Poll: Why was Halo Wars considered a bad RTS?

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RA92

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Irridium said:
Raiyan 1.0 said:
Irridium said:
Seriously though, its the best console-RTS there is to be honest.
Herzog Zwei would like to have a word with you...
I have no idea what that is.
Herzog Zwei was a Sega Mega Drive/Genesis game published back in 1989. It has been argued to be the first real RTS game. Can you believe the irony? The RTS genre starting off on a console? I'm a PC gamer myself, but it's one of the console titles that I've a lot of respect for.

But the world is hell-bent on stereotyping: Herzog was a commercial failure because it was a non-arcade. The series probably would've survived if it had been released on the PC.
 
Apr 28, 2008
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Raiyan 1.0 said:
Irridium said:
Raiyan 1.0 said:
Irridium said:
Seriously though, its the best console-RTS there is to be honest.
Herzog Zwei would like to have a word with you...
I have no idea what that is.
Herzog Zwei was a Sega Mega Drive/Genesis game published back in 1989. It has been argued to be the first real RTS game. Can you believe the irony? The RTS genre starting off on a console? I'm a PC gamer myself, but it's one of the console titles that I've a lot of respect for.

But the world is hell-bent on stereotyping: Herzog was a commercial failure because it was a non-arcade. The series probably would've survived if it had been released on the PC.
Well that explains why I haven't heard of it. Never owned a Sega console until the Dreamcast. I always thought the RTS genre started with Dune II.

The more you I know I guess.
 

Thyunda

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May 4, 2009
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My reason for getting bored of it was probably the fact there were two factions and nothing more.
UNSC vs Covenant. Every time. If you play the UNSC, just get those big flying gunships and rape everything. If not, too bad.
 

omicron1

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Mar 26, 2008
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I have mixed feelings about Halo Wars as an entity in its own right, completely separate from its quality as a game. (I have not played it, not having bought into the console concept)

On the one hand, it's the last thing Ensemble Studios ever made... but on the other, it's the thing that killed them. All I can see in this is Microsoft's hand - attempting to mould them into part of its more profitable XBox industry, then killing them off when the result didn't fit with its profit expectations. It's a bittersweet thing, for me; a reminder of what was.
 

UnwishedGunz

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Apr 24, 2009
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i haven't read a single comment yet but i can assume most of them have something to do with "its for console" and they'd be right, most of the good RTD's are for the PC for a reason, so you have command your army much easier and faster, they should have made halo wars for the PC instead, im sure lots of halo/RTS fans would wet themselves over it if it was for PC
 

hutchy27

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Jan 7, 2011
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I enjoyed it greatly :)
controls worked very well on the console and quite of the few people who say it was a terrible game, admit they didn't like RTS in the first place.
 

PoliceBox63

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I loved playing Halo Wars... until I got stuck at the Scarab level because I'm too stubborn to play on a difficulty less than heroic.
Then I began to hate it... with a passion.

It was my first experience of a RTS and as I said I loved it. I'm a Halo fanboy though I quietened down in the past 5 months
A major appeal of the game was the HD cutscenes and any story at all.
I love me some Halo fiction!
 

CrustyOatmeal

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Jul 4, 2010
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it was a great RTS for console but an RTS requires the player to do multiple things every second and in a game where the average APM (actions per minute) were probably around 60-100 from good players i just think the player was limited by the controller rather than their skill. compare that to a game like sctarcraft 2 where it used soft counters (not hard counters), used a keyboard, and had an average APM of 300 from pros. i agree halo wars was as polished and good as a console RTS could be it just so happens that the reason RTS's are so good is that they force a player to do so many things at once and when you throw a controller into the mix it slows down the process
 

direkiller

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It was very shallow compared to RTS or RTT games I normal play. The story is generic(one of the things that RTS should be good at). The strategy had less depth then outer RTS console games,if you can boil the counters simply to a triangle then its not good in the strategy department.

So its not bad its just mediocre.
 

OldAccount

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Sep 10, 2010
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Halo Wars was my first and last RTS. I'm just not cut out for the genre.

I do know my friends love that game and still play it regularly.
 

Shock and Awe

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Sep 6, 2008
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Because it could not compare to AAA PC titles. As far as all RTSs go it was damn good, and amazing for consoles. That being said, it couldn't compare to Sins of a Solar Empire, Total War, and others.
 

BreakfastMan

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Jul 22, 2010
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I dunno. I rather liked it, and many people I know like it. I did not even know that there was a lot of hate toward the game.
 

The Rookie Gamer

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Mar 15, 2010
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IamSofaKingRaw said:
3. Frat Boys didn't know that it was a RTS and were enraged LOL.
This is the kind of flamebaiting that saddens me.

OT: Because it was a Halo game, like irridium, and it was on the console. While it was boring, I never had trouble with the controls. They were pretty responsive. But, again, it's a Halo game, so it going to get vitriolic hatred spewed at it.
 

Tdc2182

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I'm pretty sure that the "Halo" part was the only thing backing it. In terms of RTS, it was lacking (or so I'm told).