Poll: Will Valve ever make/use another engine?

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meatloaf231

Old Man Glenn
Feb 13, 2008
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They'll probably just keep heavily overhauling the Source engine, and I have zero complaints with that. It's a good engine.

However, absurd theory time: they're building a Source Engine 2 of sorts for Episode 3, hence the long time in development.
 

TelHybrid

New member
May 16, 2009
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Why make a new engine?

Source is perfectly sufficient, and the games still look good from it.

From a PC standpoint, it's nice that a company sticks to an engine with relatively low system requirements, so people don't have to keep upgrading. It's games like Crysis that kill PC gaming.
 

Calhoun347

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Aug 25, 2009
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Theres nothing really wrong with the source engine, I have to question those who describe the game as ugly, because i'm playing on max settings at 1680 X 1050, and the visuals are pretty great. Textures are pretty high-res. The only visual complaint i have had with the source engine was in Half-life 2 and it's episodes where straight hallways had razor-blade edge corners. Other than that no complaints. They don't just use the same iteration of the engine either, they are constantly updating the Source Engine. Also, if you were looking to beautify Half-Life 2, (and it's episodes) Look into the Half-life Cinematic (HD) mod by Fakefactory. All textures are 2048X2048 and all the character models have been re-done. Looks Gorgeous.

I love Valve, and I think they're doing things fine. The orange box introduced a newer iteration of the source engine, which allowed for better visuals, and Half-Life 3 will probably introduce with it a much improved version as well. But i have no quarrels with the Source Engine.

Though if your playing on a console, sorry. Perhaps visuals are bad there, but that's the problem with your console. Not with the Engine.
 

Xanadu84

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Apr 9, 2008
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Valve are great designers. They polish games to perfection, and create truly interesting scenarios. That is the situation on one hand, and that hand has nothing to do with the completely separate hand of graphics. There very different beasts. We all appreciate beautiful graphics, but the gameplay core is the most important part. So even as a Valve lover, I have no problems with this criticism.

Truth is, yes, Source is showing its age. Putting there game in daylight does a huge amount to exhibit the shortcomings of the engine, where nighttime and film grain of L4D1 went a long way towards replacing graphics limitations with artistic style: Kind of like how Madworld for Wii looks as crisp and clean as a 360 game, because the art style covers up the shortcomings. Certainly, Source doesn't tower over the competition like it did back in 2004. However, though no longer impressive, it doesn't look bad, and it is still pretty great in terms of facial experessions and physics. And it has also been tweaked and honed enough that it can still pull of some impressive stunts, even if sheer realism suffers: The weather effects in, "Hard Rain" campaign for L4D2 were downright amazing. Its no longer great, but it is acceptable, and what with hardware advancements coming to a slowdown, not to mention the likely length of this console generation, it seems unlikely that they will work really hard to make a new engine, especially an engine that so many developers and modders adore. My prediction, based on pure hearesy, will be that once they come out with Episode 3, they will take the Source engine, and give it a massive overhaul. It will probably look as impressive as the Cry3 engine, and be a lot more scalable. But I don't think that will happen until after they get a bunch of products out of the way.
 

sgtshock

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Feb 11, 2009
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I think Valve has said in numerous interviews was that their goal for the Source Engine was to be very adaptable, so they didn't have to change engines every other game. It might not have fancy dynamic lighting or all the other fixtures of the Unreal 3 and Crytek engines, but it still looks great, and best of all, it runs great on just about any PC.

Plus, if Valve did decide to make a new engine from scratch, we wouldn't see another Valve game until at least 2020.
 

Shoto Koto

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May 13, 2009
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Ooh, at this point in time, slightly more people like Valve than hate Halo.

OT: Of course they will, what a dumb question, they have done before they will do again. /thread
 

Rusty Bucket

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Dec 2, 2008
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hURR dURR dERP said:
Rusty Bucket said:
hURR dURR dERP said:
Reusing the same engine over and over again is much more time- and cost-effective than making a new one every time, and as long as the engine still works for the games and the games are still fun, it's not a huge problem IMO.

