A lot of people seem to hate the idea of weapons/non-aesthetic items sold through microtransactions. But I see big benefits doings so, so long as:
1. They're not overpowered. They could be slightly better, but not superweapons. You shouldn't NEED them. A standard weapon vs a DLC weapon should still be determined by skill.
2. The developer doesn't remove standard weapons to later sell as DLC.
The benefits?
1. Developers make extra cash.
2. Players get more content.
I'll use Black Ops for example, and let's say the MP5k wasn't actually in the game but you could buy it for a few bucks. It's no better than any other gun, it's mainly just preference. What's bad about that?
Although my actual idea would be $5 for a weapon pack(x3), e.g. SMG weapon pack, AR weapon pack, etc.
EDIT: Oh, in the Call of Duty example, you'd still have to level up to unlock the gun. It wouldn't automatically go into your inventory so you've got it level 1 every prestige.
1. They're not overpowered. They could be slightly better, but not superweapons. You shouldn't NEED them. A standard weapon vs a DLC weapon should still be determined by skill.
2. The developer doesn't remove standard weapons to later sell as DLC.
The benefits?
1. Developers make extra cash.
2. Players get more content.
I'll use Black Ops for example, and let's say the MP5k wasn't actually in the game but you could buy it for a few bucks. It's no better than any other gun, it's mainly just preference. What's bad about that?
Although my actual idea would be $5 for a weapon pack(x3), e.g. SMG weapon pack, AR weapon pack, etc.
EDIT: Oh, in the Call of Duty example, you'd still have to level up to unlock the gun. It wouldn't automatically go into your inventory so you've got it level 1 every prestige.