I played the first two games and enjoyed them immensely, I thought I would probably enjoy the third instalment as well. While I am not saying I will definitely not buy it, I think it unlikely I will.
(what follows is based on my opinion and little evidence, research or data so feel free to just do the poll)
Ahem.. anyway to get to my point I don't think it looks as interesting as the previous two games. Rapture was a really fascinating idea, a 19-something's underwater city in the Atlantic. I hesitate to say original because of Atlantis. But it was fascinating none the less for ripping off mythology. The combination of underwater city and steam punk were a pretty fresh idea. Now with infinite it seems a bit less fresh, they have just moved the city into the sky which is quite cool, but think of it like this. If you look out a window in Rapture you will see Squid, Shark, school's of fish maybe even a Whale. If you look out of a window in the bioshock infinite city (Columbia I think), you may see a sea gull or a pigeon if you are lucky.
Maybe it is because I am a little scared of the sea/boats/being sea sick/Sharks/sailors and most things nautical, but the other Bioshocks scared me. The enemies were creepy the new ones are not :-
Splicers were deformed and mad and they did weird stuff like moan about their husband they killed, or how "they should have just given me the money". The basic enemies in infinite look pretty normal and make Indian noises... scary I know.
Big Daddies were sort of tragic and cool, they didn't want to be made into a diminutive lumbering guardian, but they were and they fought to the death to defend the little sisters. The Handymen look pretty stupid and I doubt their background is as cool.
Also the whole look out for the bird creature which is chasing you seems too similar to the big sisters from number 2 to me. From what I can gather from trailers I think the whole game is about trying to get some woman out of the city. Which sounds bloody awful because I dont know about you, but I hate escorting Npc's it never goes how it should. So I would rather not play a whole game escorting an npc through a world with an abundance of ledges to walk off, because if that is not a sure fire method for a disaster I don't know what is!
(what follows is based on my opinion and little evidence, research or data so feel free to just do the poll)
Ahem.. anyway to get to my point I don't think it looks as interesting as the previous two games. Rapture was a really fascinating idea, a 19-something's underwater city in the Atlantic. I hesitate to say original because of Atlantis. But it was fascinating none the less for ripping off mythology. The combination of underwater city and steam punk were a pretty fresh idea. Now with infinite it seems a bit less fresh, they have just moved the city into the sky which is quite cool, but think of it like this. If you look out a window in Rapture you will see Squid, Shark, school's of fish maybe even a Whale. If you look out of a window in the bioshock infinite city (Columbia I think), you may see a sea gull or a pigeon if you are lucky.
Maybe it is because I am a little scared of the sea/boats/being sea sick/Sharks/sailors and most things nautical, but the other Bioshocks scared me. The enemies were creepy the new ones are not :-
Splicers were deformed and mad and they did weird stuff like moan about their husband they killed, or how "they should have just given me the money". The basic enemies in infinite look pretty normal and make Indian noises... scary I know.
Big Daddies were sort of tragic and cool, they didn't want to be made into a diminutive lumbering guardian, but they were and they fought to the death to defend the little sisters. The Handymen look pretty stupid and I doubt their background is as cool.
Also the whole look out for the bird creature which is chasing you seems too similar to the big sisters from number 2 to me. From what I can gather from trailers I think the whole game is about trying to get some woman out of the city. Which sounds bloody awful because I dont know about you, but I hate escorting Npc's it never goes how it should. So I would rather not play a whole game escorting an npc through a world with an abundance of ledges to walk off, because if that is not a sure fire method for a disaster I don't know what is!