM! we got strait forward complaints bound in the reality of the game as opposed to made up comparisons to farmville.

Nothing wrong with that.
I'd elaborate, but I'm pretty sure I'm only going to be met with more condescension.

Stealth Edit: Aaaand..2 and a half weeks later, SimCity is an unmitigated disaster on every level.

My prior comparison to Farmville was inaccurate; this was fucking WORSE than Farmville.

The launch was disastrous, the DLC grossly overpriced, features from the previous games were hacked off in order to be resold later (hackers found the Terraformer program and several buildings in the game client; some with price tags), and perhaps worst of all: EA and Maxis flat out lied to us.

So as far as I'm concerned, I feel pretty fucking vindicated for any and all criticism for hating SimCity, and my aversion to their game.
 

Blunderboy

New member
Apr 26, 2011
2,224
0
0
Well said OP. I for one am looking forward to playing it and can't wait to play it with my friends.

 

Lilani

Sometimes known as CaitieLou
May 27, 2009
6,581
0
0
Draech said:
1: There is a technical barrier here blocking your understanding it seems. Maybe it is because you have not played the beta you dont understand. Essentially your save games dont work as what you would normally call a save game. It works as a minecraft server is my best example. It leaves saves floating so I and one of my friends can play on our city even when we are not on at the same time. The amount of work you are asking for to make a separate singleplayer client is unreasonable. You dont seem to be aware what you are asking. It is like asking to make an offline version of WoW for those who just wants to explore the world. It would be counter to what the game is trying to achieve as well as a lot of work and a potential security risk.
No, I haven't played the Beta. I signed up for it and got in, but that was before I realized playing it would be an impossibility. Now that you've explained it that way I can see how it would be very difficult. I can see how that would be convenient for playing with others, but I'm just not seeing how the "amount of work" is so insurmountable. Steam manages cloud and user-end saves easy enough, and while in Minecraft you can't just force a world built for multiplayer to be single player, the single player still exists and is enjoyable in its own way. Again, I feel like this is EA trying to micromanage how people play the game.

2: Those are city sets. Not skins. This is not a potato potato issue here. There is a clear difference in the amount of content and how the content is valued. You are either not understanding the difference or deliberately making a false correlation in an effort to support your argument.
I saw them and I read them as skins. If I was wrong, I was wrong.

3: Guild Wars is an MMO. However it is an MMO designed around instancing things so you could explore the world in groups of 5 or by yourself with bots. Or more for that matter. The entire could be designed as a singleplayer experience, however they made an mmo to strengthen multiplayer. Fact of the matter is that any MMO with single player content could be played by yourself and therefore offline, however the point of the MMO is to throw you together with people. This is the same.
Again I'll bring up my Skyrim example. In Skyrim, you can fast travel once you've discovered a town, eliminating the real-world time it takes to travel from place to place. While for all intents and purposes the "point" of the game is best accomplished with fast travel (because regardless of why you're playing Skyrim, you need to make progress and the most effective way to make good progress is by using fast travel), if you don't want to do it you don't have to. Yes you might be ignoring a feature that was painstakingly put in there to make your life better, but if that's how you choose to play the game then whatever. Bethesda already has your money so they shouldn't be giving two shits how you're using it.

So I can understand how with Guild Wars the "point" is to throw yourself in with people, but the fact of the matter is the capability to play alone is there, and if somebody happens to enjoy doing it that way then who are you or the makers of Guild Wars to say otherwise? Jim mentioned this a few weeks back in the Jimquisition. I don't mind a multiplayer element being there, or a game being fully designed around being multiplayer. But what I do mind is a game that has the capacity to be played alone being designed to badger and prod me into playing multiplayer. If the game has a single player mode, or the capacity to be played alone, then it shouldn't be trying to convince me that I'm not doing it right.

If Sim City were totally social and always required other people then I'd just accept it as a new model for the game and go on. I might not like that model very much, but I wouldn't have the problems with it I do now. EA opened this pandora's box by making it possible to play alone. If the "point" was to be multiplayer, they should have made it impossible to do otherwise. But now they've done it, and the fact that they refuse to commit to it because they think they know better than the players is just confusing and frustrating to me. You don't make it possible to do something in a game and then try to backpedal and say "That's not how it's supposed to be played." If it's not how it's supposed to be played, then don't make it possible in the first place. You aren't supposed to play Half-Life 2 using anti-gravity boots, so Valve never gave the game anti-gravity boots. You aren't supposed to be able to ghost through walls in Skyrim, so Bethesda never put that ability in the game. You aren't supposed to find Princess Peach in the first castle, so Nintendo didn't put her there. So if you're not supposed to play the new Sim City game alone, EA never should have given it the capacity to do so. That's the way I see it.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
24,759
0
0
Couch Radish said:
5. EA WILL JUST SHUT OFF THE SERVERS WHEN THEY FEEL LIKE IT

Honestly this one is just the silliest. Companies only shut down game servers when the negatives outweigh the positives to running it. When there aren't enough people playing a game, why should you keep officially hosting it? But of course, EA is literally the devil for not hosting a game about 200 people play.
And literally everyone else does this when it's no longer cost efficient, but then, look at the aforementioned Origin argument.

