Agreed, though I think OA was worse. At least in Zeta I got to use MY stuff for part of it, not the shitty gear the sim gave me.hURR dURR dERP said:It's a toss-up between Operation Anchorage and Mothership Zeta.
OA was fucking annoying from start to finish, and the only redeeming feature was the sweet loot, and even then the stealth suit was game breaking, the power armour was the wrong one so it lasted forever, and the gauss rifle couldn't be repaired.
Thank fuck for mods.
My favourite had to be the Pitt- an interesting new location with big buildings, an actual moral choice between "eat puppies of adopt them and wub them forever and ever" (even if the actual choice that caused it was a retarded attempt and a moral choice- Just let me choose between the two, thanks).
Could have done with a larger explorable area outside and more of the building interiors, though.
Point lookout is a pretty close second- another fun choice, what with the "well, they're both dicks" moral choice, but brought down by the odd damage bonus enemies had. I'm sure you could have done better than that- make you fight swarms of the swampfolk's mutant kids? alligator mutants? have the swampfolk attack you with ancient swamp buggies? but no, just boring swampfolk with magic guns.
BS's only really good addition was the ability to continue after the main quest