Poll: Why would you quit WoW?

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godevit

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Nov 21, 2008
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The game lost it's charm when the burning crusade came up...no more 40 man raids or epic boss fights, And lets not talk about resilience. the only positive thing they made was making off-specs valid.
 

Cowabungaa

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Feb 10, 2008
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I played WoW for over 2 years, I loved vanilla, I loved BC, I loved WotLK. Especially WotLK, as a matter of fact. I was a hardcore raider in TBC, but it wore me out and I took a break from WoW to play WAR. That game gave me a whole new attitude towards games, and especially mmorpg's. So I started WotLK with a fresh start and a whole new view on things: no longer treating the game as a second job, because that's ultimatly the player's own fault. Thus I really enjoyed WotLK, especially it's fan-fucking tastic atmosphere, I really got immersed in the game. But that all ended this januari. The reason is véry simple: I ran out of content. I did it all, seen everything, did everything, and well I'm not going to do the same thing over and over again. Thus I quitted. I enjoyed my stay, but no game lasts forever. Gotta say that Ulduar is going to be an amazing raid dungeon. I won't enter it though, I lack the time to raid nowadays.
 

Horvic

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Jan 14, 2009
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Yeah. I mean I never had the chance to go on 40-man raids but from what Nivag has told me, they sound totally awesome.
 

FallenRainbows

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Feb 22, 2009
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hmm... I may get banned/Probation/flammed for this so...

Why is there no: Beacuse I has a life option

Sorry,
 

Alucadrian

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Jan 29, 2009
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Hate to say it, but having tried both, I find Lord of the Rings Online to be a better game as toward what I'm looking for in an MMO. Better graphics, deeper plotline, more vibrant characters, even down to the smallest NPC.

Less pulp, more plot. *shrugs* But as ever, that is only my opinion. WoW bored me in two months' time; LotRO hasn't in two and a half years. An MMO is a big time commitment, and should be held to a pretty high standard of quality as a result before you cast those many hours into the well... or so I think, anyway.

NOTE: I played LotRO first, then switched over to try WoW after all I'd heard shortly after the release of WotLK. I purchased and played with both Burning Crusade and WotLK installed, and still didn't find enough of what I'd want.
 

Killin4life

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Mar 21, 2009
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A number of reasons. I was sooooo soo bored of the game. I would log on and walk around IF for 10 minutes, and then go "what the hell and I doing?" and log off and go play crisis or L4D. I was down right SICK of spending 15 bucks a month to spend hours of my life doing the same thing every day, which was log on, get a heroic going, and then be harrassed by 5 year olds about how I ruined they're life because I pulled an extra walking tree into the group. Another big reason was school. I'm going to college come summer and I'll be damned if I let this get in the way of getting my degree. Probably the last straw, though, is WOTLK. It just ruined it for me. It made me realize how much of a waste of time the game actually is. I was all siked about getting to 80 and once I did I was like "hey wait, this is the same exact thing as lvl 70" just the same old raid / heroic / BG. Nothing different, I was NOT about to fucking grind my way to the top again. So I said that's it, and that was it :c. Good luck to anyone who wants to quit, its not hard, just don't pay anymore. Why waste your money on that when you could be gettin' some tonight if you know what I mean.
 

Cowabungaa

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Killin4life said:
Probably the last straw, though, is WOTLK. It just ruined it for me. It made me realize how much of a waste of time the game actually is. I was all siked about getting to 80 and once I did I was like "hey wait, this is the same exact thing as lvl 70" just the same old raid / heroic / BG. Nothing different, I was NOT about to fucking grind my way to the top again.
I find that an interesting point, you make it seem that the leveling content all doesn't matter, like all that matters is getting to 80. That would be a shame really, especially since WotLK's is great in that department, the leveling content. Don't forget that that is also where the bulk of the content is, endgame is barely anything, just a few instances. I had exactly that mindset when I stopped playing just before WotLK, and because of Warhammer Online I realised: the route towards the goal is just as important, or even more important, then the goal itself. Hence why I had 3 great months in WotLK before I ran out of content.
 

