Batman Arkham Asylum/City did collectables, but they did give ways to find them. In AA one of the collectables in each area is a map, while in AC there are the Riddler goons you can interrogate and the CCTV stations you can hack to find the camera locations. Downside was for sure that it took a while in both games to find everything if you wanted to prove to Riddler that you could beat him without cheating, but on the bright side at least they unlocked all the challenge maps, character trophies and concept art.Electric Alpaca said:Collectibles are the biggest offender for me, not only lengthening the game - but requiring external sources to obtain.
Nothing to break immersion more than having to read a guide or have a webpage open.
It's gotten to the stage where I won't purchase a game if collectibles are present, and there isn't a reasonable collection method in game.
For example Saint's Row: The Third has a purchasable perk that puts all collectibles on the map for designation.
I hate collectables with a passion when they have no perpose though. The Assassin's Creed series is a huge offender, with pennants, feathers, treasure chests which barely give any money, paintings, weapons, armour, and that's just what I remember from games 1 and 2.