Shooters have been dumbed down since the release of Halo: Combat Evolved. In fact, I'd go as far to say that the only "active" competitive shooter that is truly "competitive" is Quake Live, which is basically Quake 3 with many new adjustments and features.
wulf3n said:
I think those who consider CoD to be "dumbed down" are just upset about having to actually think in a shooter to be competitive.
While other shooters are more focused on fine motor skills e.g. aiming and moving, CoD especially on HC is all about strategy, putting yourself in the correct positions, predicting what you're opponent is going to do etc.
While these elements exist in other shooters, the ease of death in CoD means they're essential if you want to win.
So what you're saying is that FPS games that rely on fine motor skills don't require intimate knowledge with the games' mechanics and strategic thinking, as opposed to COD?
Well, I'm sorry to say this contrary to your opinion, but my experience has been the complete opposite of what you have said, simply because of how many more variables a game like Quake or Unreal Tournament has and what you have to do in a game, particularly strategy wise.
In my experience I don't have to think in COD, because the game does so much for me; it gives me weapons the instant I spawn, I have perks that gives me various buffs, I have radar, I have killstreaks/scorestreaks. I don't have to time any power ups or health.
Of course, I'd fully agree that in regards to the damage output of the weapons it's far easier to be killed than in an arena FPS. At the end of the day it all boils down to keeping as steady firing position as humanly possible in order to get the drop on enemies and maintain accuracy.