What? You want to do what Steam does, and your ToU might as well be copied from Valve's Steam agreement? You are evil! Why can't you be more like Steam?
 

VladG

New member
Aug 24, 2010
1,127
0
0
Draech said:
VladG said:
Draech said:
Lilani said:
the DRM and the idea it will prevent piracy is total bunk.
The point isn't to prevent piracy. The point is to make the game multiplayer focused.

Bullshit! Being multiplayer focused does NOT mean the game has to be always online. Look at the tons of multiplayer focused games that can be played offline - Left4Dead, Unreal Tournament, just to name a few.

No, the game doesn't NEED to be always online to allow multiplayer. You can do what games like this have always done - go online WHEN you want multiplayer. DRM and content control are the ONLY reasons why the game is always online, and both of those hurt consumers.
So if I make a list of MMO they dont need to be online?

Listen I could deconstruct your argument with how the games you just listed have a gamming session shorter than how the Simcity is build up so the the idea of Drop in gameplay gets in the way of the technical aspect, but ill do that once you come with good reasoning why MMO's dont need to be online.
Is Simcity an MMO? Oh, it's not? Then why do you bring up MMOs?

Oh, it's because you don't seem to be capable of understanding WHY an MMO NEEDS to be online whereas Simcity does NOT.

Either that or you simply have no arguments so you throw out a red herring.
 

Blunderboy

New member
Apr 26, 2011
2,224
0
0
VladG said:
Draech said:
VladG said:
Draech said:
Lilani said:
the DRM and the idea it will prevent piracy is total bunk.
The point isn't to prevent piracy. The point is to make the game multiplayer focused.

Bullshit! Being multiplayer focused does NOT mean the game has to be always online. Look at the tons of multiplayer focused games that can be played offline - Left4Dead, Unreal Tournament, just to name a few.

No, the game doesn't NEED to be always online to allow multiplayer. You can do what games like this have always done - go online WHEN you want multiplayer. DRM and content control are the ONLY reasons why the game is always online, and both of those hurt consumers.
So if I make a list of MMO they dont need to be online?

Listen I could deconstruct your argument with how the games you just listed have a gamming session shorter than how the Simcity is build up so the the idea of Drop in gameplay gets in the way of the technical aspect, but ill do that once you come with good reasoning why MMO's dont need to be online.
Is Simcity an MMO? Oh, it's not? Then why do you bring up MMOs?

Oh, it's because you don't seem to be capable of understanding WHY an MMO NEEDS to be online whereas Simcity does NOT.
Except that this Sim City is multiplayer focused. It has be designed from the ground up with that in mind. Assume it was a new IP for a moment.
 

Jackeno

New member
Feb 6, 2013
13
0
0
mokes310 said:
Auron said:
mokes310 said:
Auron said:
Take a peek at their sports and racing titles...a vast number no longer work online.
I was tempted to say I'm talking about real games, none of which I can remember having it's multiplayer turned off and then I still said it, yeah well what can I do.

http://www.ea.com/1/service-updates

This list tells me it's just sports games, games that heavily bombed and I never heard about(which sucks I agree.) and some social media crap. Most apparently not even on the PC so don't think it's relevant to the discussion unless Sim City is now part of the EA sports division.
While there are a significant number of sports titles, there are others that aren't sports related. Additionally, the assertion was, "...what's stopping them from shutting off the online to get you to buy the newer version?" Well, the sports titles are a perfect example. Why is Madden 11 off? That's the only copy of Madden I have and I used to enjoy playing it online...
So they shut down older servers, really? Is that what people are moaning about? It's expensive to keep all the old servers running. They have to weigh up the financies - if a new game comes out, most of the people playing the older ones are assumed to switch to that one. Therefore the newer servers take priority for upkeep and the old one lose out n get shut down. simple. And its even more apparent in the current market, even the big compainies dont have as much dosh to throw at upkeep.
 

VladG

New member
Aug 24, 2010
1,127
0
0
Blunderboy said:
Except that this Sim City is multiplayer focused. It has be designed from the ground up with that in mind. Assume it was a new IP for a moment.
So WHAT if it's multiplayer "focused"? How the fuck does that make it MANDATORY for the game to be ALWAYS online? Give me ONE real reason why the game HAS to ALWAYS be online instead of going online WHEN I want multiplayer.

