Poll: Why Video Games do not Invariably Cause Aggression/Violence

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Sazaranthran

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If you are TL;DR, I will put the key points in bold throughout the post and in the conclusion so you can still get the jist

Video games are becoming increasingly accused of causing violent behaviour in those who play them, almost exclusively by people who are anti-video game by personal preference and have no acutal understanding of video games or the human psychology surrounding the issue. So if we exclude the motives behind stirring up these accusations and personal opinions for the duration of this post, I am going to explain, using my relatively basic understanding of human psychology, why playing a violent video game does not invariably make you violent; I will attempt to be as unbiased as possible but I have already chosen a side.

When a person is exposed to any form of violent medium, be it a video game or film, a physiological response is created; this is observed through increased heart rate and increased blood pressure probably caused by release of adrenalin; this is known as increased phsyiological arousal and will be referred to as such throughout the rest of this post. As an individual views acts of violence more often, the physiological response associated with it is lessened, much in the same way that a horror movie is scary first time but not second time. The significance of this is individual differences; increased physiological arousal can be caused by a myriad of emotions, fear, excitement, arousal or disgust, and as such, a decreased phsyiological arousal could, and usually does, mean a lessening or absence of these emotions when experiencing violent media, this is known as desensitisation.

The concept of desensitisation in this context is a double-edged sword, firstly, anti-video games; as desensitisation occurs, it is plausible to argue that an individual may be less uncomfortable with viewing or performing acts of violence, increasing aggression in players of violent video games. However, it would also result in people getting absolutely no rush from violence, which some claim is a reason for violence, it is not addictive and so decreased phsyiological arousal would not cause a need to get a better hit.

Several studies have been conducted (I used to know the names, but I forgot, just trust me) and have found that playing violent video games and watching violent movies does induce increased phsyiological arousal and that desensitisation does occur. They have also found that levels of aggression in participants increase after being exposed to violent media; however, the aggression was often found in already aggressive people and usually only last about as long as the physiological response.

Social Learning Theory, proposed by a psychologist called Bandura argues that certain behaviours are learnt through observation of others, particularly role models, and so agression can be learnt. Though this doesn't directly link to video games, the relevance is that, though video games are becoming more and more advanced it is still only a very small portion that develop their characters to the point that anyone could identify with them and choose them as role models. In Bandura's theory the learner must identify the person as a role model or identify with them before the behaviour is copied, and so the lack of potential role models in games, particularly violent ones would reduce the chances of behaviour replication.
The point is, this theory is mostly only true of children as is any similar theory and as such, I am trying to explain why children are unlikely to learn agression from a simulation such as this; besides, most games that develop their characters enough have positive role models (Metal Gear Solid).

This mostly boils down to: "If you don't want your child playing 18+ rated games, don't buy them 18+ games". Children are their parents responsibility, and they are much more likely to become violent from the parents' example than Grand Theft Auto's as they are the child's primary role models.

As one may expect, in studies to investigate the link between video games and aggression there have been mixed results within the sample, some become very aggressive, and others are completely unaffected. One naturally assumes that a third variable is responsible for this difference, which is exactly the name of the theory that states this.
Studies have been conducted to investigate third variable theory and most have found that the people who become most aggressive after playing video games general are generally affected by a third variable known to cause a predisposition to aggression. These can be developmental issues, family issues or just simple genetic predisposition, the point is that these people did not get angry because of the video game, they were already angry, the game just pushed them over the edge(Frustration Aggression hypothesis - Frustration causes aggression) . You can't blame video games for frustrating someone into violence, since other factors made the person so quick to lose their cool and the aggression could have been caused by anything frustrating.

One of the greatest (in my opinion) pro-video game arguments for this case is the Freudian concept of catharsis. If you watch Yahtzee, or are generally intelligent, you already know what catharsis is, but I'll explain anyway; Catharsis is the act of doing a kind of activity that allows you to relieve stress, A very broad definition but it's essentially how squishy stress relievers and crying works.
The catharsis one can achieve through playing violent video games is monumental and is key to stress relief; the truth is, people are frustrated by work, family, people etc and instead of going into work with a kalashnikov or beating their wife, they play video games. I don't have any evidence to support this particular argument relating to catharsis, but I'm fairly certain it's true, and I'm willing to bet that in this particular argument, video games have saved more lives than they've wasted.

