Terramax said:
None of them will.
All companies take a gamble on gimmicks, videogames or otherwise. Inventions wouldn't improve or diversify if they didn't.
What's concerning is when they force gimmicks onto us i.e. the Nintendo Wii.
Sure, the Kinect was a disaster, but at least 99% of games for the system didn't rely on you to own one. You could still play the majority of the games you played the way you wanted to without it.
I know what you're getting at, but the approach taken by the Wii exists for a reason.
The Kinect kind of unravels that reason a little bit, but remember that this was developed
after the Wii.
The problem is, if you make an unusual feature 'optional' on a console, history up to that point has tended to show that it never gets used. (Because game developers don't want to risk doing something with an obscure peripheral, and gamers don't want to buy peripherals for which there are no decent games.)
For motion controls to actually stand any chance at all of being used in games, the console hardware (by the logic of that moment in time) would have to include it as a standard feature.
This guarantees that anyone owning the console has that feature, and thus lowers the risk for developers to making sure that anything they do with it is actually playable, rather than also having to worry about whether anyone actually owns the relevant peripheral.
(As a side note to this, notice that despite the huge effort in getting people to buy them, there aren't many motionplus games in existence; This is a symptom of the exact problem; Regardless of what motionplus could do to improve games, developers don't like to risk developing for something unless they know gamers actually own the nessesary hardware).
Now, I know what you're thinking right? If that's such a problem, why not make the use of these special controllers
optional? That way people that have them get added benefits, but those that don't can still play the games.
Well, that sounds great until you realise that this means your game design is now constrained by whatever method has the weaker features.
Want to make a game feature that needs motion controls to work? Well, tough. You can't. Because you have to get your game to work even without them.
And guess what happens when you have features that only work for
some people? By nessesity, they become something that cannot be important to gameplay.
Thus, they, by definition can never be anything more than a gimmick. And that's the price paid for making a feature 'optional' in a game. It will be relegated to the status of gimmick by default. Because the designers have no other choice.