Phenakist

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Feb 25, 2009
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People join WoW thinking "AWESOME!!! so much stuff to do, what to do first?" Then 5 minutes into the game you realise that all the decent stuff is about a weeks worth of gameplay time of grind away. I played it to give it a chance and see what the big fuss was about so I played until I got to level 24, by that stage there still wasn't anything to make it worth playing, it was just a few shallow quests and monsters to kill. Maby I'm spoilt from playing Guild Wars but the whole questing system in WoW seems pretty weak, I think it's the only game which dosn't make it obvious of where you have to go to do the quest, granted this isn't so much of a problem for the more experienced players who know the copy/pasted forests and deserts like the back of their pale, spotty hands but for those starting off it is very discouraging getting told to go to some play with a name you can hardly pronounce let alone locate! And could they honestly have got more boring than "Kill x amount of x" or "deliver x to x". But anyway it really isn't worth the bother, there are far more immersive and worthwhile games to play for the same monthly fee if not a one time buy, like as previous posts have said, EVE, it takes a bit more upstairs to play and you can actually have fun while your skills train!
 

Cowabungaa

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Feb 10, 2008
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Phenakist said:
People join WoW thinking "AWESOME!!! so much stuff to do, what to do first?" Then 5 minutes into the game you realise that all the decent stuff is about a weeks worth of gameplay time of grind away. I played it to give it a chance and see what the big fuss was about so I played until I got to level 24, by that stage there still wasn't anything to make it worth playing, it was just a few shallow quests and monsters to kill. Maby I'm spoilt from playing Guild Wars but the whole questing system in WoW seems pretty weak, I think it's the only game which dosn't make it obvious of where you have to go to do the quest, granted this isn't so much of a problem for the more experienced players who know the copy/pasted forests and deserts like the back of their pale, spotty hands but for those starting off it is very discouraging getting told to go to some play with a name you can hardly pronounce let alone locate! And could they honestly have got more boring than "Kill x amount of x" or "deliver x to x". But anyway it really isn't worth the bother, there are far more immersive and worthwhile games to play for the same monthly fee if not a one time buy, like as previous posts have said, EVE, it takes a bit more upstairs to play and you can actually have fun while your skills train!
What so bad about having to look a bit, about having to discover a bit? Heck, if I find anything nót immersive is completely knowing where you have to go. That makes it even more chorelike, it's just a matter of going to the right area, do what you have to do, and go back again, instead of properly looking around, following the road, looking at the signs, things like that. It's the reason why I never really liked Warhammer's PvE, it's too chore-like, a lot more then WoW.

Anyway, you're right at the first part, when I compare vanilla and TBC quest system's with WotLK's quest system, the first are much less diverse, much simpeler. Blizzard would do good to overhaul vanilla's and TBC's questing to make it just as good as WotLK's. A lot of content is also going to waste now, most instances in vanilla are deserted, same happening with TBC now, and I think that's a great waste of content. You're also right that it makes it look daunting for the new players, because it takes so long to get to the really good stuff (and a lot of other good stuff is going to waste). It's not that vanilla and TBC are crap, o no I still love the feel Westfall gives me, and Terokkar Forest is still beautifull. It's just that the gameplay itself is not on par with WotLK, so I understand why leveling (at least untill that point) really feels as a necessary evil. Blizzard should definatly do something against that, it's a massive waste of content.
 

Amarok

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Dec 13, 2008
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I quit WoW because I got bored, but I had been playing for 3 years so that's fair enough. I still like WoW and think it's a good game, but hey, 3 years is 3 years.

I still listen to the zone/instance music on youtube though :p Damn that game has a fine soundtrack.

Edit: Also, to the poster above me, they should totally make heroic versions of all the 60 and 70 raids. To think that so many new players will breeze by, never sparing a thought for Illidan or C'Thun!
 

Cowabungaa

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Feb 10, 2008
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Amarok said:
I quit WoW because I got bored, but I had been playing for 3 years so that's fair enough. I still like WoW and think it's a good game, but hey, 3 years is 3 years.

I still listen to the zone/instance music on youtube though :p Damn that game has a fine soundtrack.
Given, I listen to the soundtrack daily. Grizzly Hill has such an awesome soundtrack, that violin still gives me shivers.

Edit: Also, to the poster above me, they should totally make heroic versions of all the 60 and 70 raids. To think that so many new players will breeze by, never sparing a thought for Illidan or C'Thun!
Yes indeed, but that would require a redesign of the bosses, especially the pre-TBC bosses, since the 40 man raids were tactics wise really simple. Also, I always was and still am oppossed to the amount of trash in instances. Ór make it fun and exciting, ór scrap it.

But mainly I'm looking for a redesign of the questing content. WotLK really raised the bar on that one, and I can understand why to new players it all looks daunting to reach the good stuff. They should bring the old leveling content up to the standards of WotLK; more diverse quests, more intergration with real storylines that matter in the world, more stuff going on in the old world (example: Grizzly Hills has that war between stone elementals and the iron dwarfs, more stuff like that should be implemented in vanilla WoW's area's!).
 