It's even asynchronous multiplayer at that! You can't even justify that once you start playing multiplayer you deny the other players a region or something, when the devs very clearly stated that it is not the case.

So. I have to ALWAYS be online... why exactly?
 

Shadow-Phoenix

New member
Mar 22, 2010
2,289
0
0
Because the new Sim City is being more multiplayer focused means I won't be getting it because the last few Sim games I've played I played primarily out of enjoying singleplayer and not having the feeling of noticing things tacked onto the game like certain forms of DRM and over priced content.

With that said I'll most likely be passing on this game and hope that in the future they make another singeplayer sim city game.
 

Therumancer

Citation Needed
Nov 28, 2007
9,909
0
0
ThriKreen said:
Nope, you pretty much nailed it, it's a new SimCity, designed around multiplayer. Less focus with large areas and more on quality than quantity.

It's a lot of fun and challenging too, as you need to focus and collaborate with your neighbors, and bad mistakes could result in nuclear meltdowns.
All of those complaints are valid to me, and contribute to why I won't buy the game. I also feel that they all tend to be fairly interconnected.

Basically there is no reason to force a game "always online" other than sheer paranoia on part of the developers. Shoehorning multiplayer into what has largely been a single player game experience is quite clearly an attempt to justify this kind of behavior. People who play this series before have specifically done it because they wanted to play themselves, as opposed to being online with numerous other MMO games, including some based on city and empire building, that existed alongside it. Server dependency also means that you don't have any real control over what you buy, if you decide you want to play THIS version of Sim-City 20 years from now you won't be able to do it, even if the digital platforms storing it still exist (which is in of itself an issue, and why I prefer "disc in hand"). Sure, maybe not many other players, or even noone else, wants to play it anymore, but if *I* do, I should be able to as I paid for the product. Sim games are one of the generes people do actually play older versions of with some frequency.

When it comes to things like "Origin" beyond being generally greedy and retarded as a concept, the bottom line is that by EA running it's own platform it ensures you need to juggle multiple digital platforms for your property. I don't want to have to have a dozen differant platforms and services, each with it's own seperate microtransaction framework to play my games. I want to keep all my digital games in one place (I use STEAM). Origin simply becomes another piece of inconveinent programming on my system, that carries a ton of spyware along with it.

Not to mention that when I call it retarded, I really mean that. I've told this story before, but I will do so again to give you some idea as to why people hate Origin, since this kind of thing happens to a lot more people than me:

When I bought ToR (Star Wars The Old Republic) I pre-ordered a collector's edition from Gamestop. When I got home and put in my pre-order it came out as a normal edition as opposed to a CE, upon invesgitating I found out this was a known issue, so I wound up going back to Gamestop and getting an updated code for my CE pre-order. Upon returning home I tried to put in the new code, but I couldn't because I had already put in a normal edition, and you can't register more than one version of the same product. Upon talking to EA they informed me they were working on a solution, and would have one shortly, but to start a NEW Origin account for the CE pre-order and then I could combine accounts later. I did this, and of course they never got around to fixing problems so I could combine accounts and have all my Origin/EA games in one place. I wound up with TWO seperate EA accounts and of course when installing programs I lost track of which one was logged in, wound up with crap registered to both of them, and EA of course stopped even bothering to respond or get back to me or work on condensing their service. As a result Origin is a pain in the arse to work with for me in general, and their bereaucracy and system designers just literally do not give a crap.

So basically pople considering "you have to use Origin" a strike against a product are fully justified. I do.

I'll also say in comparison that as a service you can't argue that "it's no differant than using STEAM" because in practice it's VASTLY differant. Every single time I've had an issue with STEAM (which is rare I might add) it's been resolved. Heck, I didn't even have a problem getting a refund for the money I put into "The War Z". Origin/EA on the other hand has given me run arounds, long periods on hold, and then just stopped responding to tickets when a problem of their creation is something they do not want to deal with. As a service it's complete garbage. Sure, plenty of people have probably used it without having a hitch... but trust me, it will inevitably happen, you'll see how they are likely to react especially if it's not an easily resolved proble, and then you will understand why it is reviled as a service.

As far as "dumbing down" products go, it's usually an issue when dealing with ongoing series and franchises. The increasing complexity and options in something like a SIM or RPG is part of the point in continueing the series. Doing the same thing, but adding new options and material to it. When you start taking things away in order to make it more appealing to casuals (especially when you already have a solid audience) that becomes a problem. Basically if you've been playing "Simcity" for decades already, you do not need an introductory/streamlined "baby's first sim" with shoehorned multiplayer and social aspects. You want your giant option filled, ultra-complex, sandbox that you can pick up and tinker with on your own without needing to worry about any kind of persistant online play or need to have the neverblinking eye of EA sifting through your computer to make sure your not a thief. If you wanted to manage cities online you could be playing "Ville" games or on say the "Kaboom" website.


