Pointless mandatory difficulty spikes that you cannot be prepared for in any way, and that MUST be completed in order to progress in game. I spent well over an hour struggling on Max Payne 1 with those stupid "Nightmare" sequences in which you do a platforming sequence for some reason across a path of blood, which is just barely wide enough to stand on, and if you move even slightly off it, you start the whole thing again and hear a baby screaming. Being told in A Dance With Rogues that, after sneaking around the entire game, I now have to fight a black dragon with my equipment designed to let me sneak, and I can't go grinding because you don't get experience for fighting, but instead for sneaking/picking locks/disarming traps/ect.
Please, game designers. Think about what you're doing, and cut the (undealable) difficulty spikes. And grinding too. If your player has to grind, you've usually paced the game wrong.
Please, game designers. Think about what you're doing, and cut the (undealable) difficulty spikes. And grinding too. If your player has to grind, you've usually paced the game wrong.