TL;DR - Adrenalin makes you agressive - Video games give you adrenalin - Adrenalin wears off
TL;DR - Video games relieve stress, not cause it
TL;DR - Children copy role models - Video games rarely characterise enough to provide role models
TL;DR - Video games piss people off - Some people respond aggressively when frustrated, others don't, the aggression does not originate from the video game

There are many more arguments regarding agression and video games, but this post is already is excess of a thousand words, so I'm going to throw in a quick conclusion with some very important points:

-Correlation is not Causation (This applies to both the accusations and the studies I've mentioned)
-Even if you could claim that GTA caused a teenager to commit murder, you cannot blame the developers. They didn't sell an 18+ game to a minor; the blame rests with the adult who made an uninformed purchase.
-Cases of violence unconnected to video games still outweigh the crimes connected to video games. What made those people murder?
-The amount of people that play violent video games and don't murder. (Third Variable)

And most importantly, people are still people; they have thoughts, opinions and free thought, if they are a normal, functioning member of society, they will know how to behave in society and will always make the choice they believe are right. Those that disrespect society's laws and morals are unlikely to have been forced there by video games, no matter how violent.

"No right thinking person will knowingly commit wrong," -

Disclaimer - This post is relatively watered down in terms of references and psychological knowledge and is missing a great deal of supporting evidence and other relevent information. I wanted to make the post relatively accessible to those casually interested and didn't want to make it far too long. If you enjoyed it and would like more of the same, I could probably conjur up another essay.
 

Plurralbles

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"No right thinking person will knowingly commit wrong," -
"If you don't want your child playing 18+ rated games, don't buy them 18+ games". Children are their parents responsibility, and they are much more likely to become violent from the parents' example than Grand Theft Auto's as they are the child's primary role models.
My thoughts on the matter.

Really, it's their primary responsibility and I would say their peers are also their secondary primary role models, peers only teach them wrong because they learned wrong from their main primary role models-parents. Basically, if people didnt' just suck in every way imaginable, there would be no debate.
 

Sazaranthran

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Sep 8, 2010
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Bit pessimistic, but I'll not disagree with you. There are still normal people out there who believe people can do and say as they wish without being persecuted. Though they are outnumbered by gay-hating christians, racist /b-tards and video game hating scare mongers.
 

Daffy F

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Apr 17, 2009
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That's quite a post, m'boy. I think there's an age rating limitation on most games for a reason. If a game depicts graphic violence as, say, Gears of war does, then children under that age shouldn't be playing it. All violent games have high age ratings, and they have these because because it is generally thought that, by that age specified, a person is mature enough to understand that the violence is not to be imitated.
 

Sazaranthran

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Exactly. Yeah, long post. I like writing essays for forums, mostly because I'm not gonna be marked on the little things, people take from it what they will and that's usually the general message. Also, it's a good way to express your whole opinion.
 

Terminate421

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Jul 21, 2010
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Exactly, unfortunatly theres idiots on this planet who cannot realize what they are buying, might as well buy the kid some cocaine.
 

Sazaranthran

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Sep 8, 2010
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You're correct. Having studied that realm of psychology also, I understand the nature of advertising and it does work. Although, the people who say it doesn't affect them usually say it because it doesn't. It's just that most of the people alive today are still as impressionable as children, which is a shame really. We should do our consumer research...

Although. Regarding your point on training simulations. I obviously covered the concept of desensitisation, so no need to re-hash that, but desensitisation does not cause violence, it merely decreases ones discomfort with it if one is exposed to it or involved in it. It does not make one desire violence, the soldiers need to be comfortable with killing as they are being ordered to do it. Just because trained killers use similar software and are then ordered to kill does not mean that those of us that partake for pleasure will kill. Obedience and authority are extremely powerful tools in this respect. Look up Milgram's electric shock generator and you'll see what I mean.
 