"Dumbing Down" games is perhaps the most contreversial issue, because of the way the newer, more casual, gamers who benefit from this outnumber the serious, old school, gamers who carried these franchises from their infancy. At the end of the day I see the problem being that by making everything simplistic and introductory level your pretty much hurting the people who have moved well beyond that level of gaming abillity in their genere of choice and want things to continue to move forward. Continueing franchises are the place to do that. If you want to create introductory level games that are dumbing down for newcomers to learn with, then that's the job of new franchises. Whether it's a "Devil May Cry" brawler, an RPG, or a Sim, franchises need to keep moving forward, new gamers should instead be used as a reason to create new IPs in familiar generes which can then start out very slowly, with simplified, and basic gameplay mechanics.

Not anything I'm going to argue about here, just my thoughts on the subject. I tend to agree that the new Simcity did everything wrong, as such it deserves to be villified. Being hated, and hopefully failing and delivering well below expectations will contrinute to sending a message to the gaming industry about things that gamers are gradually learning not to tolerate.
 

VladG

New member
Aug 24, 2010
1,127
0
0
Draech said:
Am I talking about Guild Wars or Sim City?

Plays online only

Plays in instanced sets where you can be by yourself or with others.

You can join or invite people to your instance

Play is controlled server side.

Player interaction is tracked (stat tracking) in an effort encourage competitive play through high scores

So one of these are an MMO and the other isn't, but both follow this. Maybe you need to define MMO before you get your panties in a twist.
You keep using fallacies in your arguments. That pretty much makes it clear to me that you don't actually have any real arguments to bring to the discussion.

But I'll humour you.

First thing, you are pretty much trying to demonstrate a conclusion by using that conclusion in the demonstration. Bonus points for that.

Secondly, you are FALSELY comparing Simcity to an MMO (here misrepresenting the MMO to fit your description of Simcity)

Fact of the matter is, in an MMO you have a PERSISTENT WORLD where you ALWAYS play with other people. It doesn't matter if you choose to join a party or not, YOUR game world is influenced by OTHERS, and you have NO choice in the matter. THAT is why an MMO NEEDS to be online. THAT is part of the game. It is not an "instanced set where you can play by yourself or with others". You HAVE to play with others.

And to anticipate your next bullshit "argument", yes, there are instanced zones in GW where you are alone, but since you can't get to those instanced zones without playing in the common, persistent world, then my argument stands: You are NOT playing guild wars alone.

Simcity on the other hand does NOT offer a persistent world and I CAN choose NOT to have other people influence my game in any way. THAT is ALSO part of the game. Since multiplayer is in NO way mandatory for the game, then the fact that it's multiplayer focused is NOT an argument why the game NEEDS to be always online.

There is ABSOLUTELY no reason why Simcity can't have the standard offline/online modes.

However an MMO MUST because you MUST play in the shared, persistent world. It is an integral and inexorable part of the game.

Multiplayer is NOT an integral and inexorable part of Simcity.
 

Lilani

Sometimes known as CaitieLou
May 27, 2009
6,581
0
0
Draech said:
Lilani said:
If Sim City were totally social and always required other people then I'd just accept it as a new model for the game and go on. I might not like that model very much, but I wouldn't have the problems with it I do now.
And here is the whole core of the rage against the game. Because previous installments were completely single player focused they dont see this as a cooperative game.

The internet threw a wrench into what was considered game design before. The new Sim City here is designed to the world it is coming into. The world has internet and what we consider multiplayer gaming and playsessions have changed.

Now if it sounded like I argued that you needed to like the change then I apologize that was not my intent. I was arguing what the game was trying to do and what it had to do to achieve that. I am in the category that is very interested in this development because it seems like it might be the first actual "long play session" game that have worked around the issue of needed people to be there for the full session. I like it for what it is. Not for what it could be.
Yeah, I'll agree a lot of the butthurt going on here is about EA changing the formula and encouraging people to be social. Personally that isn't what I mind--what I mind is them not being willing to fully commit to all of the features they provided, and in the process marginalizing a lot of eager customers and drastically shortening the life and profitability of their game. Because they're not saying "Ha, now you can only play multiplayer!" It's "Ha, now you have the option of playing with people or not, but we really want you to play with people so we're going to do a couple of obnoxious things to poke and prod you until you're bothered enough play with other people!"