Soulgaunt said:
Fallout 3 was a bit....Shallow. From what I've heard, New Vegas will be "deeper"(?).
I agree.
Not only storywise, but also in the hallmarks of game events. Yes I know that you in Fallout 3 needed to get power armour training in order to actually be able to use it, but power armour clad NPC's and you getting it just didn't feel as special as it was in Fallout 1 or 2.
And also I remember that if you stumbled across Enclave soldiers in Fallout 2, it tended to be a matter of: "HOLY SHIT! Enemies with power armour and laser weapons! Im gonna die!" The first few times it happened. In fallout 3 it didn't take long for me to slaughter enclave troopers wearing power armour in their hundreds without breaking a sweat.
Fallout 3 jumped the gun on way too many things. And also I really didn't like the part where most types of armour could grant attribute bonuses. I liked the fact that boosting your attributes more or less permanently was difficult to du in the first two games, and the fact that power armour boosted your strength value made it extremely good, instead of just being "meh..."-good like it is in Fallout 3.
I hope that New Vegas will go back to this and make not only the story a lot less shallow but also the moments where the player is most likely to acquire certain pieces of technology that have been the hallmarks of Fallout since the first game. No need to rush it, the game is more fun when you have to work for it.
Also, I certainly hope that the developers can dig out their balls and make the game a lot less kid-friendly again like Fallout 1 and 2 was. No im not som psycho who actually WANT to shoot pre-pubescent children in the crotch with a shotgun, but I feel stifled when the game actively prohibits me from doing it. Fallout 1 and Fallout 2 didn't. Especially Fallout 2 was filled with non-kid-friendly themes ranging from prostitution, drug abuse, pornography, foul language, A LOT of violence (even against children) etc. etc.
Some of it was there in Fallout 3, but not nearly enough. If you're even going to bother with having a "moral choice" system in a game, then what's the point of including moral restrictions? Free the players and let them go nuts in any way they want. Screw the malicious countries who wish to impose censorship. The game will most likely sell anyway through import. The censorship goblins will never learn if game companies don't fight them and refuse to bend to their ridiculous "standards of decency".
If New Vegas can have the game engine, graphics and game system of Fallout 3, but include the story depth, difficulty and as much (if not more) adult themes as Fallout 2, then the game will most likely be pretty sweet.