Ironic Pirate

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May 21, 2009
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Sazaranthran said:
Nah, cocaine's fine. No age limit on that.(sarcasm)
Hi, just a tip, but when talking to people, it's good to quote them with the blue quote button on the bottom right of their post, that way they get a message and don't have to read through old threads all the time looking for replies. Don't worry, people with thousands of posts haven't figured it out...

Anyway, my point of view has always been: Regardless of whether or not they cause violence, it should be up to the parent to allow or disallow them, they should know their kid and what it will do to them.
 

Sazaranthran

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Marilyn Manson is actually a really swell guy. He gets interviewed all the time about that stuff and he's always really polite and well-spoken. His music and videos are...odd...to say the least, but some of them are just grotesque parodies of american culture. Don't blame him for your culture america.
 

teisjm

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Mar 3, 2009
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So does this mean i'm the only one otehrwise happy, peaceful and calm person, who has popped a cap in someones ass IRL after a GTA marathon?
 

Sazaranthran

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teisjm said:
So does this mean i'm the only one otehrwise happy, peaceful and calm person, who has popped a cap in someones ass IRL after a GTA marathon?
Without wishing to offend you. That is wrong, and you must be to not think that is.
 

teisjm

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Sazaranthran said:
teisjm said:
So does this mean i'm the only one otehrwise happy, peaceful and calm person, who has popped a cap in someones ass IRL after a GTA marathon?
Without wishing to offend you. That is wrong, and you must be to not think that is.
Just how is this wrong enough to quote it? i'm not really sure i follow

*extremely offended rage-ing, gun-loading face :p
 

Sazaranthran

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Sep 8, 2010
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teisjm said:
Sazaranthran said:
teisjm said:
So does this mean i'm the only one otehrwise happy, peaceful and calm person, who has popped a cap in someones ass IRL after a GTA marathon?
Without wishing to offend you. That is wrong, and you must be to not think that is.
Just how is this wrong enough to quote it? i'm not really sure i follow

*extremely offended rage-ing, gun-loading face :p
Wait, was what you said a quote? If you were being sarcastic then fair enough. But if you think that popping caps is appropriate behaviour, you are wrong. I mean morally wrong, not incorrect.
 

teisjm

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Mar 3, 2009
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Sazaranthran said:
teisjm said:
Sazaranthran said:
teisjm said:
So does this mean i'm the only one otehrwise happy, peaceful and calm person, who has popped a cap in someones ass IRL after a GTA marathon?
Without wishing to offend you. That is wrong, and you must be to not think that is.
Just how is this wrong enough to quote it? i'm not really sure i follow

*extremely offended rage-ing, gun-loading face :p
Wait, was what you said a quote? If you were being sarcastic then fair enough. But if you think that popping caps is appropriate behaviour, you are wrong. I mean morally wrong, not incorrect.
Wow wait what? it's morally wrong to shoot people? but nico bellic did it!
Somehow this can't be a coincidence, but i have this in my clipboard from teh last thread i relpied to... this is meant to be posted.

Somehow i dunno whats worst, if you're serious, or the more likely fact that i don't get your joke and is making a fool of myself atm...
 

Geo88

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Jul 20, 2010
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Interesting essay. I agree with most of the points. I personally think it's a matter of separating fantasy from reality. I've been playing M-rated games since I was 14 (8 years), and the only thing I have on my record is a speeding ticket. I'm actually a fairly timid person who actively seeks to avoid confrontation in most cases. I chalk that up to knowing how consequences work in the real world versus the Grand Theft Auto police officers.

The only issue I take with your essay is catharsis. A lot of studies have been done about catharsis and video games, and the consensus is that it doesn't work that way. In fact, most studies I've seen, including a few I looked up for my media effects class in college, indicate that while we play violent games, especially the more immersive ones, your brain is triggered to be more aggressive. HOWEVER, after you turn the game off, your brain returns to homeostasis, and within half an hour, you're back to normal (which you touched on in other parts of your piece).

Still, a fairly concise essay about a complicated issue. Let's send it to Jack Thompson.