Poll: WORST Fallout 3 DLC

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Sebenko

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Dec 23, 2008
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hURR dURR dERP said:
It's a toss-up between Operation Anchorage and Mothership Zeta.
Agreed, though I think OA was worse. At least in Zeta I got to use MY stuff for part of it, not the shitty gear the sim gave me.

OA was fucking annoying from start to finish, and the only redeeming feature was the sweet loot, and even then the stealth suit was game breaking, the power armour was the wrong one so it lasted forever, and the gauss rifle couldn't be repaired.

Thank fuck for mods.

My favourite had to be the Pitt- an interesting new location with big buildings, an actual moral choice between "eat puppies of adopt them and wub them forever and ever" (even if the actual choice that caused it was a retarded attempt and a moral choice- Just let me choose between the two, thanks).

Could have done with a larger explorable area outside and more of the building interiors, though.

Point lookout is a pretty close second- another fun choice, what with the "well, they're both dicks" moral choice, but brought down by the odd damage bonus enemies had. I'm sure you could have done better than that- make you fight swarms of the swampfolk's mutant kids? alligator mutants? have the swampfolk attack you with ancient swamp buggies? but no, just boring swampfolk with magic guns.

BS's only really good addition was the ability to continue after the main quest
 

Joe Matsuda

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Aug 24, 2009
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gosh, if it wasn't for Gary glitch I would have said O:A

the only good part about Zeta...the one and only thing that made slightly better than no glitch O:A...

...it had a nice view...
 

Americow

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Aug 26, 2009
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I haven't played MZ yet, but I actually really enjoyed OA. Overall, broken steel was the mosy boring (all those god-damn ingots!)
 
Jul 19, 2009
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I remember someone here on the Escapist who renamed it "Uttershit Zeta". That about sums it up.

I didn't like O:A either, but only because the environment was linear. The rest of it was pretty good, and it didn't completely destroy the canon.
 

Rock Beefchest

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Dec 20, 2008
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operation anchorage because it is not in the fallout post apocolyptic world and it offers no ability to explore. Just linear progression to the end. All of the other DLC packs added something to the story. Hell even mothership Zeta explained the presence of the crashed UFO which was a mystery to me when I first played F3.
 

chromewarriorXIII

The One with the Cake
Oct 17, 2008
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I hated Mothership Zeta because the whole place looked the same. I kept getting lost and going back to the ship is pointless because the weapons sucked.

I don't understand the hate towards Operation: Anchorage. It was amazing but I had fun with it and the loot was amazing.

Point Lookout and Broken Steel are definitely my favorite though.
 

WalrusMan

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Apr 28, 2009
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Operation: Anchorage.

It was the only one I bought before deciding that all others would be crap. However, I also got Broken Steel for the bonus 10 levels, and that turned out to be awesome.
 

The_ModeRazor

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Jul 29, 2009
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Broken Steel is the only good one. The rest just sucked massively. (yes, I hated Point Lookout too; incredibly boring)
 

Rednog

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Nov 3, 2008
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Broken Steel: Basically spending money for a level cap and new perks that were stupid or helped solve issues with the game...seriously them implementing a perk that gives you a new dog meet, but they never really fixed his issues of running away and randomly dying somewhere else. I never bothered to use him because of this, instead he just chills out in megaton. And it was a really boring story, I think I blew through it in an hour.

Though while a lot of people say OA was bad, I personally loved it cause it complimented my Ninja Sniper so well, and if you are really cheap (glitch) you can steal all the items from the OA simulation.
 

Azure-Supernova

La-li-lu-le-lo!
Aug 5, 2009
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AWAR said:
The pitt was actually my favourite as it kind of resembled the previous fallouts with its dark industrial setting and all the garbage and dirt around.NPC's behaviour was too similar to the previous ones, i think fallout 3 NPCs are way too nice.
Zeta was meh
Point Lookout had an interesting plot, moreover killing the new enemies was actually a bit of a challenge.
My favourite part of this DLC, and probably of all Fallout 3, was when you get high after fiddling with that magical tree seeds "(i dont remember exactly). The hallucinations touched me deeply..
Operation Anchorage was a short and boring action game rip off so i guess its the worst!
Ah yes I'll agree there. The "Luck Bobblehead" was not nice.
 

War Penguin

Serious Whimsy
Jun 13, 2009
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I didn't like the Pitt.

The story stared off pretty good but it stared to lose me halfway through. The design was pretty good, I have to admit, but it seemed impossible to go through manly because of all the glitches. Oh well.
 

Ham Blitz

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May 28, 2009
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I just finished Mothership Zeta, and I am going to have to say Zeta. It was long, but it was very repetitive, and I could care less about the few weapons it gave you. It even caused me to do lose karma, which I have never done before on that save off, thanks to those workers getting in the way.
I am just glad I got it for free.
 

MagnusShalefist

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Jan 17, 2010
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I have to go with Mothership Zeta. Endless, identical corridors and nothing to do except move and shoot, move and shoot.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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tellmeimaninja said:
The Pitt.

It was boring and had horrendous loot.

O:A was worse gameplay-wise, but the Loot from it is some of the best in the game.
Fixed.

Stealth suit is sooooooooooooo epically over-powered.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
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Mothership Zeta was weak sauce. I mean, really. Aliens? In SPACE? That's a clear sign someone was out of ideas at Bethsoft.

(Operation Anchorage redeemed itself with the Chinese Stealth Armor, worth the price of admission by itself.)