Hopefully it can fill the role of pushing the medium forward leaps and bound Mass Effect was trying to fill before the fans betrayed it. Because, you're right. Absolutely right (ask how many people here I say that too.... it's a low number). The project is incredibly ambitious. It's trying to break the standard 'shoot n' move' way of play we've become accustomed to. It's try to be an entirely open world stealth game where you are, as far as everyone else is concerned, a standard nobody. For this game to work, it needs to just be fun. For this game to succeed in the way it can? It needs to accomplish a few goals:
-No tutorials.
This is more of a request than a need. If we're going to push this medium to the next level, this game needs to rely SOLELY on conveyance. Basically, we need to stop treating players like they're retarded or, in turn, they'll think the medium is a jerk for it. We need to show we learned how to work games this gen. And let the angels sing of a world where the game won't spend ten minutes telling me the right-trigger is for shooting.
-No loading screens.
For an ENTIRELY OPEN WORLD GAME to work, we need no loading screens. Final Fantasy VII accomplished this (of all the games to list why did I do this to myself....) and actually increased immersion. It was physically hard to turn that game off just because of the feelings of scaling that entire continent step by step. Watch Dogs needs to give us that feeling with the entire city. And it needs to do it by not breaking the flow.
-Not be a goddamned and flat out LIE like ACII was.
Ubisoft tried to be this ambitious before with Assassin's Creed II... that turned out to be a standard action game. It was even boring!! What happened? Well, Ubisoft knew how to impress everyone and make the game LOOK cinematic, but they just couldn't deliver. What they showed us is what we want, now don't try to broaden the horizons. If it's good, the horizons will broaden on their own. Want proof? Zelda. Hell, even FINAL FANTASY is proof.
-Choices that matter
Watch Dogs looks like pure interactive (and stealthy (which is synonymous with delicious in my mind)) entertainment. That's great. Give us dialogue choices. Make us have to make quick decisions with either quick results or long-term consequences. Make a character remember what I said and remind me of it. Increase the immersion.
-Sell well
Sadly, this game needs to sell. It needs to sell so damn well that it becomes as popular as Halo or CoD or AC. Why? It'll encourage developers. I want this game to do all of the above and sell so the new Infinity Ward can look at it, drop their jaws and say 'that's not our formula! o.o' and I want every other developer to realize this isn't CoD the second they play it, and the numbers need to justify this ambition.
To me, that's how ambitious this project is. Mass Effect tried to be gaming's next big heavy hitter and pushing the medium forward. In my opinion, it did it. It made the RPG popular again and choices have suddenly become a thing rather than 'Do you want just good or bad?' The issue is, the fans flipped out just too much at ME3. With that, it couldn't push the medium forward. It did everything it needed to at the time (as in, almost nothing above, but that's okay), it just had such a bad reaction that it scared other developers, it didn't inspire them. Let's hope Watch Dogs can do it. This medium needs a push. I'm honestly shocked someone ISSSSS taking a chance after Mass Effect's freak out.
Capcha: finger lickin good
You goddamn well better be, Watch Dogs. Make all those Ubisot jokes worthless.