Socdk

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Nov 12, 2008
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Got to repetitive for me. What I loved about WoW when I started it, was that everything was new and everybody felt the same. I loved questing, trying out classes, searching new areas of the game-world and stuff like that.

I guess geeks ruined it for me. You know the kinds who played constantly! Soon enough I've seen most of the game (since much of the game was THE SAME and THE SAME and even more of THE SAME) and everybody cared a bit too much about it. Just got too dorky for me I guess. Could never be arsed to start those high-level instances and do them 400 times to get some item and stuff like that. There was just nothing left to dicover or figure out on my own, since it made me feel "über noobish" that everybody else already knew everything about the game.
 

Killin4life

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Mar 21, 2009
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Yeah I know what you're saying, and I actually do somewhat enjoy lvling. It just get so repetative the same quests the same rewards (which I couldn't use mind you with a s3/4 toon). But I do disagree with you saying max lvl is a small portion, I believe hitting max lvl opens up a whole new game. And the grind doesn't stop once you hit 80 either, once you get to 80 you now need to grind heroic instead of experience. It just got to the point where it just wasn't fun to kill monsters for 6, 7, or 8 hours of my life everyday. Who knows, I still have the account, maybe I just need a break <.< but as of now I quit
 

Phenakist

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Feb 25, 2009
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In reply to my earlier comment, I'm all for earning and working my way to a levels of fun but like I said before, there is nothing besides the urge to get to level 80 or whatever to keep you going, and since it takes so long, and having level 60+'s breathing down your neck every time you go near civilization isn't exactly a welcoming feeling it just makes you want to hate the game
 

Digitaldreamer7

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Sep 30, 2008
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Drachknouir said:
I am a hard core wow player but even still wotlk has ruined it for me . epix are so simple to get now its sad, and the game dose not take any skill or real guild help so most guilds are worthless now. I cant wait till starcraft comes out !!
I agree with this, I love blizzards lore and the game itself. I don't like how stupid easy the game has been made. I wanted it to take months to get to 80, If a quest says 3 people i want it to take 3 people not be soloable, I didnt want DK's to come in and be OP as hell and ruin everything. DK's in rare gear can do more dps then a dps class in epic items. It's dumb. I know they are promising with the upcoming patch stuff will be harder and so on but meh, they always promise it. I want to see the content so Ill play but when we clear the content and I get decent gear to start the next patch thats upcoming i usually freeze my account and play other things. with how easy it is to get gear now I can say that it wont take me long to get the gear i need form uldaur when it launches and stop playing again. I really want to see the icecrown content. On another note, blizzard is working on a new MMO as confirmed at blizzcon. This may be an early presumption but with a limited amount of lore and a new mmo in the works I believe WoW is on its last leg.
 

Harrow

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Feb 16, 2009
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I quit for Runescape, which is WAY better (for those of you with no sense of humour, that was a joke. Runescape is just WAY cheaper)
 

Flunk

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Feb 17, 2008
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I did quit, because it seemed like a lot of work to get together enough people to do any of the big raids that were pretty much the only available end game back when I played. That and I don't want to be stuck playing for 6 hours just to finish a raid.

So when I want to MMO now I just play Ragnarok Online. I have no idea why but that game is more addictive to me than any other MMO I've ever played and I can't figure out why. Maybe it's the realtime fighting system that requires real skill and reflexes to play, maybe I'm just crazy. It would be nice to see a new MMO that didn't use the standard pseudo-realtime but actually turn based gameplay that all MMOs seem to use.
 

Killin4life

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Mar 21, 2009
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I cannot stand turn-based mmo's. Totally ruins the fun. Might as well bring out a piece of paper and play DnD (which I'm not saying is bad, just I'd rather do that then play turn based games online). One of the reasons I loved wow so much was because it actually took skill, and yes a bit of luck, in pvp. Honestly tho, death knights ruined it for me, I made one as soon as wrath came out and power lvl'd the shit outa him to 80 in like, 2 weeks flat. Lvling was a blast cuz I solod every quest I did, and I mean literally solod 5man quests. But I hate the arena system, and instances get more boring the more you do them. Plus its not fun to carry the groups to epics, have you pull out 3l dps in a naxx pug and have the 900 dps fury warrior roll on your gear and win. I just hate the game now for some reason and just the thought of logging on makes my stomach literally turn. Just fed up with it all, you know what I mean, that's why your here :c