...but yeah, it's way past time for an upgrade.
The phrase 'time effective' should not be used to describe Valve. Ever.
I said more time-effective. Think of all the games they've published using the Source engine. Now imagine how long it would've taken them if they had to write a whole new engine for each of those.

Yeah.
No-one's saying they should make a new engine for every single game, that doesn't make any sense. What I'm saying is that they need to make a new one now, or at least upgrade Source. You'd think that never having to work on an engine would mean they could develop an episodic game in under 3 years.
 

Katana314

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Oct 4, 2007
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Source isn't ugly. Left 4 Dead 2 is. Even playing the Half-Life 2 episodes I see much better visuals.
Also, keeping on this engine lets them cater to people with substandard hardware, a much larger audience than you realize.
 

BehattedWanderer

Fell off the Alligator.
Jun 24, 2009
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Eh. Eventually, yeah. Source 2, or something. Or maybe some fusion of Cry and Source...like Tearduct! (I'm totally trademarking that...)
 

RicoADF

Welcome back Commander
Jun 2, 2009
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Ziltoid said:
I know everyone here loves Valve but they sure seem like a lazy developer lately to me.
Speak for yourself, I hate the company.
As for the topic, I don't see them spending $ on a new engine while people keep buying their games using the same old engine.
 

Pegghead

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Aug 4, 2009
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Didn't you hear, now Valve is working on the PASTE engine. Get it, Source, but like sauce? Anyway I enjoy the physics of the source engine, and having one engine means you have more time to work on the game. Though I reckon the graphics for the source engine are pretty good.
 

Jekken6

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Aug 19, 2009
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They don't need to make an entirely new engine, just give it big update in the next game, while keeping similar programming laguages and design tools. Just give it larger capabilities. That said, i still think Half Life 2 looks great and MW2, a 2009 game, barely looks better than that.
 

Hurr Durr Derp

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Apr 8, 2009
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Rusty Bucket said:
hURR dURR dERP said:
Rusty Bucket said:
hURR dURR dERP said:
Reusing the same engine over and over again is much more time- and cost-effective than making a new one every time, and as long as the engine still works for the games and the games are still fun, it's not a huge problem IMO.

...but yeah, it's way past time for an upgrade.
The phrase 'time effective' should not be used to describe Valve. Ever.
I said more time-effective. Think of all the games they've published using the Source engine. Now imagine how long it would've taken them if they had to write a whole new engine for each of those.

Yeah.
No-one's saying they should make a new engine for every single game, that doesn't make any sense. What I'm saying is that they need to make a new one now, or at least upgrade Source. You'd think that never having to work on an engine would mean they could develop an episodic game in under 3 years.
Oh, I certainly didn't mean to argue that. I'm just saying that it makes sense from a business point of view to use what you have for as long as it's viable.
 

friexxen

New member
Nov 20, 2009
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It's highly likely that Valve will make a new engine in the future. I don't think it'll be anytime soon though.

I've found Source to be a great engine that delivers a great FPS game with it's physics engine and graphics. Some will argue that Source doesn't meet top notch standards for graphics, but do graphics really matter that much?

Bottom line, I like Source the way it is and wouldn't mind having it as the engine for many more FPS games from Valve to come.
 

VinnyKhan

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Aug 5, 2009
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They do update the engine whenever they make new games and further expand on its technical and visual powers. Whilst i do agree they have been using the same engine for a long time they do it well, The visual styles for the game's are so vastly different it not only shows the engines flexibility but also the developers.

So for now lets roll with it, I reckon when we are out of the half-life 2 era they will make a new one
 

Retardinator

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Nov 2, 2009
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What Source is missing:
-actual volumetric light (the one they have now is built in the level editor)
-excessive bloom
-textures that take up 10GB for one building in the background
-models with a million pollies

Personally, I don't think this affects the experience that much. Now, Source does have a really big problem with load times though...